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Weapon balance proposal - Printable Version

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Weapon balance proposal - chopper - 03-06-2008

McNeo, I didn't want to improve Hessian weapons further, as they are the best of 5.88 weapons.

Here is the stats for Natterturn Zwei :

Hull Damage - 314
Shield Damage - 157
Power usage - 80
Energy efficiency - 3.85
Refire - 5.88
Speed - 750

If you compare it to Fury 5 for example, you'll see that it's more energy efficient + faster for 50.
Yes, a bit smaller damage, but it hits more often + uses less energy.
Also, Hessians fight RM a lot, so if Natteruns are to be improved, Hornvipers should be improved even more.
Because I think House weapon should always be better then a Pirate gun.
Also, Suncannon wasn't that bad, compared to Hornviper or Gaia's angel.
So, it got only a small boost, but good enough for GC to use it instead of Krakens.

And no, Death Hand isn't 5.88, it's 8.33.

Also, while Rogues have better laser weapons, they have the worst ships in game, which can't be said for the GMG (Taiidan bomber, Taiidan HF).

If anyone thinks that some weapons should be improved/nerfed, please post it, and give your reasons why you think that should be done.

I see 7 votes against, but I don't see a single reason written for such an opinion.
I'm not complaining, I would only like to see what I did wrong, so, please comment your votes.
Thank you.


Weapon balance proposal - pipsqueak - 03-06-2008

Quote:Also, while Rogues have better laser weapons, they have the worst ships in game, which can't be said for the GMG (Taiidan bomber, Taiidan HF).

Agreed, but... what about Rogue allies? Imagine this on a LH (Slipstream)!!!Also rogues have access to OC ships.


Weapon balance proposal - chopper - 03-06-2008

That is exactly the point of this subject.
Rogues should use their own ships and their own weapons.
Same for Hackers. And that's what I'm trying to do with this proposal.



Weapon balance proposal - Nevermore - 03-06-2008

Agree on most parts..
However, I think the Disinfector 3 would be a little overpowered, having an efficiency rating of nearly 5 and decent damage as well. All other 600 speed weapons have comparable damage output, but are significantly less efficient. Weapon range on 600 speed weapons are negligible in my opinion, you won't hit anything beyond 550m anyway.


Weapon balance proposal - chopper - 03-06-2008

You will hit, especially gunboats and bombers. Range is important against these ships.
Also, Disinfector is still weaker then Salamanca, though it shouldn't be.
600 speed is also a big minus. You will also see that I'v lowered it's efficiency a bit.
Also, look at the Brettonia guns. They have that Adv. Splitter with same damage, but 700 speed.
Yes, sure, it uses more energy, but Templar can shoot it as much as Chimaera can shoot Disinfectors.
So, Brets have kept their advantage in guns, while Kusari still have a ship advantage.


Weapon balance proposal - mjolnir - 03-06-2008

' Wrote:Weapon range on 600 speed weapons are negligible in my opinion, you won't hit anything beyond 550m anyway.

Looks like nobody used it on you yet.... if you know what to do... especially against bombers and have guns with say 750m range.. you can make long joust turn.. fire two -three salvos at 750-550 then dodge for the rest of the pass.. then turn around. When you meet this tactic first time.. you can get a very nasty surprise... getting down to half hull before even taking his shield... and don't know why.

Also intercepting in TLs the 200m are often difference between disrupting the pirate/smuggler or his escape.


