Modding? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Modding? (/showthread.php?tid=304) |
Modding? - Trooper1023 - 09-15-2006 Igiss,Jan 25 2006, 08:08 AM Wrote:As for trading routes or complicated navigation, this depends only on how well the modders do their job. I won't allow those things for Discovery.well, i have to say you've been doing your self-assigned job DAMN well! i've never seen a mod add systems, planets, and bases so well. its emenintly frustrating to d/l a cool-sounding mod, boot it up, then find out that the only way to find the new content is to look it up in the readme! here however... well, i guess this is why you call it "Discovery"? ;) i mean, you have to go hunting for the new content, and i'm amazed at how easy said new content has been to find (even in the Tau/Sigma/Omega/Omicron sys), just by following the trade routes! great work! |