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Duel Rules. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Duel Rules. (/showthread.php?tid=342) |
Duel Rules. - Met2085 - 11-30-2005 lol well I think that what these guys are discussing, makes fighting a battle, that much more fun :) Duel Rules. - Angel - 11-30-2005 Well i don't think it needs to turn into.... " Well on every fith sunday you can respawn 5 klicks west of here, or when the sun sets in the East and the birds fly northwest you can attack a system " I think the hole goal is to keep it simple so EVERYONE can understand them. Duel Rules. - Quantum - 12-01-2005 I'd have to agree with Angel on that simple philosophy. The rules should be placed but don't try to make it into a career just to learn all of them. Oh and nice analogies I liked those. Like they always say in the military "keep it simple stupid!". Seriously Igiss, I say take the ideas we have here and make a final decision and post it. No edits allowed for at least a month. Call it a trail run of system combat rules. Then after that month re-open it for a few days or a week to suggestions ideas and tweeks to the rules that could be added or changed. And this whole thing with when a BS can come in and if it can use nanos or not well if it can come in at anytime then it shouldn't be allowed to use nanos, but if its declaired before the battle and has to start the battle then it should be able to use nanos. I think it should have to be declaired before the battle to start with then after the trial run change it over and try the other way see which adds more fun and realism to the game. Mostly I'm looking at the fun factor because thats why I play Freelancer anyway to have fun. Duel Rules. - Virus - 12-01-2005 Here is my final copy of the rules, hopefully compromising enough to get what everyone feels strongest about in it. THE War Rules Wrote:BOTH Read them carefully. If I missed anything, please let me know. I hope everyone finds these agreeable, because a few of these go against what I want, but to have a successful compromise, we all need to give up something. Keep this in mind before requesting major amendments. Igiss, if you find this good enough to be the server rules, the font changes(italics, bold, underline) are necessary to make understanding it easier. Therefore, if you are going to copy these into a pinned thread, then quote and copy from there then paste. Please don't think I think your stupid for suggesting this, its just something most people don't think of. EDIT: And you never mentioned your thoughts on the PvP Rules... No one has.... And soon I'll make a 600 word speech on why you should have it if someone doesn't mention something about it soon. And I really don't want to... I just go too far in-depth sometimes. Duel Rules. - Dab - 12-01-2005 Maybe you should finish the options before voting because some of us voted for something then you change it and it might not have what we want anymore. Either reset the poll or start another one when you have finished the options available to us. Duel Rules. - Virus - 12-01-2005 I will be. Just give me a few minutes to add this to the original post.... EDIT: I'm not exactly sure HOW to edit the poll, or reset it... Duel Rules. - Korrd - 12-01-2005 There is an edit button in the upper left corner of the poll, im not sure if only moderators can see it, or the user who created the poll can see it too.. Either way, if you cant edit the poll, you can PM me and i will edit the poll.. Duel Rules. - Igiss - 12-01-2005 Don't edit polls. It's a bad habit unless really needed. Better start a new one. Quote:-Both sides have any number of members fighting.Making the result of battle obvious before the start due to larger numbers of one of the sides. Quote:-Last one with players still alive, including allies but not mercenaries, wins. Therefore, if a side's members are all killed 3 times, but still has a merc left, they lose.I don't like the idea of separating into mercs/faction players, it's unneeded. Quote:You may not go from fighter to capship.This is the point that faction leaders should decide, as we here were unable to find a universal solution. Quote:You may not go from capship to another capship.This rule will lead to trouble: may not go to another capship means that you can go to same capship. More appropriate is "After capital ship is destroyed, player can switch to fighter and continue to participate in combat. Fighters can respawn, but total number of deaths (including capital ship destruction) may not exceed 3." Or "Player can die no more than three times before leaving the battle. Using a capital ship is allowed only once for each player. When capital ship is destroyed, player is not allowed to respawn in the same capital ship or another capital ship." Players who attempt to use capital ship twice or return to battle after 3rd death will cause immediate loss of the battle by the faction where they belong. Battles - well, I'll try to repeat what I'm proposing. Intrusion Battle Site Takes place near jumphole from attacking system into defending system, inside the defending system. Defenders respawn at the defending base (not necessarily the closest base), attackers respawn on a base in the attacking system. If attackers fail the intrusion, the war is over, and faction leaders arrange new time to continue fights if attackers still wish to fight. If defenders lose, they withdraw to their defending base that attackers will need to assault. Assault Battle Site Takes place near a defending base inside the defending system. Defenders respawn on the defending base. Attackers respawn on a base in the attacking system. Therefore defenders won't want to select a close respawn point for 1st battle. If defenders fail to defend their base, the war is over, and system changes its owner. If defenders succeed in fighting back the assault, attackers are pushed back to intrusion point, and later battle continues there. Once attackers lose intrusion battle, or defenders lose assault battle, the fight is over. Duel Rules. - Virus - 12-01-2005 Quote:Good point, so, then what should the limit be? I'm going to put down five for each side. Sounds fair to me. Looking for opinions.Quote:-Both sides have any number of members fighting.Making the result of battle obvious before the start due to larger numbers of one of the sides. Quote:Makes sense. I'll do that too.Quote:-Last one with players still alive, including allies but not mercenaries, wins. Therefore, if a side's members are all killed 3 times, but still has a merc left, they lose.I don't like the idea of separating into mercs/faction players, it's unneeded. Quote:I'm not sure what people's feelings are on this... So I'll go with you and make that leaders choice.Quote:You may not go from fighter to capship.This is the point that faction leaders should decide, as we here were unable to find a universal solution. Quote:Very good point.... I can only think of so many things. I'll make it this.Quote:You may not go from capship to another capship.After capital ship is destroyed, player can switch to fighter and continue to participate in combat. Fighters can respawn, but total number of deaths (including capital ship destruction) may not exceed 3. Quote:Intrusion Battle Site I like this better than the one I have up.... Much easier to understand. I'm going to change the wording slightly so that its absolutely obvious that you may go back and forth, and if you miss it, you must either be blind... Or never have read it. Duel Rules. - Virus - 12-01-2005 THE War Rules Wrote:BOTH This must be ready by now. I'll change the first page one to this. If there seems to be no more objections, I'll make another thread with poll to vote whether to accept or not. Or you may, Igiss, and lock it so that its a voting-only thread. |