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To the Discovery Developers - MB52 - 04-17-2010

' Wrote:I was going to post a long review of the proud tradition involved with curb stomping lore to fit into an ideal vision.

The trend of adjusting an entire faction rather than operating as a group apart.

The idea of the Untouchables becomes the idea of Chicago's police force removing all corruption. Hurrah.

I was going to challenge the claim of removing corruption in an organization which is, by its very nature, corrupt. Catch and release policies. Rounding up vagrants to serve in prison factories. A for profit judicial system which rewards policies which places the undesirable classes of Liberty into a position where they -will- be coming back for shift after shift after shift of making toy dolls for little Kusari turds.

I guess these have all been cleaned up. It's a new future. A sterile future where things are excellent. I suppose I should inform Tanker that he can shut down the XA, Liberty's crime has been reduced to a few vagrant Rogues and Hackers floating about California. The factories are paying a fair days' wage for a fair day's work and we're entering a new golden age where the common man wants for nothing, the cop on the corner hasn't a care beyond his cup of coffee and helping a little girl find her way and, maybe, smiling at a rainbow.

So in a post, because the official faction declared it, the entire nature of a centuries old organization has changed in a blink. Not changed through any measure of realism or effort, but with the writing of a new reality on a wiki page.

But not entirely.

Just mostly.

Here's the new LPI challenge: Don't be boring.

That being said, yeah, it's silly to sell slaves on Sugarland. They should be sold on Houston.

You do make good points, and infact this would not be an issue if people didn't metagame so much. "slaves" on the prison, are meant to be prisoners I assume. Fueling vanilla rp. However, everyone sees slaves and freaks out. Name it something else perhaps but leave the "implication" that this is forced labour in the info card. Nobody can say for sure we sell slaves, infact it would merely be the opinion of those people who toured our prison facility. This way while perhaps we do sell "slaves" since they are named differently we can easily deny any accusations.

Another issue is having every smuggler dock on a prison station to load up. There is no way nobody would notice 5000 prisoners going missing. No corrupt officer could manage to sneak that by the higher ups. My suggestion? change the station to a guard station. This way only LPI can dock and if said LPI is corrupt he can sell only what his ship can carry to the smugglers. (And risk being caught) I don't doubt some corrupt officers may "lose" their prisoners while transferring, but such behavior would be bad if caught by the command staff.



To the Discovery Developers - Reverend Del - 04-17-2010

You are diverging from the Canon RP of your NPC faction. That is not up for discussion, you have stated so yourself and Dusty's rather excellent post outlines how you've done it. Do you intend to continue to RP as the overall leadership of the LPI? How do you intend for Liberty to carry on making sense if you're not rounding up every minor infraction and loading them into a prison station to make license plates? Before you ask for something so drastic you need to ensure what you are asking for doesn't screw the RP of a whole House. Your change would.

The very nature of LPI RP implies corruption. Are you referring to personal corruption, or is the LPI now the very model of a good police force working for the common good? If the former disregard the first paragraph. if the latter do respond to it.


To the Discovery Developers - Sprolf - 04-17-2010

Player idealism can't change the very nature of a faction's roleplay.


To the Discovery Developers - MB52 - 04-17-2010

We are trying to remove it, slowly. Obviously we cannot get everything right away, however.. it was never cannon RP to sell slaves on our stations. (Perhaps we used forced labour and still do, but we'd never sell em...)

So are all factions to be tied down to Vanilla forever?


To the Discovery Developers - Dusty Lens - 04-17-2010

That being said Sugarland is a bad sale point for slaves.

Please. Losing a brace of people from a space station over and over and over and over and over and over again?

Not so much.

Losing a bunch of people over and over and over and over and over again from Houston? Happens every day.

Furthermore when you've people being shipped from Houston, well, who's to say where they came from and who boxed them up for sale?

Everyone wins.


To the Discovery Developers - MB52 - 04-17-2010

That may work as well. Infact much better then on a station that is very tightly controlled.

Also to those going on about the corruption thing... the official LPI faction is not corrupt, least we are reducing corruption in our ranks. We do not deny there are certain corrupt elements around. The HA RP shows this I suppose. This was never an issue so much as slaves being sold on a poor choice of station.

Please lets get on topic and see if we can solve the issue at hand, as Dusty seems to understand. Thank you.


To the Discovery Developers - Reverend Del - 04-17-2010

I think you do need to differentiate between cutting down on bribe taking, and cutting down on the inherent corruption that is the LPI as an organisation. However as you said that is a note fro another thread.

Hosuton would be a much better sale point. If it's a change rather than a removal i am all for it.


To the Discovery Developers - Sprolf - 04-17-2010

It would be LP if it wasn't corrupt... not LPI.


To the Discovery Developers - MB52 - 04-17-2010

' Wrote:It would be LP if it wasn't corrupt... not LPI.

Again.. off topic, lets please focus on the slaves issue.

Corruption in the LPI can be discussed in another thread if you like.


To the Discovery Developers - n00bl3t - 04-17-2010

' Wrote:Player idealism can't change the very nature of a faction's roleplay.

Noted.:lol:

Anyway, I am going to enjoy writing up another SRP for the ZAS~.