Discovery Gaming Community
http://82.113.48.5/online.html - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3)
+--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23)
+--- Thread: http://82.113.48.5/online.html (/showthread.php?tid=21217)

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http://82.113.48.5/online.html - Boss - 05-31-2009

' Wrote:I DEMAND A CODING SHOWDOWN! YOU, ME, C++! NOW!

When I get home. About 1:30PM, PST or so.


http://82.113.48.5/online.html - Lux - 05-31-2009

Bit late, but meh. If you guys use it simply to check who's online, what's the need for showing things that aren't shown in the player list in-game, such as their ship and amount of credits?


http://82.113.48.5/online.html - Exile - 05-31-2009

I don't see the problem to be honest. Same with liking or disliking new console commands. Use'm if you want, don't use'm if you don't want. Simple as.

I admit, the online player list is helpfull for seeing what your enemy has, so you don't bring 5 VHF figthers to 5 BS'. But personaly I just use it the most to see where ' my guys ' are and what they're doing.


http://82.113.48.5/online.html - Lux - 05-31-2009

Thing is, though, looking at your enemy's ship beforehand is absolutely OoRP and pretty much metagaming. You can base yourself on someone's rank to guess what kind of ship they have, although that's not always incredibly accurate. Still, using OOC knowledge in-game is something I tend to disagree with, including this.


http://82.113.48.5/online.html - Exile - 05-31-2009

So, when some one tells you on say Skype what he or she has just bought and you meet that ship ingame, it's wrong to fight it because you know what it is? Seems the most logical choice dunnit? What else?

If that was the case, I could stop shooting just about everyone.


http://82.113.48.5/online.html - tazuras - 05-31-2009

' Wrote:So, when some one tells you on say Skype what he or she has just bought and you meet that ship ingame, it's wrong to fight it because you know what it is? Seems the most logical choice dunnit? What else?

If that was the case, I could stop shooting just about everyone.
Thats not what Overload is talking about. He is talking about traders using it to avoid pirates, or smugglers to avoid lawfuls. Or when the people don know each other and an enemy sees someone on the list and what they are flying co he can bring the perfect thing to kill him when in RP he would have no idea what kind of ship that person had (most likely) and might not even know if he was around or not.


http://82.113.48.5/online.html - Lux - 05-31-2009

What Tazuras said. Knowing something because someone tells you it is radically different from purposefully looking to see what it is for metagaming purposes (i.e. bringing a specific ship to best counter someone else's, avoiding certain types of characters, and so on).


http://82.113.48.5/online.html - kiggles - 05-31-2009

I mainly use it for seeing if anyone I know is online, but also the ship list helps as it allows you to get an idea if any indys are around where your characters are so you can get some interaction.

Another reason I use it is the opposite of what some people are saying it is used for, such as I check the ships that I may end up fighting to make the fight more even (I don't want to take a GB to shoot an LF, nor do I want to take a VHF to shoot a BS) as I find fights where the sides are heavily unbalanced to be rather dull regardless of wich side I happen to be on.

Kiggles:mellow:


http://82.113.48.5/online.html - Ogris - 06-01-2009

' Wrote:
Code:
#include <iostream>
#include <fstream>

int main()
{
int i=0;
char playerName[80];
ifstream inPlayer;
inPlayer.open(http://82.113.48.5/online.html);
for(i=0;i<200;i++)
{
inPlayer.getline(playerName);
if(playerName[0]=='K' && playerName[1]=='e' && playerName[2]=='K' && playerName[3]=='e' && playerName[4]=='p' && playerName[5]=='e' && playerName[6]=='r' && playerName[7]=='s' && playerName[8]=='.')
cout << "Do not log in! Browse forums!" << endl;

else
launchFreelancer();
return 0;
}

I had to, I'm sorry.

Epic win, now make this into a usable program, and i'll love you forever:lol:


http://82.113.48.5/online.html - Horizon - 06-01-2009

... I really never used nor knew of it's existence at all.