[Official Faction Event] False Flag Attack - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Server Events (https://discoverygc.com/forums/forumdisplay.php?fid=411) +---- Forum: Official (https://discoverygc.com/forums/forumdisplay.php?fid=550) +----- Forum: Event Archive (https://discoverygc.com/forums/forumdisplay.php?fid=274) +----- Thread: [Official Faction Event] False Flag Attack (/showthread.php?tid=182552) |
RE: [Official Faction Event] False Flag Attack - SnakThree - 08-10-2020 Traxit, stop being bitter vet constantly unhappy with everything including something that is a norm with these events and even after staff corrected themselves. RE: [Official Faction Event] False Flag Attack - Apollon - 08-10-2020 (08-10-2020, 10:33 AM)Traxit Wrote:(08-10-2020, 09:17 AM)Champ Wrote: In light of the above, we are deleting the mod because none of it is Microsoft Freelancer canon.Except, all the content you see added onto the game is canon? The implication you're giving is that this event is a pure conn-esque pvp event with no rp to support it, two comms so far already invalidated your point. It doesn't have to have an impact on a storyline heavily for it to be viable, if it generates enough material for people to put multiple rp posts about it then it's good enough. Whether this has any future implications on any storyline arc is up to story dev and the OFLs of the reigonal factions. RE: [Official Faction Event] False Flag Attack - Czechmate - 08-10-2020 (08-10-2020, 10:08 AM)Shiki Wrote: Ku tech is mandatory for |Aoi, indies are advised to use civilian ships. Simply ask Ramke and GMs to add Ku tech to wild pawn for the duration of the event /sorted It's an official event that has a lot of publicity, you will see indies logging Scorpions RE: [Official Faction Event] False Flag Attack - Champ - 08-10-2020 Thank goodness that disagreement is ended! That's how combo breakers work, right? The defunct and crudely named Drake Hole outside Altair Research Complex has been transformed magically into a Colorado Jump Hole for the duration of this event. GMs are aware of the discussion to add Ku Lawful to Wild Pawn IDs and will discuss it in course but I wouldn't have high hopes. RE: [Official Faction Event] False Flag Attack - Czechmate - 08-10-2020 (08-10-2020, 09:17 AM)Champ Wrote:We already have an official faction HC threatening FR5 and shooting of indies that just want to take part on a pawn gunboat and have fun(08-10-2020, 09:10 AM)Traxit Wrote: Why release an event in the first place if it's not canon?Events can be events for fun's sake RE: [Official Faction Event] False Flag Attack - Apollon - 08-10-2020 (08-10-2020, 11:15 AM)Champ Wrote: Thank goodness that disagreement is ended! That's how combo breakers work, right? thanks RE: [Official Faction Event] False Flag Attack - Commandantt - 08-10-2020 White box power will defend Pueblo! RE: [Official Faction Event] False Flag Attack - Dark.Star - 08-10-2020 (08-10-2020, 11:36 AM)Gregor Hansen Wrote: White box power will defend Pueblo! uh oh EDIT: (08-10-2020, 11:15 AM)Champ Wrote: Thank goodness that disagreement is ended! That's how combo breakers work, right? Rhein lawful when : / RE: [Official Faction Event] False Flag Attack - Nepotu - 08-10-2020 (08-10-2020, 10:08 AM)Shiki Wrote: Ku tech is mandatory for |Aoi, indies are advised to use civilian ships. Is this still necessary? Mostly because of this RE: [Official Faction Event] False Flag Attack - Omi - 08-10-2020 I would personally advise people to stick to the narrative rather than throwing all pretence of roleplay out the window just because KuGov is so monumentally asshurt that they're scrambling to quash everything they can in record time before a single shot even gets fired in game. If it's listed as a false flag, hopefully it can still play out that way without the screeching from Kusari right from the get-go derailing it into a week of Marduks and class 9 Raven's Talons. |