Discovery Gaming Community
[STAFF]: WARNING - Printable Version

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RE: [STAFF]: WARNING - Seapanda - 01-13-2025

Let's keep the memes and shitposting out of this thread.
Edit: Please try to be constructive and respectful.



RE: [STAFF]: WARNING - Stewgar - 01-13-2025

There's no doubt that certain staff members have been unable to set ego and personal agendas aside for their own gain, but this is not the way to generate community support.


RE: [STAFF]: WARNING - FOX - 01-13-2025

I understand how players feels here but when you look on some point admins are right, you cant go against them i have been banned here, i was mad and everything but when i cooled down i saw they are right a made mistake and everything...


RE: [STAFF]: WARNING - Lemon - 01-13-2025

(01-13-2025, 06:49 PM)Stewgar Wrote: There's no doubt that certain staff members have been unable to set ego and personal agendas aside for their own gain, but this is not the way to generate community support.
I think it's valid - the system is deeply broken and maybe will change - for starters going to a less arbitrary sanction and warning system. There were very good reasons why rule 0.0. was removed all that time ago when disco had way bigger numbers, and current staff are proving time and time again that that was a good call in my opinion.

I've all but quit because of staff decisions and behavior, and I don't think I'm the only one.

Which is a big shame because for example Aingar and other staff members are working their magic on the actual details that matter, like PoB code, events with cool codes etc. That stuff is squeezing the most out of this ancient game.


RE: [STAFF]: WARNING - Lemon - 01-13-2025

(01-13-2025, 04:34 PM)sindroms Wrote: Speaking from experience, the staff when it comes to quality of judgement and votes on sanction reports is only as competent as its most active/motivated member at the time. Someone who is capable of presenting their point of view on a vote or issue in a way that the others cannot (or do not care to) argue/oppose as long as the to-do list gets shorter.

So, yes, unironically go apply for the post yourself and don't fall into that particular trap yourself.

The system is very arbitrary now is the issue - it's very hard to put aside personal feelings and sympathies, and they haven't been doing that - and I'd find it impossible at the end of the day to be completely impartial also. Before the heavy decision system was brought back it was much more fair and easier for staff to not make decisions based on personal bias


RE: [STAFF]: WARNING - IahimD - 01-13-2025

I might not add anything interesting to this discussion, but hey, it's a piece of internet and on internet everyone got an opinion, no?



RE: [STAFF]: WARNING - Gaduka - 01-13-2025

We will stay with you Gatito


RE: [STAFF]: WARNING - Blackflame - 01-13-2025

(01-13-2025, 11:31 PM)IahimD Wrote: I don't want to invest my time in a game where admins showed (in my subjective interpretation, I fully admit it) multiple times they are willing to twist facts and impose completely disproportionate punishments, the PvP bias (see the punishment of what was deemed at that time as 4 OCs ganking a Corsair and losing 3M - compared to 50M or even 150M - each for it).

The only ones twisting facts here are the ones that filed that VR. A fight that started fairly yet ended in the winning side getting punished for it was the exact reason why today this was clarified. Nevertheless the damage has been done and I lost good and reliable friends cuz of it.

I don't want to get involved in this pointless drama but the fact that you guys seem to basically live in an echo chamber and not see how that
poor excuse of RP is metagaming and instead get into semantics plus blame it on an admin boogeyman is quite astounding. I had to say it.

PS. All the oh so "toxic" ppl ya'll complain about are all former DTR members, maybe your faction should so some self reflection on that.


RE: [STAFF]: WARNING - EisenSeele - 01-14-2025

We are definitely limited by the amount of people we have, what reports we get, and the perspectives/whatever baggage we bring to the table - and it's an eternal juggle to try a balanced approach of allowing people the freedom to do what they want while limiting the amount of damage a given player can do to the enjoyment of another. There's a hard limit of human throughput and perspective that can only be overcome through the addition of new staff members - which we sorely need.

