NPCs with IDs? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: NPCs with IDs? (/showthread.php?tid=9053) |
NPCs with IDs? - sovereign - 06-04-2008 ' Wrote:YOU FOR REAL SOVEREIGN? Go to Omega-58 and scan in the three seconds before you die. Yeah, I'm for real. Its INSANE. I want one of those! Its even in RP for my Wilde... NPCs with IDs? - AdamantineFist - 06-04-2008 ' Wrote:You CAN make items undroppable, too, exhibit A is the Das Wilde lasers. 4k damage x 4.0 refire =:shok:and not for players... I hate those so much... SOOOO MUCH!!!!! It's completely absurd. The Wild Wraths have all the firepower and hull of a gunboat/cruiser packed into the size and shape of a fighter. NPCs with IDs? - Magoo! - 06-04-2008 Umm... One problem. Do you want to be the one going: "Bounty Hunters - Barracuda... ID. Bounty Hunters - Hammerhead... ID. Navy - Defender... ID. Navy - Guardian... ID. Navy - Avenger... ID. Navy - Executioner... ID. Navy - Dreadnought... ID. Navy - Cruiser... ID. Navy - Gunboat... ID. Rogues - Bloodhound... ID. Rogues - Wolfhound... ID. Rogues - Werewolf... ID. Outcasts - Stiletto... ID. Outcasts - Sabre... ID. Outcasts - Destroyer... ID. ... ... ... ..." If you wanna be the one making the alterations to every single different NPC class, then please do. NPCs with IDs? - sovereign - 06-04-2008 ' Wrote:Umm... One problem. Eh. Worth it. NPCs with IDs? - tfmachad - 06-04-2008 True, it's worth it and it's a nice idea. Even if it's for a possible 4.86. AND I think there's more than enough people who would be willing to share the effort in making it happen. NPCs with IDs? - tfmachad - 06-04-2008 I know, double post and all, but... ' Wrote:I like this. Then we make hostile IDs "contraband" if you can do that with equippable items (to get NPCs to attack people anyway if their rep is bad)...I was thinking this up and it hit me: I don't think mountable items are implemented as "checkable" by NPCs. I mean, there's no such item that you can mount that's ever checked by the NPCs (for piracy/for contraband) as far as I can tell. And it would likely create a silly deadlock in the game if it was implemented like that. Picture this, the NPCs orders you to drop the item, but you can't, then they kill you; you respawn, the NPCs order you to drop the item, you can't, you die; rinse repeat. You're trapped. The IDs are a "mask" for tractor beams. Also, inside the character file, mountable and unmountable items are kept separately. If I was to bet, I'd put my money on these items being hard-coded "invisible" as far as the NPC scans are concerned. If that's so, then this can't be implemented like that, unfortunately. NPCs with IDs? - sovereign - 06-04-2008 ' Wrote:I know, double post and all, but... Shoot, good point... although if you have a hostile ID, they should be chain-killing you anyway- if absolutely necessary, get someone to help you break out, or if you're underlevel go get a civvy ID. Its like undocking in Omicron Kappa, if you need to dock somewhere with hostile spawns, make sure you have an escape plan. The other issue is more serious, if we actually can make them contraband. Does anyone know where the contraband files are kept, its a pretty simple test to see... NPCs with IDs? - Darkwolf475 - 06-04-2008 I'm loving this idea. Its a pain to be bringing in xeno pilots that I killed after they jacked my trade lane only to have the lawfuls take them as contraband. NPCs with IDs? - sovereign - 06-04-2008 Hey, if a criminal tries to rob a store and you (the storeowner) knock him out, if the police walk by they'll want to take custody. Its reasonable, if annoying. |