Weapon balance proposal - Jinx - 03-06-2008

from just reading it down - i have the feeling that some weapons might be too strong ( allthough you allready said it only appears like it - compared to the kraken 2 ) - - just a feeling.

i think for very big jumps upwards the damage ladder, the energy requirement should be slightly higher on some. maybe weapons should "pronounce" more what they are build for ... that is energy efficiency, damage, speed, range, etc.

so - i d like those weapons that say they are build with a range advantage to really have an advantage... let them have a range of 30 - 50% more compared to others. weapons with energy efficiency sometimes don t need an upgrade to the damage... just more efficiency ( there are no weapons around that you can permafire provided you put the max class into your weaponslots ).
weapons build around damage should really be like that - damaging ... and weapons with fast projectiles ... well, thats a point that is allready quite OK. - 500 speed to 750 / 800 is fine when it comes to a direct comparisson.

weapons you may like to consider, too are the fury 4 and 5 - both are lvl 9 zoner weapons and fairly inefficient ( comparable to the gaian weapons ) - but in that case it might be OK if the fury 4 was just classified as a lvl 8 weapon - fury 5 is fine.

if possible, i d love to see weapons having a great impact on the shields they hit. - so if a weapon is classified as being strong, it should not be the generic 20% damage more to a shield - but a good 50% ... while a weapon being weak should only do 50% of its initial damage ( i d love to have that changed )

other than that, it ll make fighterfights faster ( no idea how it affects fighting capital ships )

edit: damage is not everything ( or should not be ) -- weaponspeed and range should be as important when choosing a weapon as damage and refire. right now, its allmost all about damage and refire, projectile speed is very important, too - but range is allmost ignored for most. - but i am not sure what effect it might have if one weapons had a huge dps but a range of like 600, while another had a below average dps but a range of like 1200.


Weapon balance proposal - chopper - 03-06-2008

Jinx, there are certain problems with "energy efficient" weapons.
First, take Salamanca for example. Yes, it uses less energy, but it hits twice as less then 700 speed weapons.
So, actually, it's not that efficient in real combat as it appears.
Same for disinfectors.

Imagine a gun with 200 speed, 1500 damage and 1 energy usage.
Energy efficiency can't bypass the fact that you can't hit with it.
I agree, if there were any ultra energy efficient weapons which speed is 700, they wouldn't need a damage upgrade.
I guess you meant on Salamanca's/Disinfectors when you said it, so, just to clarify a bit.

Salamanca got a damage upgrade, and it's energy efficiency is slightly decreased, just as you said it should be.
Why? Because Titan has an enormous power capacity, and doesn't really need so energy efficient weapon.
What it really needs is something that hurts.
So, as I said, while Salamanca is slightly more energy efficient then Kraken (in my proposal), it still has 600 speed, so it's still less efficient in reality - then Kraken.
Disinfector got an upgrade from totally different reasons.
It's a Navy weapons, and as I said, my opinion is such that Navy/Military guns should be stronger then they currently are.
Same upgrade goes to both Brettonian guns, both Rheinland guns and both Liberty guns.
So, it really has nothing to do with Salamanca.

Of course, you can make some suggestions about weapons, and I will more then gladly edit my post if they are reasonable.
There's no point for me to keep it as I think it should be, we all need to agree about numbers.
So, people, comment and leave your suggestions.

I agree with your 'range' proposal, but I have no idea if that is possible.
It would make fights against gunboats and bombers better, with more tactics for you to use.
In order for you to hit a fighter from 1200 range, you need a much better speed then 750.
750 works fine up to some 500-600m, on an average fighter.
Closer - better, of course.
But weapons with 1200 range and 600-750 speed could use that range only against bombers/capships


Weapon balance proposal - El Nino - 03-06-2008

Well seeing as most weapons get improved, why not just nerf some of the overpowered weapons, (krakens for example)....

I really like the idea of making lvl 10 weapon versions, that would reach the proposed levels...


Weapon balance proposal - mjolnir - 03-07-2008

' Wrote:Well seeing as most weapons get improved, why not just nerf some of the overpowered weapons, (krakens for example)....

Well because everyone would use codes/nomads.... or "allies" weapons ... hence Navy using Buckshots... for me that's worse that codes.. since codes are hard to aim.. Buckshots aren't.. same with Krakens. Even Nomads are much harder to aim than those two.