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faction authorities - Printable Version

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+--- Thread: faction authorities (/showthread.php?tid=4970)

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faction authorities - alance - 12-13-2007

now you all have me curious what the bounty hunter facton ID say they can do... i don't have access to the game to check it out from work unfortunately.

It's pretty much impossible to play a BHG character like a Real bounty hunters since the real bounty hunters don't enforce any laws, they just find and report/detain wanted criminals for the real law officers and legal system to deal with.

BHG, in my opinion, are simply lawful pirates. They prey on the unlawful and the law breaking lawfuls, capitalizing on others' mistakes and transgressions.


faction authorities - Archelon - 12-13-2007

' Wrote:On the faction authority thing, LSF has authority to stop people in Liberty i can tell you that as im a member. Ive stopped several vessels. But on your case Jinx, i dont think you have authority as BHG, only LSF and SA i think have that right in Liberty Space
@ an idea im gonna bounce off someone. If i caught a smuggler would several Nuke mines around them be something to dter them from trying to run?

I've got only one comment here. Since the LSF and SA are the "official" factions charged with maintaining the peace in Liberty, anyone "not" a member of LSF or SA should not be attempting to enforce Liberty law. For example, just because you can buy a military ship, military ID and get a military tag, it doesn't automatically give you authority to enforce Liberty law. IMHO you'd have to be a member of the LSF or SA. Otherwise you are just a mercenary or civilian attempting to enforce the law.

My 2 cents - take it or leave it.


faction authorities - Equinox - 12-13-2007

Sorry for double post..


Bounty Hunter ID Wrote:Pilot carrying this ID has joined the Bounty Hunters Guild. Bounty Hunter ID grants its owner right to fulfil bounty contracts, escort traders, hunt pirates and terrorists, participate in military operations on lawful side. Bounty Hunter ID owner cannot participate in any unlawful actions and trade on regular basis.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Liberty Navy ID Wrote:Pilot carrying this ID has joined the Liberty Navy. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


As you can see nowhere on the BH ID does it say you can stop and scan traders, i think if you where allowed to do that it would say you are on the ID like it does on the Liberty navy ID.


faction authorities - Cruise - 12-13-2007

As PRF bounty hunters.
We are only concerned with the money.
We will only enforce the law if asked and paid by the relevant authority.
Smugglers and pirates can do what they wish as long as they do not have a bounty on them or get in the way of our escort client. We are not police.




faction authorities - Xoria - 12-13-2007

Archelon, do you feel the same way about independent Liberty Rogue alligned pirates committing piracy in Liberty Rogue territory?

There should be room for non-clan players to PLAY the game. If non-clan police and military can't enforce the "law", then it is completely pointless for them to be in existence. If they can't RP law-enforcement, then police and military non-clan players are forced to simply be anti-pirate PvP machines.

I probably feel much the same way you do about the clans: players ought to join them! But if somebody doesn't, they have as much right as "official LSF" to RP as police. The only real difference is that they don't belong to a player command structure, and don't have any official status on the RP forum.

Until you are willing to ban unalligned pirates from committing piracy, I don't think there is any basis for preventing unalligned police and military from policing and militancy.




faction authorities - Jinx - 12-13-2007

leaves the problem, no playerfaction ever asks for the BHGs assistance - or it happens very rarely only. or am i mistaken there? - the BHG factions are on a fictional long term contract - otherwise its just random and occasional pirate shooting left.



btw. i thought the scan for contraband was part of the ID - has it been like that ever or was it recently changed? - unsure here




faction authorities - Cruise - 12-13-2007

' Wrote:leaves the problem, no playerfaction ever asks for the BHGs assistance - or it happens very rarely only.

Hopefully when we become official we will change this.

Also we are up for grabs for any bounty hunter work Anyone can post. Shameless plug:)
http://z6.invisionfree.com/STO_Information...p?showforum=127

But I can see the problems pointed out here.


faction authorities - Equinox - 12-13-2007

' Wrote:btw. i thought the scan for contraband was part of the ID - has it been like that ever or was it recently changed? - unsure here

I could be wrong, as i am quite often but im fairly sure the BH ID has always been the same, Igiss would no for sure.


faction authorities - Monk - 12-13-2007

deleted...oohh woops...im not always that good a reading through..sorry


faction authorities - Equinox - 12-13-2007

We no that:P

I actually posted the same thing a few posts up.

She was asking if it has always been that way!.