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Duel Rules. - Printable Version

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Duel Rules. - Met2085 - 11-30-2005

lol well I think that what these guys are discussing, makes fighting a battle, that much more fun :)


Duel Rules. - Angel - 11-30-2005

Well i don't think it needs to turn into....

" Well on every fith sunday you can respawn 5 klicks west of here, or when the sun sets in the East and the birds fly northwest you can attack a system "

I think the hole goal is to keep it simple so EVERYONE can understand them.


Duel Rules. - Quantum - 12-01-2005

I'd have to agree with Angel on that simple philosophy. The rules should be placed but don't try to make it into a career just to learn all of them. Oh and nice analogies I liked those. Like they always say in the military "keep it simple stupid!".

Seriously Igiss, I say take the ideas we have here and make a final decision and post it. No edits allowed for at least a month. Call it a trail run of system combat rules. Then after that month re-open it for a few days or a week to suggestions ideas and tweeks to the rules that could be added or changed.
And this whole thing with when a BS can come in and if it can use nanos or not well if it can come in at anytime then it shouldn't be allowed to use nanos, but if its declaired before the battle and has to start the battle then it should be able to use nanos. I think it should have to be declaired before the battle to start with then after the trial run change it over and try the other way see which adds more fun and realism to the game. Mostly I'm looking at the fun factor because thats why I play Freelancer anyway to have fun.


Duel Rules. - Virus - 12-01-2005

Here is my final copy of the rules, hopefully compromising enough to get what everyone feels strongest about in it.

THE War Rules Wrote:BOTH

-Both sides have any number of members fighting.
-Both sides can have as many EXTRA mercenaries and allies as wanted.
-Each player must be killed 3 amount of times to be eliminated from the battle. The amount is agreed on by the faction leaders beforehand.
-Last one with players still alive, including allies but not mercenaries, wins. Therefore, if a side's members are all killed 3 times, but still has a merc left, they lose.
-Players with large capships(battleships, gunboats, and cruisers) are not allowed respawns, but once the capital ship is destroyed, a fighter with 2 respawns remaining maybe used by the player.
-You may not go from fighter to capship. If in a war, when your capship blows up, there is  chance that there is a fighter you can leave with, in a fighter, you have an escape pod.
-You may not go from capship to another capship. (i.e. Battleship to gunboat)
-All ships, including capships, can use nanobots and shield batteries.
-Both pick a postion in the system they are defending near their Jump Gate/Hole to their other systems as a fall back position.

ATTACKER

-If attackers lose at their fall back postion twice, they lose the war.

DEFENDER

-Defenders are allowed to pick a base that they are to fight near as the second line of defense, other than their fall back postion base(if there is one). A.K.A. Where the second battle(if the first one is won) will take place.
-If defenders lose at their fall back postion once, they lose the war.

BATTLES

1)The first battle will be at the attackers fall back position. If they lose twice here, they are out of the war.
2)The second battle will be at the defenders' second line of defense.
-a)If the attackers win it moves to the defenders' fall back postion.
-b)If the attackers lose, it moves to the attackers' fall back postion.
3)If the battle makes it to the defenders' fall back postion and:
-a)the attackers win, the system is theirs and the defenders are driven out.
-b)the defenders win, the battle moves back to the defenders' second line of defense.
[If the fighting goes on for hours, switching from one postion to the next and back, then the one of the leaders may either surrender, or, if they both are sportsman-like, they may postpone the remaining battles to a later date.]

To commence a war:

-Faction leaders must agree on a time, if one side puts it off for too long, they lose by default.
-Faction leaders may choose to have an outside referee to count deaths.
-No one may go to war for the system twice within a week.

Read them carefully. If I missed anything, please let me know.

I hope everyone finds these agreeable, because a few of these go against what I want, but to have a successful compromise, we all need to give up something. Keep this in mind before requesting major amendments.