We genuinely want to make sure as many people are enjoying the game as possible, and that necessarily means there needs to be a trust in the system that you will not be screwed over by things outside of your control - things like meta/powergaming erode that trust and make people feel that much less agency in the game.
If you play in a way where you have gone out of your way to have a certain undercover identity, and you have done EVERYTHING right (all the right equipment, all of the correct ways of interacting with other players) except that you're limited by the game engine to dock in a certain secret base that nobody else should know about and you do so when you don't think anybody is around - it is absolutely unfair and powergaming for that to be used against them to ruin their roleplay. Having consequences forced on you because someone else acted on information that they shouldn't have had (the location of the base) while cloaked - and due to a limitation of game mechanics that don't let them dock anywhere else (we frown upon F1ing in space) is unfair, unfun, and if done deliberately, toxic. It erodes the trust that the game will respect everyone's ability to roleplay and to face consequences that they have earned - and be free from being forced into consequences that they have no way of avoiding.

Conversely, we also want to ensure that people can exercise agency in affecting their environment and other characters based on interactions that are very much within everyone's control, and to facilitate as close to a persistent universe as we can - if you want to intercept a barge, for instance, and you have it in such a way that it is too far from any other base where it could safely retreat - but then the barge F1's, that's someone using a limitation of the game mechanics to force an outcome that otherwise would be impossible on to the player that's doing the chase. It's unfair, and gives reason for people not to bother with playing in response to other people and discourages interaction. It erodes trust.

In a perfectly designed game, there would be built in and hard mechanisms to stop people from being able to doing what they're not supposed to - but we're running off a very old and imperfect game that runs off of Aingar's sweat and tears. We also have staff to serve as 'Dungeon Masters' to allow for a degree of flexibility that most other online games just don't - you can work towards making an exception to almost any rule or game mechanic, as long as you work with the DMs and play in a way that people agree improves the game experience rather than ruins it.

Having a system that is moderated by humans rather than hard mechanics can definitely feel unfair and sometimes it absolutely is - but the constructive way to working for a solution is to try to understand if a move that you feel is unfair to you might actually be for the betterment of the community, or if it actually is unfair, to try to explain to the DMs about why a certain call is detrimental to the gameplay experience for everyone. We listen, and I can tell you that I have personally changed my stance on many of my initial calls after speaking to people about it.

Conversely, sometimes people will never understand why something they did was a problem - and while we prefer that everyone agrees that rules and how they are enforced are for the betterment of the community - that's not always possible. Part of being an adult is accepting that sometimes there will be a difference in opinion that can't be resolved and making a judgement call of how to move on. If that involves understanding where the line is but not why - but continuing to play the game while avoiding the line anyway, that's the next best thing. If that involves choosing to not participate anymore, then it's everyone's loss to lose a member of the community - but that's just healthy boundaries being set for yourself.

In any case, try to understand what we are trying to accomplish here - if you feel there's a better way to do it, please share it with us and we'll try to improve how we work towards getting there. We're human, and that means that we will make mistakes and hopefully be humble enough to recognize when we have made them - but also recognize that argument without actionable suggestions on how to do things better is very difficult to use constructively.


RE: [STAFF]: WARNING - Lemon - 01-14-2025

Yeah just realize this isn't working, make explicit rules and actually use the rule clarification thread, ditch the awfully worded don't be a dick (whose idea was that? It makes YOU sound like dicks guys)

It's so hostile and unnecessarily complex to have an arbitrary system with lengthy precedents you need to look for in sanctions. It looks TERRIBLE when you issue community warnings instead of changing a rule or replying in rule clarification.

You guys are human, biased humans, and people have to look over their shoulder when they play the game now, always worried that admins will vote on a whim, driven by personal biases and dislikes. I am worried I will be screwed by factors outside of my control now when I play the game. And that factor is you - the staff and your arbitrary approach to sanctions and warnings.

You guys also tried to simplify the rules but have just made them much more complex instead I hope you realize with this precedent system that brings huge back and forths and essays without spelling what people can and can't do out.