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Nova's and their like - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Nova's and their like (/showthread.php?tid=3621) |
Nova's and their like - bluntpencil2001 - 08-21-2007 If they should need ammo, so should Capital ship guns. But they don't. Another problem with ammo, is that they'd have to return to base after exhausting their torps... their primary weapons. This would count as a death in a PvP situation, not great. Nova's and their like - X-Lancer - 08-21-2007 lol..what do you think fighter carrying a weapon has Battleship's Battle Razor's hull damage and nearly Battleship Inferno's shield damage..and the speed is so fast.......so if you think by this way 2 or 3 fighter is enough to take down a BS..if those pilot it have good skilling.....so i agree with tank and i hope nova can change to the weapon like flaks(no seeking,slow speed,and have splash radius)..and need ammo(pervent overuse)...and Inferno and Mini Razor,sugguest only can use in Bomber,make fighter don't have enough energy to fire...and fighter only can monute CD or Torpedo...because..fighters are not bombers... Nova's and their like - Treewyrm - 08-21-2007 Not to start wrong comparsions or anything but I like the way things are implemented in Freespace. Bombers are tough bulky ships with big profile, designed to do massive damage to capital ships they are so weak against fighters and interceptors. Highly maneuverable, agile and quick interceptors were useful to defend large ships by destroying enemy missiles before they hit and effectively dispatching enemy bombers once they were close enough and the interceptors were protected by the anti-fighter beams from the capitals. But both fighters and interceptors were useless against enemy capital ships, they are easily sliced by anti-fighter defence. Of course Freelancer is a different game and should follow it's own path but I'm just saying that there are examples out there with one of the right ways to do the things. Don't get me wrong but I'd like to see things a bit different, as it stands now the main weapon against the capitals is energy-based, thus limitless and non-interceptable. Sounds a bit wrong to me, but that's just me and my opinions, I understand perfectly that there might be better solutions to it or simply other ways which are just as effective. Now if I were to do changes I'd probably make it ammo-based, slow and interceptable, in addition some other variants that would differ by amount of damage dealt, speed, delay and maximum payload, giving opportunity to bombers to select weapons based on their role in the group, for example close-range hull damagers with slower torpedoes and high-range bombers carrying EMP-class weaponary to keep the shield down while the first subgroup brings the enemy capital hp down. Thing is it involves a lot of testing, balance fixing and perhaps leads to some other problems that were covered by it previously, so may be it's best to remain as it is. Nova's and their like - X-Lancer - 08-21-2007 i agree with you Treewyrm, every kinds of ship have their own job..it can't be replace by the other kinds of ships.. Nova's and their like - pipsqueak - 08-21-2007 If a Nova is going to be nerfed, also nerf the shield recharge rate on these cap ships. I can shoot 4 novas on a pass from a RH Bomber, If a Cap ship pilot is skilled enough, it takes me about 6- 8 seconds to line up another Pass. During that time if I get hit, I am dead. By that time cap ships can recover most of their shield back. Can two or three bombers take down a cap ship? YES. It is defiantely a possibility, even in RL. Are bombers really that good ?, then fly one. Novas need ammo? then give ammo to every thing else. A Taaidian without nova ammo is a sitting duck (firepower of a light fighter with a profileand agility of a small trader. Remember, for all its fire power, Novas can only bring down shield or Hull in one shot. You need two direct hits, very close to each other for a fighter kill. Any fighter pilot with a morsel of skill can avoid novas. Geez, there is a loud bang when its fired, the bullet doesnt turn. How are you getting hit ? Also remember, some fighter planes can mount one nova. use that against a bomber. You have the speed working for you. In a PVP, remember, Novas are only effective upclose. Try not to be upclose to some one using a nova. Remember, this is RP, if they use Novas, CD their arse and leave. They cant hit you back LOL. I however, loved the idea of a atomic mine. May be call them nova mines, that only a bomber can mount. at 80 speed and 100 k shield damage 5k hull damage, lots of splash damage. Use these to soften up cap ship targets for the other fighters. Cheers. Nova's and their like - bluntpencil2001 - 08-21-2007 Technically, a fighter armed with Torps is a fighter/bomber (or HF, VHF). The pure fighters with CDs only (The LFs) utterly destroy them. Both types of fighter utterly destroy bombers, but they don't match the bomber's anti-capship ability. I think this is fair. Nova's and their like - me_b_kevin - 08-21-2007 ' Wrote:If they should need ammo, so should Capital ship guns. But they don't. the reason capital ships don't need ammo to fire these guns is because they have sufficent energy to do so. hence the need for smaller craft to use ammo to help in the HUGE energy requirements to fire such a highly damaging energy weapon. technically it wouldn't be ammo, it's kinda like extra batteries to power the gun Nova's and their like - bluntpencil2001 - 08-21-2007 The bombers are of sufficient size to power their weapons. They only carry two torp slots. Ammo is an unnecessary nerf. Bombers armed with Novas can be dealt with by fighter pilots if you know what you are doing. Nova's and their like - Treewyrm - 08-21-2007 ' Wrote:Another problem with ammo, is that they'd have to return to base after exhausting their torps... their primary weapons. This would count as a death in a PvP situation, not great.This depends on a payload maximum, if it's good then the bombers should have enough torpedoes to bring down enemy capital without retreating to reload. Oh well, some people like current situation, some don't, that's all to be said. Nova's and their like - me_b_kevin - 08-21-2007 ' Wrote:The bombers are of sufficient size to power their weapons. They only carry two torp slots. i'd have to disagree there, these things are basically a capital ship cannon mounted on a fighter or bomber. neither should have anough energy on them to fire them. but on the other hand. if a bomber did have the energy to fire it then they should be limited to bombers. and i wouldn't think they could fire two of them. maybe they could have one nova and two torps. that would make sense if novas stayed the way they are now |