Discovery Gaming Community
Time to pull a Fletcher. - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3)
+--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23)
+--- Thread: Time to pull a Fletcher. (/showthread.php?tid=54250)

Pages: 1 2 3 4 5


Time to pull a Fletcher. - Jeremy Hunter - 02-08-2011

Rofl.

I just thought of one, I didnr care how bad :D


Time to pull a Fletcher. - Hastings - 02-08-2011

There are two kinds of science fiction - Hard Sci Fi, and Soft Sci Fi.

Hard Science Fiction is Sci-Fi that pays meticulous attention to the realities of space travel and the laws of physics - no sound in space, no visible lasers, no faster than light travel, etc. 2001: A Space Odyssey is a good example of Hard Science Fiction; you will notice that any artificial gravity is achieved through magnetic boots and centrifugal installations. (As already explained in this thread) Soft Sci Fi is the exact opposite; Freelancer, Star Wars, Star Trek, etc.

Of course, Freelancer is especially precisely because it relies on terrestrial mechanics like "up" and "down" - if you ever play a game like Freespace, you'll notice that there is no system plane and ships can emerge from any direction at any orientation. In fact, this quote from Homeworld kinda sums up why Freelancer's brand of sci-fi is very iffy;

In space warfare, a successful fleet must fully exploit all 4 dimensions, and use tactics fully adapted to the environment. Dependence on terrestrial concepts like "up" and "down" or even "forward" and "backward" can only lead to dangerous mistakes. Combat is so fluid and dynamic that most static defenses, such as turret stations, can be easily out-flanked and destroyed from a variety of angles, and area denial weapons such as minefields are rarely more than a nuisance.


Time to pull a Fletcher. - Coin - 02-08-2011

yus! i vote for .87 and removal of the 'flat' systems, and replacing them with huuuuuuge planets that move. oh wait. that'll break the tradelane thingys....



Time to pull a Fletcher. - Flaffenbam - 02-08-2011

' Wrote:yus! i vote for .87 and removal of the 'flat' systems, and replacing them with huuuuuuge planets that move. oh wait. that'll break the tradelane thingys....

Wonderful dream...shame about the reality


Time to pull a Fletcher. - Hastings - 02-08-2011

' Wrote:yus! i vote for .87 and removal of the 'flat' systems, and replacing them with huuuuuuge planets that move. oh wait. that'll break the tradelane thingys....

Well technically the flat solar systems are correctish; most planets tend to lie on the same plane in a star systems by virtue of how they form in the first place (by the accretion process).

There are many astronomical oopses when it comes to Freelancer;

- None of the planets rotate on their axis
- The vast majority have no axial tilt
- Gas giants are present closer to or at the same distance from a star as terrestrial planets
- Most of the asteroid fields/belts in the game should not exist due to the way gravity acts on solid matter in a stellar orbit


Time to pull a Fletcher. - Igloo - 02-08-2011

Ooh a tasty topic:P

I've had a think and Shagohad's Dead Space theory seems to be something similar to what I was thinking. Capacitors: Their basically two wide plates of metal in a circuit seperated by a small space. The space can be occupied by air but the capacitor conducts more efficiently when the space is filled by a saturated spongy material (details are irrelevent). But really it's not the conductability that would be useful in this instance, but the insulation of the air. When an electric current is introduced to the circuit, electrons move out of one of the plates to continue the flow; they travel around the circuit and into the other plate. This means the second plate obtains a negative charge since it's obtaining more electrons coming in from the circuit. The first plate gains a positive charge due to the lack of electrons.

Normally, the instability in the plates would be equalised by a bolt of electricity jumping across the space between plates. The bigger the insulator, the more electrons will need to be transferred from one plate to the other, ergo, the process will take longer, and ergo, the bigger the charge will be.

Air is a fairly good insulator of electricity. So after it all, your left with two highly charged plates of metal.

That's all i've got. But maybe the charges could be manipulated? Similar principles to magnetism.

And sorry, I do like to talk nerdy things.


Time to pull a Fletcher. - Xalrok - 02-08-2011

' Wrote:- Most of the asteroid fields/belts in the game should not exist due to the way gravity acts on solid matter in a stellar orbit

An explanation for their formation could be the gravitational force of jump holes, whose strength has never been defined. The best contender for a realistic system would be Omega-11, the extra fragment fields being explained by the jumpholes in every single one. Of course you've got Omega-3 which has the Burgess Ice Field in which Freeport 1 is located and that has no jump holes to pull it into that formation. Then again, clouds as dense as the ones seen in Freelancer apparantley don't exist in space either.

Back on topic, I was at Cambridge Research Station a few days ago and decided to read the rumours. According to the Cryer NPCs there, fighters and other small ships don't generate gravity of their own but larger ships do.


Time to pull a Fletcher. - Boss - 02-08-2011

' Wrote:?? i cant make my magnets tractor in water.

Answer: $%^@ing magic.

' Wrote:Ooh a tasty topic:P

I've had a think and Shagohad's Dead Space theory seems to be something similar to what I was thinking. Capacitors: Their basically two wide plates of metal in a circuit seperated by a small space. The space can be occupied by air but the capacitor conducts more efficiently when the space is filled by a saturated spongy material (details are irrelevent). But really it's not the conductability that would be useful in this instance, but the insulation of the air. When an electric current is introduced to the circuit, electrons move out of one of the plates to continue the flow; they travel around the circuit and into the other plate. This means the second plate obtains a negative charge since it's obtaining more electrons coming in from the circuit. The first plate gains a positive charge due to the lack of electrons.

Normally, the instability in the plates would be equalised by a bolt of electricity jumping across the space between plates. The bigger the insulator, the more electrons will need to be transferred from one plate to the other, ergo, the process will take longer, and ergo, the bigger the charge will be.

Air is a fairly good insulator of electricity. So after it all, your left with two highly charged plates of metal.

And several electrocuted mechanics :lol:

For larger ships, one could always use a liquid core system, water works well.


Time to pull a Fletcher. - Jeremy Hunter - 02-08-2011

Its just works. Go with that.

Or Tinkerbell and her friends are imprisoned in EVERY ship.


Time to pull a Fletcher. - Pancakes - 02-08-2011

Physics, strong magnetic forces have gravitational effections, actully gravitation and magnetic fields act almost identically, so basicly all you need is a strong magnet or in more probable case a super condoctor that is able to transfer anourmous amounts of energy (electricity) one negetive and one opposite (positive) will create the wanted effect.
I assume that by 2400 you will be able to create such a field even at a small chamger such as the one available in a bomber or a fighter, a thing which is not nessecerly needed as the pilot don't move around the ship and would be generaly a waste of energy.

EDIT:
On a side note any object is attracted to anther, the thing is that in order to create a strong gravitation field only by using mass, you need anourmous amounts of it, for instance a jinkusu could perhaps have gravitational field, small one but enough to keep your feet on the deck.