AI ID - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: AI ID (/showthread.php?tid=77147) |
AI ID - Butcher - 03-30-2012 ' Wrote:That is you telling someone that Outcasts are not pirates. RP wise no there not pirates, ID wise sure consider them what you want. You just took a quote out a RP directed post. You can consider them whatever you want to, that does not change the lore of a nation. Maybe you should click it yourself, yin and yang, a equal mix of both RP and PVP. You consider dropping a /l1 your a pirate die, to be equal parts of RP and PVP? I hope not, but others do just that. loldoneherebye. AI ID - Ursus - 03-30-2012 ' Wrote:My whole point is ID does not define that characters roll, period.On this server, RP means pick a template (ID) and shoot/hug the appropriate parties. Players can develop their own character fiction, but are required to stay within the rule-play boundaries so that the rest of the players know how to interact with you. So yeah, if you pick up a Xeno ID, you're a pirate to the rest of the server. AI ID - Daedric - 03-30-2012 ' Wrote:RP wise no there not pirates, ID wise sure consider them what you want. You just took a quote out a RP directed post. You can consider them whatever you want to, that does not change the lore of a nation. Again - who are you to tell me that I can't role play that they are pirates? There is plenty of in game rumors, plenty of past player interactions, and plenty of player created role play and lore that I can point to to justify my character saying they are a pirate without them having actually committed an act of piracy in front of me. Dropping a /l1 and killing an Outcast on my Liberty Navy character is me role playing him as his role is set forth. Therefore it is 100% role play - and that role play consisted of very little talking and more shooting. You clearly don't understand the meaning of his avatar. As I already said - the lore of the Outcasts and Corsairs is subjective. You don't seem to consider them as pirates - I'm willing to bet a Liberty Navy, Bretonian Armed Forces, Rheinland Military, USI, Bowex, etc etc etc consider them a pirate - and they have the lore to back it up. Do try to understand and remember that role play is subjective and lore can change depending on your character's perspective. AI ID - Knjaz - 03-30-2012 ' Wrote:Any group that pirates a trader qualifies. So ID wise. HAckers/pirates/cast/sairs/rogues/mollys/gaians/Hogoshu/hessies/bundies and so on. But they should be pirating at the time. So going into say Alpha and attacking the casts claiming they are pirates is just fail. Wrong. If you do not agree, then corsairs can't shoot non-pirating outcasts, and outcasts can't shoot non-pirating corsairs. Just look at the IDs. "Can engage pirates and terrorists within certain circumstances" means, that you can blow up unlawful ID'ed players in these certain circumstances, unless the 6.6, 6.7 rules come into play. Did that really require confirmation? Disco has these lines in IDs for how long exactly? Definitely longer then I stay here What would be interesting - does it has any relevance to Order? Order are lawfuls, or quasi-lawfuls, afaik. No matter how their enemies portray them inRP. ' Wrote:Oh yes I'm trolling because I am spewing some logic that breaks down into RP 101. Too much wrong in it. The line "Can engage pirates, terrorists and lawfulls in their ZoI" does not overwrite rules 6.6 and 6.7. I think you should distinguish between "lawful and unlawful" things in the eyes of certain group/faction, and rule-wise. Although it's indeed sometimes unclear, but definitely not in this case. AI ID - JayDee Kasane - 03-30-2012 on my AI Im attacking only those who deserves that. right now my ''lore'' enemys are Nomads Wilds and Outcasts. but my Chronos will attack anyone who making danger to him or to planet Gammu. recently Order and BHG Core are also added to ''unfriendly'' list, so I will shoot them if needed. Its just with RP: if Freelancer ID/IFF (by ID/IFF default he is not pirate/terrorist) ship will be on Gammu and will act badly (shooting planet, insulting AIs, claiming that he is my master...) I will act. with RP he becomes a ''terrorist'' to me. same thing about some traders that stoled AI tech or not RPing back to me when they must to (or speacking not on english). AIs are not like BHG or Police: I dont know why they can attack pirates, they not lawful or unlawful. but I do know that they will protect themself from ''foolish humans'' as Chronos calls some of them AI ID - Savvy ? - 03-30-2012 Someone called pirates whe he committ piracy, you wont take an outcast who sitting in Malta orbit or a Corsair transporting artifact as a pirate, will you ? And speaking of terrorist, if their ID say they are terrorist then shoot as you like AI ID - Butcher - 03-30-2012 ' Wrote:Dropping a /l1 and killing an Outcast on my Liberty Navy character is me role playing him as his role is set forth. Therefore it is 100% role play - and that role play consisted of very little talking and more shooting. You clearly don't understand the meaning of his avatar. You wanna talk about subjective views? Then lets talk about the many ways to view a yin yang. My opinion of it as it partakes to RP and PVP is different then yours, too bad. If you want to roll with your cocktail blend of 10% RP and 90% PVP, go right ahead. Yin and yang are always opposite and equal quantities. ' Wrote:Someone called pirates whe he committ piracy, you wont take an outcast who sitting in Malta orbit or a Corsair transporting artifact as a pirate, will you ? My point, they seem to think otherwise. @Hielor - Xeno's are terrorist's! Quote:Xeno Terrorist ID Just because they took the Terrorist portion off of the 4.86 ID's doesn't make them any different. AI ID - Hielor - 03-30-2012 ' Wrote:on my AI Im attacking only those who deserves that. right now my ''lore'' enemys are Nomads Wilds and Outcasts. but my Chronos will attack anyone who making danger to him or to planet Gammu.Uh... Your AI can't attack BHG core unless they attack him first. Same with freelancers or Order. ' Wrote:Someone called pirates whe he committ piracy, you wont take an outcast who sitting in Malta orbit or a Corsair transporting artifact as a pirate, will you ?Outcasts and corsairs are pirates. Just because they choose not to pirate in a given circumstance doesn't mean they aren't pirates. They still have the option to do so. ' Wrote:@Hielor - Xeno's are terrorist's!This makes them pirates: Quote:1. Can demand credits or cargo. and thus valid targets for an AI. AI ID - Laerethe - 03-30-2012 I really don't understand why there is an argument; pirates are defined by IDs allowing them to demand cash/cargo. Just because you may not consider them as pirates, doesn't mean they aren't. By all means be friendly with them or don't shoot them, as long as your ID doesn't prevent you allying with unlawfuls. You cannot shoot lawfuls with AI ID unless in self-defence. So shooting BHG/Order is a bad idea. Your choice of roleplay is constrained by your ID. AI ID - Butcher - 03-31-2012 ' Wrote:This makes them pirates: Then by default you have just separated every ID into two categories, lawful and pirate since about half the ID's contain a line about demanding cargo, or fines, or whatever. Forget about quasi lawful, neutral, or anything else. Since your your only relying on one line of text to tell what someone is then I guess I can go ahead and call Bounty Hunters pirates. Because after all, their ID contains that exact line, since were only relying on that single phrase and saying screw everything else that happens to be in the ID or even their very name. Are you going to treat a Outcast in a transport carrying goods under the rules of a pirate? Because they fall under the rules of 6.6, like every trader, which in effect makes them traders whether smuggling or not. You can call them a pirate, frankly you can call them whatever you want, but the rules portray them in that situation as traders. How about Junkers. They cant even pirate in house space, except in Kusari. Are you going to purely label them as pirates? They even fall under semi lawful. How about a police ID? Because after all, they can demand contraband which still happens to be cargo, and levy fines which is just a fancy way of saying demand credits. |