Fighters - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Freelancer Forum (https://discoverygc.com/forums/forumdisplay.php?fid=11) +--- Thread: Fighters (/showthread.php?tid=55834) |
Fighters - Aphil - 03-19-2011 Magmarasu. Nuff Said. :ylove: Fighters - Craboduck - 04-07-2011 Can I ask you for a few tricks? There's some solo fight situations I'm interesting about: 1)I'm a HF, the enemy is VHF. I'm newer going straight towards the enemy, trying to get at his back, as HF have a better turn speed, therefore, I'm not sliding and e-kill too much, while my VHF opponent is doing a wide e-kill sliding, gettin' out of my firing range (~700 out of me), turns around and going straight to me, and I have to dodge like hell. In that fashion he can't hit me at all, neither I can hit him really hard (only 2-3 hits which is not enough to take down his shield). I know I can stop him e-kill by CD hit, but I don't know the right moment to fire CD. And maybe I have to use reverse thrust for turning around? My HF config is 2 shield busting cannons, 2 missiles, and 2 hull damaging guns with high velocity. Is it good for soloing a VHF? 2) I'm LF equipped with 2 shield bustin' missiles, and 2 hull busting missiles, trying to fight a VHF. I'm dodging and trying to get onto his tail, and he's doing e-kill turns. How to get close enough to his tail so missiles won't miss without danger of being hit by his guns? 3) I'm VHF soloing an antifighter-equipped gunboat. VHF config could be 3 Krakens 2 + 4 codenames+Inferno, or 6 shield busting guns + minirazor. Hot to blast a Gunboat? |