Err, Roleplay or what ? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Err, Roleplay or what ? (/showthread.php?tid=3015) |
Err, Roleplay or what ? - vaillant2001 - 06-05-2007 ' Wrote:Take missions for the factions ahead of the one you want... and then abort them. It's what I did. Then a new faction "get the lead", not the outcast. I did that many times and I get a rollover of factions, never outcast. Now i have the hacker tag and I'll keep this tag. It's near outcast. Anyway, thank you for your reply. Err, Roleplay or what ? - Korrd - 06-05-2007 ' Wrote:This can be corrected mod-side. All ships can require full reputation with the faction that sell them. In this way the character will have the tag when he buy a ship. Same for weapons. A radical solution, but better than to impose sanctions.We've tried to tie ships to reputation, but it will not work as it was not implemented by the game makers. The field to tie a ship to a faction is there, like in any other piece of equipment, but it wont work no matter what you do. Err, Roleplay or what ? - fwolf - 06-05-2007 ' Wrote:We've tried to tie ships to reputation, but it will not work as it was not implemented by the game makers. The field to tie a ship to a faction is there, like in any other piece of equipment, but it wont work no matter what you do. [attachmentid=2453] Err, Roleplay or what ? - Craines - 06-05-2007 Wof, how on earth did you manage to get Liberty to not like you enough to not sell you a RHINO and still be in a starflyer? Wait... You were on SP, and made it so everyone is super-red, didn't you? Err, Roleplay or what ? - fwolf - 06-05-2007 Yeah it was in SP. I dont known if this will work in MP. And no, I was not red with Liberty. The ship simply required high reputation to be bought. How to do: open market_ships and then search for Li01_01_base. Then select the ships and substitute -1 by 9. Err, Roleplay or what ? - bluntpencil2001 - 06-05-2007 ' Wrote:Slow down boys, I was saying that you DO stick to RP, and take no sh*t from those that don't. Apologies if My bad. Should have understood ya. I was just out of bed before work. Apparently there's a six in the morning now. Err, Roleplay or what ? - Koolmo - 06-06-2007 Don't worry about that, I send him a PM with much the same question, I think the wording was a little cloudy *shrugs* Nice to see he thinkes we're such h-core blokes though:P Err, Roleplay or what ? - Fellow Hoodlum - 06-06-2007 ' Wrote:Nice to see he thinkes we're such h-core blokes though:P 'Hard to tell' more like. The only pictures I've seen of you are when you're asleep. :dry: *Shrugs* Err, Roleplay or what ? - Yngen - 06-06-2007 It would be modding work to make a reputation requirement for each ship, like weapons. I don't know how much work it would be...but in the end all you are doing is making it slightly more difficult to play the mix and match game with your ship/equipment and reputation. Even now some people (not all of them new to disco,) go to extraordinary lengths to aquire powerful but inappropriate weapons for their characters. Multiple bribes followed by killing off of canceling missions of the faction you just bribed...killing hundreds and hundreds of NPCs just to blast off one of their guns in a ridiculous effort to make power gaming weaponization seem RP appropriate...elaborite stories contrived with the sole purpose of justifying ones favorite ship/faction/weapons. Make ships more attatched to reputation and you'll just see more of the same. An even more drastic suggestion than what fwolf suggests is making reputation so difficult to change in game that they become virtually static (its impossible I think to eliminate reputation flux.) Then create a nexus system where a player must choose a faction that their character will be tied to irrevocably. Put all the appropriate ships and weapons on the right bases and boom, you have your ship selections made for the player. And yes, this makes faction creation and variation very much more limited than what we see on Discovery today. Discovery affords a great amount of liberty to a creative player. We see many good ideas here that would not work in a limited system like what we are talking about. If we want such color in our games as we see today we have to regulate the abusers the old-fashioned way. So the old questions persist if we leave Disco free: "When does creativity turn to power gaming.? When do RP rules kill the RP?" Its a matter of community opinion when we answer these questions. When has a player gone too far, and why? We know some of these players have inappropriate reps, ships, equipment because they don't know any better. But others have carefully crafted their characters while pushing the RP envelope. What some of us think is inappropriate might be perfectly logical to others. We must discriminate between the two types of player, and deal with them accordingly. Err, Roleplay or what ? - Koolmo - 06-06-2007 I do my best... resting when I'm asleep. The rest of the time is prep for sleeping. |