Techmix-nerf and factions which are unique in RELYING on techmixing - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Techmix-nerf and factions which are unique in RELYING on techmixing (/showthread.php?tid=70170) |
Techmix-nerf and factions which are unique in RELYING on techmixing - mtjsmith - 12-17-2011 ' Wrote:SCRA has no effect on the storyline. I'd say, personally, that while we have little bearing over the storyline in the main houses - We are a significant influence in our region. Same influence that HF have over Liberty and AGS-U/L have in Rheinland. I dislike the notion that the Corsairs simply plough through anything and everything in their way, especially when their official faction is barely active. As such, we're doing something about it. The last 3 nights we have raided, and documented, our attacks on Gamma to "slow their advance", if you will. Just take a look at our MD. This may be PvP, but it's for RP purposes. For every Cap ship we're taking out, that's one less advancing into Omega-47, Bretonia et all. And you're saying that the work and effort we're putting in is meaningless? Techmix-nerf and factions which are unique in RELYING on techmixing - Omicron - 12-17-2011 ALL factions that have reason to shoot, have PvP as PART of their RP. Nerfing their ships to hell (even if made with tons of RP) is pointless... OORP tech? That's what techchart (and before SRP's) were for. And it works good. Seriously I preffer to fight Kraken Katanas on daily basis than play with puretech. Techmix-nerf and factions which are unique in RELYING on techmixing - Alley - 12-17-2011 SRP ID on these ships and here you go edit : But the admins won't like it Techmix-nerf and factions which are unique in RELYING on techmixing - Veygaar - 12-17-2011 RR has alot of tech mixes, we're not complaining and are ready to roll with the punches of .86;) Techmix-nerf and factions which are unique in RELYING on techmixing - ProwlerPC - 12-17-2011 Depends; are you guys enjoying yourselves? If so then I don't think it's meaningless. As for being considered part of the cannon storyline, the devs will have to confirm if what I said is true, from my experience this has been the case for the past 3yrs. If this is the case then they and Igiss are the only ones whom you have to convince to make the made up stuff into Disco cannon. It certainly was no secret when these factions were being made that they weren't cannon. Pretty sure it's still not a secret. Edit add: a Corsair horde of caps invading Bretonnia is another example of whether the players are enjoying themselves or not. If they are then it's not a waste of time but I can assure even if all 200 players jumped into Cosair ships and camped Bretonnia; it will have no effect on the storyline. Techmix-nerf and factions which are unique in RELYING on techmixing - Stefz - 12-17-2011 The idea is meh, at least in my opinion. Keep the Tech Chart as it is and think of something that would make handling SRP requests easier, I say. Techmix-nerf and factions which are unique in RELYING on techmixing - mayu20 - 12-17-2011 Yes. Let the faction leaders decide who to giev stuff. Techmix-nerf and factions which are unique in RELYING on techmixing - Varyag - 12-17-2011 Ok, yeah this is silly. My hacker GS, which I got approved by the hackers in 2008 is now going to have its power dinged (something it has basically none of anyway) because of using it as an Outcast. Yeah, it would be far easier and get the OC gunship that has no nerf and a helluva lot more firepower. However, I keep the hacker GS because it isn't powerful but rather is part of my character's story. So basically I am taking a double hit because I not only choose to keep the weaker ship that I was granted but it is now falling apart at the seems because I am using it in its native area rather than a OC gunship that I would have to go completely across Sirius to get parts for in RP. Just seems like a very arbitrary way to run a universe that is crazily dynamic in the way these things are handled. Techmix-nerf and factions which are unique in RELYING on techmixing - Stygian - 12-17-2011 I'm pretty sure all of this is being considered. Otherwise, the two Merc factions are gonna get hit pretty hard. I'd like to not have to mount codes on everything. But as I said, I'm sure the situation with factions mixing tech is being looked at. And I'm pretty sure I know what they are going to do. Now the indie issue is another matter. I really hope a solution can be found cause I know a lot of people worked really hard for the toys they have. Techmix-nerf and factions which are unique in RELYING on techmixing - Crackpunch - 12-17-2011 I have two points. What is abusing tech? You say you haven't done it and I'm not accusing you of it either, but what is your definition of abusing tech? How big is this nerf actually going to be? You make it sound like it's going to be the end of the HF, but the nerf may not be all that bad. |