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La Division Vipère Feedback - Printable Version

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RE: The Templar Order Feedback - Burning - 06-07-2020

Alright guys, I get it, you don't like their name, picture and concept, but these can be changed easily. If I'm not mistaken, this is the first faction to use the Pawn ID. They're trying something new and instead of calling them out on their idea, we should help them build an acceptable concept. This, however, requires the faction lead to accept criticism from those who know better.


RE: The Templar Order Feedback - Kampanom - 06-07-2020

(06-07-2020, 01:52 AM)Burning Wrote: Alright guys, I get it, you don't like their name, picture and concept, but these can be changed easily. If I'm not mistaken, this is the first faction to use the Pawn ID. They're trying something new and instead of calling them out on their idea, we should help them build an acceptable concept. This, however, requires the faction lead to accept criticism from those who know better.

In reality the concept isn't that bad, someone had to organize Wild indis and this one works imho. I think he's just being butchered for the iconography.

Lyth made another good and obvious point, Noms wouldn't identify themselves in some ancient human military-religious order (especially when the similarity is forced, ndr), which led me to think;
he's using the Pawn ID and word of God has it that the Pawns, unlike say the Aoi, don't bother hiding what they are except maybe just to screw around, they just go in guns blazing against their enemies because in the end expendable soldiers is what they are, not infiltrators or saboteurs.
We have a group of people that, by necessity, embraces its inhumanity far more, the faction's writing itself (possibly correctly) states that they're being used to essentially make an alien civilization out of humanity, so what if they embraced this alien-ness to its logical extreme and just called themselves some alien name?
Daam K'vosh, Slomon K'hara, we have a (barely) sketched linguistic pattern (the names for the ships are human-given and derived from Akkadian mythology so they don't count) and judging by the faction logos of say the Slomon K'hara, Aoi Iseijin and even subdivisions like the Voilè we have a geometric pattern as well, so that's where the guy could begin, though no doubt this requires a bit more of experimentation.

Also a minor correction, K'hara and Vagrants are part of different mindshares which means that, while not hostile, their infected are unlikely to work in the same faction for the same goal, so he'll probably have to make up his mind on where he stands "politically", he can't have infecteds from both "tribes" as the Q&A states.
Most Wild are K'hara-aligned I believe because of the hostility towards everything and everyone, they began as the leftovers of Tekagi and Niemann's forces so I guess that means no Vagrants allowed.
And, because he's Wild, he'll have to renounce even bothering to establish relations with any neighbor.


RE: The Templar Order Feedback - axisdeus - 06-07-2020

(06-06-2020, 11:16 PM)The Templar Order Wrote: Secondly we go with the old ideology of the templars as purgers of the unholy or unworthy or simply those who do not believe in the same.

Templar Knights, their reason of being as history recounts it, was to offer protection to pilgrims on their way to Jerusalem and other sacred sites, mind you, no matter their religion, and to protect those particular sites - temples, hence Templar (Especially the site of the Old Temple in Jerusalem).

This story of the purging of infidels, that's maybe a secondary conjectural belief of people about them. Waging war was not their primary directive, their ideology. Fighting, for Templars, was in response to aggression, not initiated by themselves, at least ideological that is.

Cheers! Good luck!


RE: The Templar Order Feedback - Void Faes Nexus - 06-07-2020

(06-07-2020, 02:40 AM)Altzek Wrote:
(06-07-2020, 01:52 AM)Burning Wrote: Alright guys, I get it, you don't like their name, picture and concept, but these can be changed easily. If I'm not mistaken, this is the first faction to use the Pawn ID. They're trying something new and instead of calling them out on their idea, we should help them build an acceptable concept. This, however, requires the faction lead to accept criticism from those who know better.

In reality the concept isn't that bad, someone had to organize Wild indis and this one works imho. I think he's just being butchered for the iconography.

Lyth made another good and obvious point, Noms wouldn't identify themselves in some ancient human military-religious order (especially when the similarity is forced, ndr), which led me to think;
he's using the Pawn ID and word of God has it that the Pawns, unlike say the Aoi, don't bother hiding what they are except maybe just to screw around, they just go in guns blazing against their enemies because in the end expendable soldiers is what they are, not infiltrators or saboteurs.
We have a group of people that, by necessity, embraces its inhumanity far more, the faction's writing itself (possibly correctly) states that they're being used to essentially make an alien civilization out of humanity, so what if they embraced this alien-ness to its logical extreme and just called themselves some alien name?
Daam K'vosh, Slomon K'hara, we have a (barely) sketched linguistic pattern (the names for the ships are human-given and derived from Akkadian mythology so they don't count) and judging by the faction logos of say the Slomon K'hara, Aoi Iseijin and even subdivisions like the Voilè we have a geometric pattern as well, so that's where the guy could begin, though no doubt this requires a bit more of experimentation.

Also a minor correction, K'hara and Vagrants are part of different mindshares which means that, while not hostile, their infected are unlikely to work in the same faction for the same goal, so he'll probably have to make up his mind on where he stands "politically", he can't have infecteds from both "tribes" as the Q&A states.
Most Wild are K'hara-aligned I believe because of the hostility towards everything and everyone, they began as the leftovers of Tekagi and Niemann's forces so I guess that means no Vagrants allowed.
And, because he's Wild, he'll have to renounce even bothering to establish relations with any neighbor.