Igiss, if you find this good enough to be the server rules, the font changes(italics, bold, underline) are necessary to make understanding it easier. Therefore, if you are going to copy these into a pinned thread, then quote and copy from there then paste. Please don't think I think your stupid for suggesting this, its just something most people don't think of.


EDIT:
And you never mentioned your thoughts on the PvP Rules... No one has.... And soon I'll make a 600 word speech on why you should have it if someone doesn't mention something about it soon. And I really don't want to... I just go too far in-depth sometimes.


Duel Rules. - Dab - 12-01-2005

Maybe you should finish the options before voting because some of us voted for something then you change it and it might not have what we want anymore. Either reset the poll or start another one when you have finished the options available to us.


Duel Rules. - Virus - 12-01-2005

I will be. Just give me a few minutes to add this to the original post....

EDIT:
I'm not exactly sure HOW to edit the poll, or reset it...


Duel Rules. - Korrd - 12-01-2005

There is an edit button in the upper left corner of the poll, im not sure if only moderators can see it, or the user who created the poll can see it too..
Either way, if you cant edit the poll, you can PM me and i will edit the poll..


Duel Rules. - Igiss - 12-01-2005

Don't edit polls. It's a bad habit unless really needed. Better start a new one.

Quote:-Both sides have any number of members fighting.
-Both sides can have as many EXTRA mercenaries and allies as wanted.
Making the result of battle obvious before the start due to larger numbers of one of the sides.
Quote:-Last one with players still alive, including allies but not mercenaries, wins. Therefore, if a side's members are all killed 3 times, but still has a merc left, they lose.
I don't like the idea of separating into mercs/faction players, it's unneeded.
Quote:You may not go from fighter to capship.
This is the point that faction leaders should decide, as we here were unable to find a universal solution.
Quote:You may not go from capship to another capship.
This rule will lead to trouble: may not go to another capship means that you can go to same capship. More appropriate is "After capital ship is destroyed, player can switch to fighter and continue to participate in combat. Fighters can respawn, but total number of deaths (including capital ship destruction) may not exceed 3."
Or "Player can die no more than three times before leaving the battle. Using a capital ship is allowed only once for each player. When capital ship is destroyed, player is not allowed to respawn in the same capital ship or another capital ship."
Players who attempt to use capital ship twice or return to battle after 3rd death will cause immediate loss of the battle by the faction where they belong.

Battles - well, I'll try to repeat what I'm proposing.

Intrusion Battle Site

Takes place near jumphole from attacking system into defending system, inside the defending system.
Defenders respawn at the defending base (not necessarily the closest base), attackers respawn on a base in the attacking system.

If attackers fail the intrusion, the war is over, and faction leaders arrange new time to continue fights if attackers still wish to fight. If defenders lose, they withdraw to their defending base that attackers will need to assault.

Assault Battle Site

Takes place near a defending base inside the defending system.
Defenders respawn on the defending base. Attackers respawn on a base in the attacking system. Therefore defenders won't want to select a close respawn point for 1st battle.

If defenders fail to defend their base, the war is over, and system changes its owner. If defenders succeed in fighting back the assault, attackers are pushed back to intrusion point, and later battle continues there.

Once attackers lose intrusion battle, or defenders lose assault battle, the fight is over.


Duel Rules. - Virus - 12-01-2005

Quote:
Quote:-Both sides have any number of members fighting.
-Both sides can have as many EXTRA mercenaries and allies as wanted.
Making the result of battle obvious before the start due to larger numbers of one of the sides.
Good point, so, then what should the limit be? I'm going to put down five for each side. Sounds fair to me. Looking for opinions.

Quote:
Quote:-Last one with players still alive, including allies but not mercenaries, wins. Therefore, if a side's members are all killed 3 times, but still has a merc left, they lose.
I don't like the idea of separating into mercs/faction players, it's unneeded.
Makes sense. I'll do that too.

Quote:
Quote:You may not go from fighter to capship.
This is the point that faction leaders should decide, as we here were unable to find a universal solution.
I'm not sure what people's feelings are on this... So I'll go with you and make that leaders choice.

