The Wilde NPCs need to be nerfed - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: The Wilde NPCs need to be nerfed (/showthread.php?tid=30882) |
The Wilde NPCs need to be nerfed - Rudo - 12-11-2009 Nah. Not only is it an unnecessary change but it's entirely avoidable for traders by, I don't know, taking the trade lane through Frankfurt. And for traders in Adv. Trains, this should be the preferred route. Also, I in the Das Wilde faction. There are times in New Berlin when we need those NPCs, such as when we're in there and suddenly there's a swarm of Rheinland Military, Bounty Hunters, Corsairs, SCRA and Order all mysteriously on the radar. The Wilde NPCs need to be nerfed - DarthCloakedGuy - 12-11-2009 ' Wrote:Either Give our transports CM's again, or Nerf the cd spamming npcs, thats what I say. Every mod update, Transport Captains get effin anal raped, without a reacharound courtesy...seriously.Wait, what? My transport has a CM. Is this a bug? The Wilde NPCs need to be nerfed - cmfalconer - 12-11-2009 ' Wrote:Wait, what? My transport has a CM. Is this a bug? The 5k's don't, and I don't believe the Heavy Tanker, the Shire, or the C-trans do either. The Wilde NPCs need to be nerfed - Errant.Venture - 12-11-2009 ' Wrote:Such strong language arguing even when you're absolutely wrong... First off, I know how to effin play the game. I am in effin Rheinland, to get away from lolpirates. Large transports effin sux. Period. I didn't say: OH LOOK I CAN'T POWER TRADE BECAUSE THE NPCS ARE UBER, AND MY 1 SYSTEM SHORTCUT HAS UBER NPCS. I did say, that the NPC's are overpowered, spawning in groups of 12, and cd spamming the crap out of you. I love how you grammar nazi fool's jump in on every ones posts, drop your "I R NERD" bombs, then fly off. Transport weapons are ok. The fact that the 5k transports have crap armament, no cm's, and have huge blind spots is not. I don't care if you have 3k + posts, Sovereign, you still don't get it. Bombers can chain fire. I have seen it, I don't give a eff what any of you say, bombers with a 4.0 refire rate is ridiculous. If your gunboat cannot take down a transport, then you need to learn to play the game. As you wish to prove your uber skills, I shall correct you: If you can't deal with them, then trade somewhere else. Like, oh, Rheinland. Or Bretonia. Last Time I checked, New Berlin is in Rheinland. LOLPIRATES, and LOLwutters, as I have stated before, will always be around. The point of this thread was, The wilde are overpowered. It was an observation. I got that the Nomads got better, because everyone was nomad harvesting. I get that rogues/pirates get gunboat patrols. I get BHG getting dessie patrols, I even get the Cap ship patrols in House systems. The point I was making, was, again, that cd spamming npcs, in packs of 12, who spawn all around you, as you try to thrust away, or redock with a Jumphole is ridiculous. The Wilde NPCs need to be nerfed - Akura - 12-11-2009 I have never encountered them outside of their tucked away systems. Honestly, I find it easy to stay away from them. The Wilde NPCs need to be nerfed - Rudo - 12-11-2009 ' Wrote:The point of this thread was, The wilde are overpowered. It was an observation. I got that the Nomads got better, because everyone was nomad harvesting. I get that rogues/pirates get gunboat patrols. I get BHG getting dessie patrols, I even get the Cap ship patrols in House systems. The point I was making, was, again, that cd spamming npcs, in packs of 12, who spawn all around you, as you try to thrust away, or redock with a Jumphole is ridiculous. Or maybe that jumphole is meant to be a death trap. It's also not unique by any means. Ever try to go through the Dublin/Omega 49 hole on a character that's meant to be hostile to Corsairs, that's actually hostile to Corsairs? Those Titans make the Wilde feel like a Bloodhound patrol. The Wilde NPCs need to be nerfed - CCI45-px/Probe149 - 12-12-2009 ' Wrote:The 5k's don't, and I don't believe the Heavy Tanker, the Shire, or the C-trans do either. All 3 don't have CMs. However, the Shire has 12 turrets...:ylove: Quote:The point of this thread was, The wilde are overpowered. It was an observation. I got that the Nomads got better, because everyone was nomad harvesting. I get that rogues/pirates get gunboat patrols. I get BHG getting dessie patrols, I even get the Cap ship patrols in House systems. The point I was making, was, again, that cd spamming npcs, in packs of 12, who spawn all around you, as you try to thrust away, or redock with a Jumphole is ridiculous. You've never been to Gallia, have you? Else, you wouldn't be complaining about that. Trust me, against a pack of 6 Cougars which chainfire their SNACs on you, plus their bomber guns which make my FPS drop to 0.5 FPS, the Wilde NPCs are little fleas. No, those NPC's spawning there aren't ridiculous at all. Now, have a nice night, my bed next to me is calling me.:sleep: The Wilde NPCs need to be nerfed - Grimly - 12-12-2009 ' Wrote:You got it easy, go Gallic corp trading and i garuntee you, you will NEVER get away from a bunch of NPCs, with chainfiring SNACs, you cant thrust 5k before going boom.Have you ever traded as Outcast or Corsair ? It won't be different. The BHG is a pain with their CD. They were even given imp debs ... I'm no match for them in my corsair adv. train or even my PTransport. Don't remove the NPCs, but their CDs, it does the most of the job. I never went in Gallia to trade, but I remember how from a side to an other of a single trade lane you could face the complete opposite side. The server is no more hosting 200 players so the NPCs are back, and now we can feel them, they're the worst pain we ever had. The Wilde NPCs need to be nerfed - farmerman - 12-12-2009 ' Wrote:Ever try to go through the Dublin/Omega 49 hole on a character that's meant to be hostile to Corsairs, that's actually hostile to Corsairs? Those Titans make the Wilde feel like a Bloodhound patrol. I hate those Titans. They love shredding one's shields, that's for sure. The Wilde NPCs need to be nerfed - Divine - 12-12-2009 What a shiny 'discussion'. I fly one of those Adv. Trains. It doesnt even have guns, bc honestly, guns on an Adv. Train are rather useless. I haul Niobz. I pass the nasty pirates in the Taus, fly through Kusari and Sigma13, pass through Frankfurt and finally reach New Berlin. Using Frankfurt takes aprox 2minutes longer but for that is a very safe route. Because as the nasty Sniffers in the Taus, the nasty Unioners somehow cant CD my Train. You just dont use that jumphole, you dont have a problem. Its easy, try it. |