Need input from good fighter/bomber pilots - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Need input from good fighter/bomber pilots (/showthread.php?tid=9049) |
Need input from good fighter/bomber pilots - Tenacity - 06-03-2008 ' Wrote:Don't fly solo against missile gunboats. Get two bombers, or a fighter and a bomber, and spam CDs to screw up his engine kills and make his missiles detonate around him, wasting his energy. Once his shields are down, he'll be bombing himself as you CD him. see, there's always a counter to something =P Instead of QQ'ing about it, find out what the counter is and profit. But... now that I know this, I'll be a little more careful once I use my 'missileboat' so that the tactic isnt used as effectively against me :D I'm sure there's ways to defend against it. Need input from good fighter/bomber pilots - JohnLenin - 06-03-2008 ' Wrote:gotto clarify things -I like it - sounds like a Raider Freighter ++ Need input from good fighter/bomber pilots - mjolnir - 06-03-2008 ehm.. blunt don't you think we have tried? It helps to a degree, but he will most like kill a half of that force anyway. Need input from good fighter/bomber pilots - Dusty Lens - 06-03-2008 I agree with Blunt. If we encounter a missile gunboat we simply bring two bombers and a fighter and dedicate all of our effort to killing it, no matter what else might be in the area shooting at us. Though watch out! If he manages to land two hits you'll be shy a bomber and have to run! So it's usually safer to bring three bombers and a fighter or two. When the enemy brings two, we simply counter by bringing four bombers and two fighters! Every now and then they might bring as many as five, but we simply counter by bringing 10 bombers and five fighters. Of course to be safe you'll want your insurance policy so it's safer to bring along at least 15 bombers and ten fighters. In a world where many are crying out for a reduction of caps and a renisance of fighter craft, seems there's just as many going "muahahaha" in the shadows and loading up for a quick killing spree. Also, Tenacity, I'm no detective but there seems to be a strange connection between your "Best anti-fighter setup/I want a Zoner gunboat/a gunboat should be able to kill every fighter it meets 100% of the time" threads. Need input from good fighter/bomber pilots - Tenacity - 06-03-2008 Quote:I agree with Blunt. If we encounter a missile gunboat we simply bring two bombers and a fighter and dedicate all of our effort to killing it, no matter what else might be in the area shooting at us. or you could bring one gunboat/cruiser with a proper loadout for killing missileboats. Oh wait, you're a xeno... you cant afford caps... well, you chose the faction. Quote:Also, Tenacity, I'm no detective but there seems to be a strange connection between your "Best anti-fighter setup/I want a Zoner gunboat/a gunboat should be able to kill every fighter it meets 100% of the time" threads. Can you blame someone for wanting his preferred ship type to be a little more effective in pvp? Are you not claiming to want the same thing in most of your posts? Need input from good fighter/bomber pilots - n00bl3t - 06-04-2008 ' Wrote:gotto clarify things - Not a fighting faction? Doesn't their Juggernaut have more armour than Corsair and OC Dreadnoughts? And the Zoner Destroyer does "pwn" in it's own right. Need input from good fighter/bomber pilots - Tenacity - 06-04-2008 ' Wrote:Not a fighting faction? Doesn't their Juggernaut have more armour than Corsair and OC Dreadnoughts? And the Zoner Destroyer does "pwn" in it's own right. technically, zoners have no enemies other than nomads/phantoms/wilde. Their warships are constructed to protect zoner systems and bases, not to go to blow people up (though they're abused plenty). The story around my future ship though, is that it was zoner-designed, but purchased/obtained by the Order to use as a stealth-surveillance vessel. Need input from good fighter/bomber pilots - Jihadjoe - 06-05-2008 ' Wrote:When you have ammo you have to be carefull and concentrated when to fire which projectile.... and idea of making GB's missile ammo is fantastic! Now...GB missiles need maybe a bit nerfing (due to speed, Mjolnir posted this problem before) ... Well, Skoko for starters you ARE a good pilot, don't be so bloody stupid. I agree with everything you have posted here, ammo makes you be more careful with your projectiles, and then rather than spamming them endlessly into crowds of fighters, you might use some if you thought is was nessesary. This would probably stop the missile spam that we see that takes the fun of the game away from fighter pilots, and Xenos in particular who have little to counter it with. Second. GB missiles are, at the moment, the never ending source of fighter pwnage. You can't dodge them, so it completely negates your own skill as a fighter pilot, and you don't have to aim with them, which reduces the game to a button bash for the GB pilot. Give them ammo and I think we might have some balance. Plus. The missile GB which I have had most contact with (a LH GS with 6 missile turrets) strips your shield with one slavo, then kills you with the next. No matter how well you fly, not matter how much you dodge, you just die. This GB was set up with THE EXPRESSED purpose of hunting Xenos. I got jumped by him when I was still flying a hawk for the XA, when I was on my own. In groups I know its possible to take it down with a lot of CD's, but all the same, If this thing turns up in the middle of a fight you might as well just sit still and await the nigh on certian explosion. You can run out of CD ammo, he can't run out of missile ammo. A bunch of eagles has almost no chance (vanilla) and bombers only stand much of one if that have CD's mounted. Getting hit by 12 GB missiles in a very short space of time, them having ALREADY caused you to dump all your CM's isn't fun. It removes the fun from the game and reduces it to a pointless turkey shoot for the GB pilot, and an exercise in patience and calm for the fighter pilot. Need input from good fighter/bomber pilots - Muleo - 06-05-2008 ' Wrote:Can you blame someone for wanting his preferred ship type to be a little more effective in pvp? Yes. It's a game, the whole point is to have fun, the xenoes are severely handicapped as it is, considering the LNS and BHs matching each xeno fighter with a capital ship, and then you're throwing this balance even more in favour of the anti xenoes by strapping a complete missile setup. It's unfair and it's disgusting. I myself have a missile only gunboat, the [OPG]Espada, but I never use it against player controlled ships, it was made to quickly finish missions for recruits, and it always will be. I could have ended countless fights by bringing it out, but I haven't, why? Cause I ain't an ass. Need input from good fighter/bomber pilots - Zeltak - 06-05-2008 ' Wrote:Yes. It's a game, the whole point is to have fun, the xenoes are severely handicapped as it is, considering the LNS and BHs matching each xeno fighter with a capital ship, and then you're throwing this balance even more in favour of the anti xenoes by strapping a complete missile setup. It's unfair and it's disgusting. /Signed |