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Developing the Sirius 250 A.S. Mod - Printable Version

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Developing the Sirius 250 A.S. Mod - Donutman - 04-03-2010

Tenacity, Pittsburg wasn't settled until 650 AS. Also, construction of West Point was completed in 149 AS. Those came from the Wiki.


Developing the Sirius 250 A.S. Mod - AJBeast - 04-05-2010

A bit of a gravedig but meh.

Maybe the original Junkers, the first Gallic spies, could be in there, have an outpost in some remote area.

Maybe it's too early in the timeline tho. It's just 200 years after the gallic sleeper ship arrived to sirius...


Developing the Sirius 250 A.S. Mod - Dusty Lens - 04-05-2010

My computer crashed so I lost my notes, but the Xeno movement didn't get started until about 5-600 A.S. afaik.... I'm flying somewhat blind but the organization isn't going to be up and running for some time to come.

In 250 the space stripping industries of Liberty are still in full swing and... Again I feel like I'm on a weak platform without having hard information in front of me... The Texas incident which hallmarked the exodus of the majority of that system's industry to the misfortune of the imported population which would, in turn, form the backbone of the Xeno movement down the road. Doubly so with the inception of the LPI which is also a very long way off.

In other words I don't think that the Xenos are going to even be a ghost of a whisper for a very long time to come.

Nor the Rogues to be honest. Space piracy wasn't really an issue for a while... Hell I don't think the Corsairs have even been chanced upon by the wandering explorer yet, let alone the OC's venturing out of their hole. Nor the IMG for that matter.

Space is mighty empty.

Hmm... 250... Is IC even up and running yet? I need to find those design docs...

Ah yes! There we are!

So!

Xenos = 600 A.S.

So that's going to be problematic. Also, yes, the Patton shipyard was -just- built in Colorado. Furthermore the Colorado space industry is booming. So if anything the good times that will build up a population of very very very future Xenos is approaching its golden age. If not in it. Furthermore the call for and production of gate technology has Ageira/Valhalla employing tons of folk as well. This is the boomtime for Liberty commerce and industry... Which almost means it's the lowpoint overall for crime. Especially as space crime isn't even really a factor at this point as far as I can see.

IC = 218.

So that's dandy.

593 A.S. would be the Junkers

Final note on the piracy bit.

Quote:380 A.S.

As the volume of intra- and inter-house trade escalates, so does theft and piracy.
While crime had always existed in Liberty it had usually been isolated and easily
contained by local police, but in recent years attacks began showing signs of
organization.

I daresay that, while I'm sure you might take some artistic license, you've chosen a poor period of history for strife and contest.

Furthermore it is worth noting that Alaska isn't used for any purpose other than the first jump gate until after 500 A.S. where, in the wake of the Texas kablaamo, it becomes the new home for Liberty kablaamo research.

It's about this time, in 528, that the LSF is created in tandem with a shipyard in said Alaska.

Furthermore by 250 AS the "Valhalla" engine has been in use for some 200 years. I reckon it's up and running by now in effective style. Especially as it was a main form of transport between varying systems prior to. Such as the long burn from Colorado to California.

' Wrote:Tenacity, Pittsburg wasn't settled until 650 AS. Also, construction of West Point was completed in 149 AS. Those came from the Wiki.

Pitts was settled in 84 A.S.

*goes to find a mod to merge these posts*

Edit: Also... Bretonia is very developed at this point.... What're you on about?


Developing the Sirius 250 A.S. Mod - Tenacity - 04-06-2010

Quote:In 250 the space stripping industries of Liberty are still in full swing and... Again I feel like I'm on a weak platform without having hard information in front of me... The Texas incident which hallmarked the exodus of the majority of that system's industry to the misfortune of the imported population which would, in turn, form the backbone of the Xeno movement down the road. Doubly so with the inception of the LPI which is also a very long way off.

The dallas incident has not yet occurred.

Quote:Ah yes! There we are!

So!

Xenos = 600 A.S.

So that's going to be problematic.

I'm not putting in the xenos themselves, but more of a predecessor. There is no house-house conflict at this point in time, all houses are neutral-friendly with one another, but there -must- be conflict for the mod to have activity. The only other option is terrorists/pirates, so I'm going with those.

We'll just say they were earlier forms of the groups that we know and love/hate today.

Quote:I daresay that, while I'm sure you might take some artistic license, you've chosen a poor period of history for strife and contest.

I chose the time period I did for a reason, though - lack of trade lanes and jump gates. There is undoubtedly going to be crime anywhere you look in society, it might not be as open as it is in modern disco/sirius, but it will be there.

Without tradelanes or jumpgates, space will feel much bigger - I can also resize systems to a more realistic scale and put in some alternative travel mechanics that I've always wanted in disco, but mechanics which were denied whenever suggested.




Developing the Sirius 250 A.S. Mod - Dusty Lens - 04-06-2010

Skype messages sent and intel delivered. +10 lore points.


Developing the Sirius 250 A.S. Mod - pieguy259 - 04-06-2010

IF there was an Order of Cincinnatus *eyetwitch*, they would not have been operating openly, so a faction is not needed for them.


Developing the Sirius 250 A.S. Mod - Tenacity - 04-06-2010

' Wrote:IF there was an Order of Cincinnatus *eyetwitch*, they would not have been operating openly, so a faction is not needed for them.

yea, we had discussed maybe using that faction for the admins =P


Developing the Sirius 250 A.S. Mod - Sabre120 - 04-06-2010

Whilst I lack any significant modding skills I wish you all the best of luck, and if you need help with something non - modding related such as info cards on planets, ships, commodities or anything of a sort I would be more than happy to help, with anything on the Lore side of things


Developing the Sirius 250 A.S. Mod - Slartibartfast - 04-06-2010

Wait, do you intend to make Xeno predecessors already in the Liberty-only version?

Because, well... They wouldn't make any sense at that point, would they?


Developing the Sirius 250 A.S. Mod - Kazinsal - 04-06-2010

' Wrote:Wait, do you intend to make Xeno predecessors already in the Liberty-only version?

Because, well... They wouldn't make any sense at that point, would they?
The other houses exist at this point, just not in the mod's files. So the Xeno predecessors would exist.

Mod may be on hold. Depending on some details in the skype chat.