Joining hostiles - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +--- Thread: Joining hostiles (/showthread.php?tid=19936) |
Joining hostiles - Recoil9000 - 05-01-2009 ' Wrote:Step 4: As soon as you move to the pirate faction of your choice, start taking missions for them. I personally stick entirely to bounty hunter killing missions, some people say it doesn't make a difference but I've got solid green rep with pirate factions I've never killed a single fighter for. LOL, that's what happened to my corsair, OC, and kruger rep when I went on a GMG killing spree for my zoner guard rep (no offence to any GMG, was only to lower my rep enough for another bribe w/ the zoners). Joining hostiles - n1kodemus - 05-01-2009 ' Wrote:the online nomad rep only works on servers that you host. the discovery freelancer server has the default rep as starting I wonder why don't they change the starting reputation so, that you're neutral to every faction. (Except Nomads and such). I think this would save a lot of time and money. Can't think of any downsides in it. Joining hostiles - Aline - 05-01-2009 There are acctualy some terrorist factions you can join freely. Blood Dragons-Bundschuh-Gaians-Mollys-Unioners(at least sometimes) Joining hostiles - bac0nbitz - 05-01-2009 ' Wrote:There are acctualy some terrorist factions you can join freely. Never heard of Bundschuh, but Mollys are in that alliance aren't they? Mollys-Outcasts-Rogues or something like that. is The Council joinable? That would be cool. Joining hostiles - AJBeast - 05-01-2009 ' Wrote:I wonder why don't they change the starting reputation so, that you're neutral to every faction. There are downsides. That way , powertraders would be able to go anywhere and do whatever they want cause they dont have the NPCs shooting their asses when they go places they shouldnt. Joining hostiles - bac0nbitz - 05-01-2009 Maybe make the NPCs hostile but not the rest of the stuff. That would work, right? Also: What did you mean "Decent sized freighter" in your spoiler? Like, what's in Pennsylvania besides the Rhino? Joining hostiles - n1kodemus - 05-01-2009 ' Wrote:There are downsides. That way , powertraders would be able to go anywhere and do whatever they want cause they dont have the NPCs shooting their asses when they go places they shouldnt. They can do it without it, too. Few bribes here and there and that's it. Joining hostiles - JakeSG - 05-01-2009 ' Wrote:Xenos are Libertys' terrorist organisation. They may be terrorists, but that doesn't mean they get a thrill out of killing lawfuls. Lawfuls are in most cases an obstacle, nothing more. @ Hanshin: Aye, you can join the Council. They're not a pirate faction though, which it seems is what you're after. Joining hostiles - bac0nbitz - 05-01-2009 ' Wrote:They may be terrorists, but that doesn't mean they get a thrill out of killing lawfuls. Lawfuls are in most cases an obstacle, nothing more. I thought they were the Liberty Rogues of Gallia, only a lot more successful. Joining hostiles - Aline - 05-01-2009 The Council is an political organisation, they avoid pirating and killing of civilians at any cost. |