Port Smallwood - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Port Smallwood (/showthread.php?tid=83845) |
Port Smallwood - Tobi44 - 07-14-2012 Ok I have fraps I'll just record them I might make a camera ship and watch while I record. Port Smallwood - Miranda - 07-14-2012 ' Wrote:Ok I have fraps I'll just record them I might make a camera ship and watch while I record. That sounds like -so- much more fun then fighting in a giant fleet battle. Port Smallwood - jammi - 07-14-2012 ' Wrote:Ok I have fraps I'll just record them I might make a camera ship and watch while I record. ' Wrote:Wat. When I'm in a large fight, I frequently cycle through all my valid targets and look for which is most vulnerable. If I see a Legate that has already taken a battering, you can bet your arse I'm going to swap my attention to it, regardless of who it was who damaged it in the first place. There's no cooperation involved. ' Wrote:That sounds like -so- much more fun then fighting in a giant fleet battle.Pretty much. Port Smallwood - Govedo13 - 07-14-2012 The base would simply fail if the Damage Output is higher then the repair rate- no matter how much zillion repairs you stoked. Sadly this is not possible because the server cannot maintain the stability to provide the needed Damage output (22-3 Legates with 3 cerbs each for level 3-4 base). Because the second statement is fact it would be just more easy and good for all involved to increase the damage rate per ship-so the bases would be killable even when supplied and the server wont crash that much- because battleships are pretty useless unless for base siege anyway. If the base is still level 1 then 13 legates doing 3 x 450 DMG should be able to do more dmg then the 11500 repair rate- the base went to 95% in such situation 3-4 days ago when I was around- it is simple maths actually- I hope the Sail players just to do the maths,organise themselves and do the trick in less then 2 hours. About the zillion factions shooting the corsairs- this proves how much fun is to be corsair- targets everywhere together with tons of other corsairs to group with- I cannot call it bad thing it is actually good thing. If they break 6.8/9 doing it np- use report function- after first 2-3 ships wiped out by admins they would stop it simple as that. Crying in forum have the opposite effect- making your enemy to be more cautious in its actions and bring more useless hate. Port Smallwood - Curios - 07-14-2012 It's sairs falks Everyone shoot them coz they are more popular then nomads everyone ignors nomads Port Smallwood - Tobi44 - 07-14-2012 ' Wrote:It's sairs falks Oddly enough that is true I've seen a lot of Military types that should be shooting those nomads talk with them. Port Smallwood - Miranda - 07-14-2012 ' Wrote:Oddly enough that is true I've seen a lot of Military types that should be shooting those nomads talk with them. People wanting to get some RP in before they pew? How horrible... Port Smallwood - Lennox - 07-14-2012 Someone is mad. That's about it. Don't post on the forums if you are mad. As for the siege...honestly. What do you expect? Proper, balanced teams? :| Port Smallwood - Govedo13 - 07-14-2012 I expect only server not to crash on 160 people on with 20 people in same system. The rest is optional actually- if the base stay or fail it wont change much anyway the crashing is annoying for all involved for sure. Port Smallwood - gafwmn - 07-14-2012 I have a question....IF this causes a server crash,is it the same as a server reset ? |