Quote:
Quote:You may not go from capship to another capship.
After capital ship is destroyed, player can switch to fighter and continue to participate in combat. Fighters can respawn, but total number of deaths (including capital ship destruction) may not exceed 3.
Very good point.... I can only think of so many things. I'll make it this.

Quote:Intrusion Battle Site

Takes place near jump hole from attacking system into defending system, inside the defending system.
Defenders respawn at the defending base (not necessarily the closest base), attackers respawn on a base in the attacking system.

If attackers fail the intrusion, the war is over, and faction leaders arrange new time to continue fights if attackers still wish to fight. If defenders lose, they withdraw to their defending base that attackers will need to assault.

Assault Battle Site

Takes place near a defending base inside the defending system.
Defenders respawn on the defending base. Attackers respawn on a base in the attacking system. Therefore defenders won't want to select a close respawn point for 1st battle.

If defenders fail to defend their base, the war is over, and system changes its owner. If defenders succeed in fighting back the assault, attackers are pushed back to intrusion point, and later battle continues there.

Once attackers lose intrusion battle, or defenders lose assault battle, the fight is over.

I like this better than the one I have up.... Much easier to understand. I'm going to change the wording slightly so that its absolutely obvious that you may go back and forth, and if you miss it, you must either be blind... Or never have read it.


Duel Rules. - Virus - 12-01-2005

THE War Rules Wrote:BOTH

-Both sides have up to 5 people fighting(including mercenaries and allies).
-Each player must be killed 3 amount of times to be eliminated from the battle.
-Last one with players still alive, wins.
-Players with large capships(battleships, gunboats, and cruisers) are not allowed respawns, but once the capital ship is destroyed, a fighter with 2 respawns remaining maybe used by the player.
-After a capital ship is destroyed, that player can switch to fighter and continue to participate in combat. Fighters can respawn, but total number of deaths (including capital ship destruction) may not exceed 3.
-All ships, including capships, can use nanobots and shield batteries.

ATTACKER

-If attackers lose the intrusion, they lose the war.
-Attackers must respawn at a base in one of their connecting systems, never in the defending system till the war is over.

DEFENDER

-Defenders are allowed to pick a base that they are to fight the assault battle at, and must respawn at that base. This may be a shipyard, planet, battleship, or station. Exception-if there is no base, it is up to the leaders of the clans what to do.
-If defenders lose the assault battle, they lose the war.

BATTLES

Intrusion Battle Site

Takes place near jump hole from attacking system into defending system, inside the defending system.
Defenders respawn at the defending base (not necessarily the closest base), attackers respawn on a base in the attacking system.

If attackers fail the intrusion, the war is over, and faction leaders arrange new time to continue fights if attackers still wish to fight. If defenders lose, they withdraw to their defending base that attackers will need to assault.

Assault Battle Site

Takes place near a defending base inside the defending system.
Defenders respawn on the defending base. Attackers respawn on a base in the attacking system. Therefore defenders won't want to select a close respawn point for 1st battle.

If defenders fail to defend their base, the war is over, and system changes its owner. If defenders succeed in fighting back the assault, attackers are pushed back to intrusion point, and the cycle repeats until the attackers lose intrusion battle, or defenders lose assault battle.

If the defenders lose the assault battle, they lose the war and their system. If the attackers lose the intrusion battle(no matter if its before or after an assault battle) they lose the war and may set a later time to try again, if they wish.

To commence a war:

-There must be a connection between the attacker's territory and the defending system.
-Faction leaders must agree on a time, if one side puts it off for too long, they lose by default.
-Faction leaders may choose to have an outside referee to count deaths.
-No one may go to war for the same system twice within a week.
-Leaders must decide whether to allow "fighter to capship" respawns. (i.e. Eagle to Cruiser)

This must be ready by now. I'll change the first page one to this. If there seems to be no more objections, I'll make another thread with poll to vote whether to accept or not. Or you may, Igiss, and lock it so that its a voting-only thread.