I will reply to this post as it contains most of the critised themes. So I thought about it and we will adapt the logo and go for a more alien name as I see that those are the points that most feedbacks don't like. For the concept however, I will leave it as it is but I will adapt it so it sounds a bit less holy and is more alien based.

As for the concept we will stay as the open infected front who accepts the fact that we are aliens and act like that. We will still remain a RP heavy faction and won't be focusing pure pvp = rp logic.

For the part with incubis. I have to agree, in theory we could work together yet it wouldn't make much sense. So we decided to go with the vagrant incubi theme and exclude k'hara incubis. We will work with them of course if they want to but this faction will be vagrant incubis only.

As this is a new path a faction can take with the wild pawn ID and as it is somesort of experiment we will listen to constructive feedback and work with it, but I request some understanding from the community as this requieres sometime. As it isn't something that can or should be done over night to make it fun for us who play this faction and for the people who look forward to interact with us.


RE: The Templar Order Feedback - Shiki - 06-07-2020

I hope you make an event against Saracens soon.




would be EPIC you know


RE: La Division Vipère Feedback - Groshyr - 06-10-2020

Why you don't join |Aoi instead of making Wild Pawn faction? They have a subdivision specialized in Gallia and Tau sector, it's called Aoi Voilé


RE: La Division Vipère Feedback - Jayenbee - 06-11-2020

Maybe it has something to do with the fact the |Aoi, like many other 'closed' factions rarely change leader and tend to have internal successions between friends.

What if someone else wants to do something different for a change?

Quite frankly, I'm sick and tired of people sat on factions, on their high horse acting like other people should join them because they are the faction. No.
Let the man give it a go.

BD| didn't complain when Yokai was made.


RE: La Division Vipère Feedback - Chronicron - 06-11-2020

Aoi are more PvP focused and, paradoxically, it takes an infected character to join them, and infection itself should be done only by either a K'Hara nomad or by a member of Aoi. Yet again, it's nigh on impossible to do so without pre-arranging the roleplay.

Now, I have nothing against Aoi's ways of enjoying themselves. The game's a game. But a certain monopoly on infectees is unpleasant. On the other hand, this faction promises a different approach to roleplay and I can't wait to see it.


RE: La Division Vipère Feedback - Czechmate - 06-11-2020

Your aim must be to get the Wild ID instead of Wild Pawn asap.

Imo recruits on Pawn ID with a suffix
Full members on Wild ID when you know they can RP properly and won't abuse it.
That way you can recruit members very loosely but give them strong incentive to log and RP properly.

- Without chance at Wild ID don't see much point in starting a wild faction.

And totally agree with the above - it's boring that there is only one wild faction set in their ways and personally this sounds a lot cooler than Aoi (the couple interactions with Aoi members in-game haven't been great so I am a bit biased though)

Get the Pawn ID for for full members approved by GMs and you will have yourselves a new recruit.


RE: La Division Vipère Feedback - Void Faes Nexus - 06-11-2020

(06-11-2020, 08:02 AM)Relation-Ship Wrote: Your aim must be to get the Wild ID instead of Wild Pawn asap.

Imo recruits on Pawn ID with a suffix
Full members on Wild ID when you know they can RP properly and won't abuse it.
That way you can recruit members very loosely but give them strong incentive to log and RP properly.

- Without chance at Wild ID don't see much point in starting a wild faction.

And totally agree with the above - it's boring that there is only one wild faction set in their ways and personally this sounds a lot cooler than Aoi (the couple interactions with Aoi members in-game haven't been great so I am a bit biased though)

Get the Pawn ID for for full members approved by GMs and you will have yourselves a new recruit.

Well, yes the pawn ID restricts us to a certen extend and of course we want our offical ID asap, and we will try to do everything to achieve that. Your idea with the pawn ID for new recruits may finds favor but this will have to wait until we get a offical ID. It is rather unfortunate that you had rather bad encounters with Aoi, but we want to say that we don't try to be better than Aoi or that we want to test who is cooler. We only want to take a different approach in the way that we are more open and develop our own tech, all in all we want to provide a good and fair experience for everyone.


(06-11-2020, 07:50 AM)Chronicron Wrote: Aoi are more PvP focused and, paradoxically, it takes an infected character to join them, and infection itself should be done only by either a K'Hara nomad or by a member of Aoi. Yet again, it's nigh on impossible to do so without pre-arranging the roleplay.

Now, I have nothing against Aoi's ways of enjoying themselves. The game's a game. But a certain monopoly on infectees is unpleasant. On the other hand, this faction promises a different approach to roleplay and I can't wait to see it.

We will accept both. If someone wants to pre-arrange their RP because they want to do some good background work or want to write a few logs about the infection we obviously won't mind that. But if we meet someone on our way that might be interested into doing it more spontaneous in the meaning of might be interested but didn't plan it for that character that will ofc be fine too.