final rheinland battle transport - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389) +----- Forum: Discovery Mod Content Submissions (https://discoverygc.com/forums/forumdisplay.php?fid=33) +----- Thread: final rheinland battle transport (/showthread.php?tid=34065) |
final rheinland battle transport - Colonel.Tigh - 02-02-2010 Loks good, would make a good convoy leadship, and normal transport shields will do, its small cargospace will keep it from beeing whored, the Prisonliner isnet common either, not even the Luxliner is. But maybe 3800 with no CD and CM, to realy get the full of the freelancer ID (or indietrader) final rheinland battle transport - Prysin - 02-02-2010 hmm, oh and dusteh.... a slave liner with all Tcerbs can almost do more damage then a Storta/Scylla with all primarys.... but its almost as long as the LN dread (15% shorter) final rheinland battle transport - Govedo13 - 02-03-2010 ' Wrote:hmm, oh and dusteh.... a slave liner with all Tcerbs can almost do more damage then a Storta/Scylla with all primarys....Well It cant if it is pounded with nice pulse guns, I do cap 8 Lux liner with my P transp (Cap 6, 3 pulse 5 Tcerbs) even without using the bots,but exactly dusteh ate me alive with his behemoth...... because the better turning and small size. On the topic :this ship will work nice with normal transport shield indeed ,freighter one is overkill.And may be due to the small cargo size CM may be? final rheinland battle transport - Mounteblanc - 02-03-2010 ' Wrote:hmm, oh and dusteh.... a slave liner with all Tcerbs can almost do more damage then a Storta/Scylla with all primarys.... Uh, you still have to take into account the accuracy differences. A Slave Liner with full Cerbs will have some extreme targeting issues, because Cerbs only shoot at 600 m/s. Now, about the proposed balancing, please make it larger than 3200 cargo units. That's just not enough to warrant using it instead of the Behemoth. final rheinland battle transport - Varok - 02-04-2010 Awesome! Jinx I love your models! Do you think you need an apprentice?:) final rheinland battle transport - mwerte - 02-05-2010 ' Wrote:being 90% of the size means that it has 75% of the cargo capacity? O.oJinx, can you address this please? final rheinland battle transport - jlrfernandez - 02-16-2010 NIce job mate.. i like how the conteiners goes on the ship. final rheinland battle transport - Akura - 02-16-2010 I think making it the Akegata and Shire stats are the better option, and with the Liberty-Shire being proposed and modeled, that leaves us with a Con-trans per house. final rheinland battle transport - Jinx - 02-17-2010 Quote:QUOTE(mwerte @ Feb 1 2010, 04:10 PM) [url=http://index.php?act=findpost&pid=890250][/url]being 90% of the size means that it has 75% of the cargo capacity? O.o i have adjusted the cargo capacity of the ship to 4k now - ( but thats always only a suggestion anyway - cause its balanced in communion ) here s an excerpt of the ini i have attached to it: nanobot_limit = 750 shield_battery_limit = 750 hold_size = 4001 hit_pts = 350000 steering_torque = 30000000000.000000, 30000000000.000000, 40000000000.000000 angular_drag = 150000000000.000000, 150000000000.000000, 150000000000.000000 rotation_inertia = 10000000000.000000, 10000000000.000000, 10000000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 shield_link = l_freighter_shield01, HpMount, HpShield01 hp_type = hp_freighter_shield_special_6, HpShield01 hp_type = hp_freighter_shield_special_5, HpShield01 hp_type = hp_freighter_shield_special_4, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_2, HpShield01 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 hp_type = hp_thruster, HpThruster01 it says : - 350.000 hitpoints ( which is a hell lot of hitpoints for a transport ) - 4k cargohold - 750 bats / bots ( which also is quite a ton ) - class 6 shields ( 29k ) - low agility - 14 turrets basicly a tough rock with a minor shield - and its not 90% of the size of a shire - but around 70% ( after another comparison ) final rheinland battle transport - Tovig - 02-17-2010 The frieghter shield disturb me. |