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The User Interface and HUD - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: The User Interface and HUD (/showthread.php?tid=5106) |
The User Interface and HUD - kaboom - 12-23-2007 ' Wrote:I stand by my first statement, but add, excellent work:)My desire is along CYLON lines. If your up for it, of course. In addition, your position on waiting for officialdom sanction I understand completely. However, if you desire a retainer to provide for design samples, I am willing to dicker on acceptable price. If you can provide an image of what you envision a Cylon Ship's HUD to be, I'll do what I can. Altering the basic color scheme (of most parts of the UI) is no problem. Understand that a couple aspects of the display are out of my control: - Changing the shape of the menu frames. I've yet to find a way to view or create them. - Changing the font colors. I may find ways to do these things in the future. The User Interface and HUD - Etaphreven - 12-23-2007 ' Wrote:I particularly like that steel-and-black look. Once Igiss signs off on it, I think I'll snag that. Me too!:D The User Interface and HUD - kaboom - 12-24-2007 I'm glad you guys like the look, thanks:) By the way, I meant to ask about this... ' Wrote:There are a couple of mods out there that modify a person's HUD, and since they only affect your own computer (like the mod that lets you change your avatar to something other than Trent), they could probably be used at the same time as Disco without a problem. Could you possibly direct me to these mods? I'd like see what's been done. The User Interface and HUD - Drake - 12-24-2007 ' Wrote:By the way, I meant to ask about this... This is the only one I've seen: http://www.moddb.com/mods/6769/xts-theme-for-freelancer The User Interface and HUD - RParade - 12-24-2007 I like the Sleek Black design, too. Please, keep working on these! I like having a variety in UI's. Thank you for sharing! :D The User Interface and HUD - Exile - 12-24-2007 What about something red-black-ish? Think you can do that? And yes, excellent work. As soon as Igiss aproves of it, ill snatch the first one:) The User Interface and HUD - OsoRojo - 12-24-2007 Sadly, after an exhaustive search, have yet to find an example of a Cylon flight controls. However, the color scheme could run along the lines of steel and red. In addition, font could be Stencil or a similar variant. Oso The User Interface and HUD - mickliddy - 12-25-2007 Looking very, very nice... would it b possible to give a user the choice of which HUD they use in a FLMM mod? The User Interface and HUD - Jinx - 12-25-2007 looks like you can only vary the font and the colour of the user panel. - but its not fully customizable, is it? - personally, i d love to have a HUD that was only half the size - and much more translucent. The User Interface and HUD - kaboom - 12-26-2007 ' Wrote:Personally, if i could customize anything, it would be the crosshair and targeting blip. I am partially colorblind and have trouble keeping up with it. I can do it myself, i just need some guidance (a tutorial perhaps?). Thank you. Alright, after some digging I found out the way to alter the cursor. Sad to say, I was looking in all the wrong places when there was an obvious solution: mouse.ini in the Freelancer\DATA directory. First, you'll need a BINI converter, such as Biniedit, to be able to read mouse.ini. You can find it here: http://eoa.seriouszone.com/darkshines.php#binieditor *** NOTE *** Biniedit is great for viewing the compressed ini files, but I've had some glitches occur when saving them using it. Since Freelancer doesn't seem to care if its ini files are compressed or not, my advice is to open mouse.ini using Biniedit, copy it to notepad, and save it as a normal, uncompressed ini. Obviously , you'll want to back-up the original. Once you open mouse.ini, scroll down a bit and you'll see: ![]() As you can see, most of the options are pretty self-explanatory. If you want a more visible reticule, the settings to change are color and scale. For instance, to have a purple reticule that is twice as large when firing on hostiles, try these settings instead: [Cursor] nickname = hostile anim = neutral, 1, 0 hotspot = 32, 32 blend = 4 spin = 0 scale = 0.900000 color = 224, 0, 255, 255 [Cursor] nickname = fire anim = hostile_fire, 1, 0 hotspot = 32, 32 blend = 4 spin = 10 color = 224, 0, 255, 255 scale = 0.900000 Gratuitous screenshot of the alteration: ![]() Again, just save the file as a normal ini using Notepad. The results are pretty noticable: ![]() Hope this helps! |