The campaign for Freelancer's source code - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Freelancer Forum (https://discoverygc.com/forums/forumdisplay.php?fid=11) +--- Thread: The campaign for Freelancer's source code (/showthread.php?tid=44795) |
The campaign for Freelancer's source code - Death.RunningVerminator - 08-10-2010 Looks cool. The campaign for Freelancer's source code - ryeguy146 - 08-10-2010 Dude, I wish you the best of luck in this. I don't expect it, but you'll get a virtual high-five from everyone if you do. The campaign for Freelancer's source code - swift - 08-10-2010 You've got my support, dude, for what it's worth. Yes there's been threads like this and yes there've been failed attempts to get the source code already. Don't let any wanker tell you that it's unnecessary, we don't need it etc. You do what you want to do and if that means this, then good luck. Even if Discovery doesn't want the source code, the modding community at large of course does. It's a very long shot but you don't lose points for trying. The campaign for Freelancer's source code - Ingenious - 08-11-2010 Good news, everybody! I got a reply. Quote:Hi ______, The campaign for Freelancer's source code - DeathsOverture - 08-11-2010 That is good news, Ingenious! Keep up the good work. ' Wrote:...but I also found that MicroSoft actually has the game (and source code as well!) to download for FREE on their web site! The Mechcommander 2 source code was not exactly GPL'd, but the Shared Source license does allow certain freedoms when it comes to non-commercial use and redistribution of the software and derivative works. A similar release of the Freelancer source code would be the best case scenario. Here's to hoping! Also, why does everyone spam these threads like flood? And why is it always the same people? I wish I had mod-powers... The campaign for Freelancer's source code - cobraSting - 08-12-2010 I commend the OP on his positive attitude and the success in this venture. I am equally glad that all the other idiotic trolls who tried to hijack this thread have been put in their place. The campaign for Freelancer's source code - Anonymous User - 08-12-2010 ' Wrote:Good news, everybody! I got a reply. if the source code will be published you will get a daaaamn big cookie from meh:D The campaign for Freelancer's source code - Kazinsal - 08-12-2010 I take everything back. You're a genius. You get me that source code and I will be your slave*. ' Wrote:not exactly GPL'dI hope you're not saying at all open source code is GPL'd. --Troy *I lied The campaign for Freelancer's source code - Sand_Spider - 08-12-2010 Dang, just goes to show that even the new guys can make a bit of difference around here... I mean, you even managed a reply that ISN'T a copy-pasted answer from an FL designer.... What exactly was Jorg's role? I don't think you mentioned him in the OP. For this effort sir, I commend you! *Salutes Roman style* Note to mods/admins: I think a few people would appreciate if the "flood posts" were removed...:sleep: The campaign for Freelancer's source code - Ingenious - 08-12-2010 ' Wrote:What exactly was Jorg's role?Production Credits Producer: Phil Wattenbarger; Lead Designer: Jorg Neumann; Lead Programmer: Paul Isaac, Ed Maurer, Tony Bratton; Art Director: Bruce Lemons; Audio Director: Martin Galway; In-Game Cine Director: Harry Jarvis; Test Lead: Evan Brandt; Engine Programming: Aaron Otstott, Gary Scott Smith, Mark Kness, Scott Stevens, Simon Travis; Game Programming: Andrew Sega, Brandon Rowlett, Joel Willard, Taylor Brown; MP Programming: Stephen Nichols; Art: Bob Frye, Johari Templin, John P. Funk, Steve Pietzsch, Wade Mulhern, Steven Stahlberg, Eric Lalumiere, Michael Pearce, Frank Bonniwell; Design: Adam Foshko, Brian Hackert, David Chang, Dustin Cryer, Jacob Crow, Will Dougherty; In-Game Cinematics: Adam N. Joseph; Intro Cinematic: Chris Olivia, Dean McCall, John Sommer, Mark Goldsworthy, Pauline Saab, Rhett Bennatt, Scott Peterson, Sarma Vanguri, Curtis Neal, Marc Baird; Original Concept: Chris Roberts, Phil Wattenbarger; Story Script: Adam Foshko, Jorg Neumann; Studio Manager: Alan Hartman; Core Library Development: Paul Bleisch, Yuichi Ito, Tim Perry; Tester: Jamie Gibbs; Marketing Product Manager: Rick Mehler, Chris Di Cesare, Darren Trencher; Product Planning: Jon Kimmich; User Experience: Brent Metcalfe ; Print Design and Production: Jeannie Voirin, Chris Burns; Localization Lead: Lief Thompson; User Test Lead: Marcos Nunes-Ueno; Concept Art: Adam Medhurst, Harald Belker, Carlos Ezquerra, Craig Mullins, James Doh, John Blood, Digital Firepower; Music: James Hannigan, Andrew Sega; Vocal Director: Julie Morgavi, Carole Ruggier; Cast Voiceover: Ian Ziering, John Rhys-Davies, Michael T. Weiss, George Takei, Jennifer Hale, Xander Berkeley; Company 1: Murder of Crows; Engine Programming: Brad Thrift; Game Programming: Peter Carter; Design: Chris Todd; Company 2: VMC Consulting Corporation; Design: Eric Willmar, John Sripan, Scott Shelton, Todd D. Degani; In-Game Cinematics: Bobby Moldavan, John Alderson, Kathy Bateman, Milena Grozeva, Patrick Sanchez, Paul Hiaumet, Ray Cobo, Rey Barrera, Rick Hartman, Séamus Rail; Assistant PM, Translations: Ray Cobo; Company 3: Volt Services Group; Design: Jesse Benitez-Steiner; Audio: Bill Munyon, Clark Crawford, Eric Friend, Jeff Shoemaker, Kyle Scribner, Mark Packard, Mat Mitchell; Core Library Development: Mike Stembera; Tester: Bruce Rogers, Lee Boubel, Mike Weber, Mark Richards, Nigel Gandy, Richard North, Liz Becker, Jay Dunn, Steve Hernandez ; User Experience: John Pecorelli, Kevin Wright; Vocal Director: Peter Marquardt; Company 4: Luminosity Entertainment; Room Production Art: Luminosity Entertainment; Company 5: Boston Animation; Room Production Art: Boston Animation; Company 6: The Jim Henson Company; Motion Capture: The Jim Henson Company; Company 7: Locomotion Studios; Motion Capture: Locomotion Studios; Company 8: Visual Music; Music: Tom Seufert, Cato, Kelly, Grinsfelder, Kitajima; Company 9: Soundelux DMG; Dialogue Production: Soundelux DMG; Sound and Postproduction: Soundelux DMG; Company 10: Screen Music Studios ; Dialogue Production: Screen Music Studios; Company 11: Scorpio Sound; Sound and Postproduction: Scorpio Sound The only thing I can see to do now is wait. If the current avenue does not fulfill expectations then we can pursue other options. |