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FLHook - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: FLHook (/showthread.php?tid=1944) |
FLHook - Nightfall - 01-07-2007 one more thing, seems /i (/invite) has issues with reps too - grouping with a hostile player... FLHook - Lump Lorry - 01-07-2007 ' Wrote:one more thing, seems /i (/invite) has issues with reps too - grouping with a hostile player... Ou... if this one is not yet a feature, it should be implemented. Blocking the grouping with hostile charachterd would... "help" players to RP in right way.. FLHook - ghostcat - 01-07-2007 i wonder... have you tried /i using a characters original name? FLHook - Virus - 01-07-2007 ' Wrote:i wonder... have you tried /i using a characters original name? Yes. It doesn't work. FLHook - Dab - 01-07-2007 Invite doesn't work mostly at random. It will pick certain accounts and never let anyone invite chars from those. For example, my main account characters, Korrd cannot ever invite. Thoguh he can invite chars from other accounts I have. Same with his Odin, I cannot invite with any of my alternate and main accounts. (Kiretsu, Wraith, and AW chars on those accounts.) It doesn't have to do with the hostile (red) of another player. I've invited people who were red on my hud later on. Actually, some of my AW chars are still hostile to Lane Hackers from the starting reps, yet I can invite every HF char I've seen, and they all have the LH tag. And yes, Virus is right. I tried using the original name of one of SiN|Tech's chars and it would not work. I believe it was his frigate or transport.. FLHook - BULLDOGNK - 01-07-2007 ' Wrote:Does FL Hook require a clientside download of any kind? Nope as you have found out buddy:) ' Wrote:Nope as you have found out buddy:) Also for the invite command for instance getting a player who has name change to [pw]monkey and was as first Monkey try /invite& monkey this also works for FLHOOK we have a player called [FBC]RonG777 who used to be RonG777 now if i did the command .beam [FBC]RonG777 it with say the player is not logged in, But if i did .beam& RonG777 he will be beamed to where i sent him. Hope this works for you guys FLHook - ghostcat - 01-07-2007 I've found that adding quotes sometimes helps, but that people with one-letter names don't work... Well, anyway I'm glad it does such a good job of detecting people with other mods. FLHook - RonG777 - 01-13-2007 this also works for FLHOOK we have a player called [FBC]RonG777 who used to be RonG777 now if i did the command .beam [FBC]RonG777 it with say the player is not logged in, But if i did .beam& RonG777 he will be beamed to where i sent him. Hope this works for you guys [/quote] Had to use me as an example?....:laugh: FLHook - BULLDOGNK - 01-13-2007 ' Wrote:this also works for FLHOOK we have a player called [FBC]RonG777 who used to be RonG777 now if i did the command .beam [FBC]RonG777 it with say the player is not logged in, But if i did .beam& RonG777 he will be beamed to where i sent him. well i used the command on you many times LOL FLHook - Vo - 01-13-2007 We should have .p <factionname> Pursue. It would solve the wingman mystery, I don't know if thats in FL hook or not, but I'm sure it exists. |