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Indie Nomad ID implementation - Printable Version

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RE: Indie Nomad ID implementation - Durandal - 12-03-2012

(12-03-2012, 04:33 AM)AeternusDoleo Wrote: Their snubs on the other hand are the most maneuverable and hard to hit on the server, with above average power cores and above average fighter gear. If you think those 75th LF swarms are bad, try that concept with a couple of Nomad VHFs... That'll flatten anything up to and including cruisers.

The Assassin and Archon are manueverable and hard to hit? Please.


RE: Indie Nomad ID implementation - Hone - 12-03-2012

(12-03-2012, 05:28 AM)Alley Wrote:
(12-03-2012, 05:21 AM)Hone Wrote: Nerf Irra to make it like a cruiser then?

it's the only ship that actually gives nomads an edge as they're -always- outnumbered, so can I absolutely tell you everyone likes it how it is now.

Besides, there is no way we're freely giving capital ships to indies due to the Terrorist ID nature of the nomad IDs. Only people that we verified won't be douches with one will get a K'Hara ID to do so. That point is not debatable.


Well I guess this thread isnt really about the Irra, so I wont take it offtopic by debating it here. Ive said my bit, I agree with less restrictions, but I think theres more chance of persuading people like ursus, if you keep it with more restrictions at first.


RE: Indie Nomad ID implementation - SMI-Great.Fox - 12-03-2012

Let's put it this way. They can always drop this idea and no one can play a nomad outside of the morph without joining the faction.

Implementing such up to Gunboats is fine by me, as well as the idea of keeping them in the omicrons and out of places they shouldn't be.

My question is. What about Chester and Tau 117?


RE: Indie Nomad ID implementation - Hone - 12-03-2012

I think chesters getting remodelled from a nomad system isnt it?


RE: Indie Nomad ID implementation - Remnant - 12-03-2012

Another reason Indie Nomads would be a little confusing, Chester is being remodeled I believe as Hone said, but Tau-117 is in the middle of space, and it would be confusing (or almost impossible) to add that as an exception into the ID because the path to get there would be very confusing with all the Houses in the way, but also denying a nomad access to their own system has no RP backing at all..


RE: Indie Nomad ID implementation - JayDee Kasane - 12-03-2012

my proposition: Restrict Nomands to systems without Jumpgates just like AI ID is. I mean battles. allow em to enter Houses just to pass through and self-defence of attacked. If you dont like JG systems - just dont allow em to attack people in ANY House system. only border worlds or independant. and of cource edge worlds, because this is true Nomad space.


RE: Indie Nomad ID implementation - Timbuktu - 12-03-2012

(12-03-2012, 06:25 AM)JayDee Wrote: my proposition: Restrict Nomands to systems without Jumpgates just like AI ID is. I mean battles. allow em to enter Houses just to pass through and self-defence of attacked. If you dont like JG systems - just dont allow em to attack people in ANY House system. only border worlds or independant. and of cource edge worlds, because this is true Nomad space.

Forbidding nomads to enter systems with (human) jumpgates would also make sense, probably even more than restricing them to not enter house space. But the problem I see with allowing them to "travel through" is that if they want to fight in house space they can just "travel through" anywhere they want, and be sure that humans will attack them. Nomads using house space as shortcuts? Come on.


RE: Indie Nomad ID implementation - Remnant - 12-03-2012

I do admit that is a good idea.. I would actually say yes (if we voted) If that was included into the ID, does balance things out slightly, and makes sence.


RE: Indie Nomad ID implementation - Alley - 12-03-2012

The reason we wanted to go for such a large array of systems they can operate in was to allow said indies to have the widest possible zone of roleplay and interaction. Capital systems are not included in an effort to prevent harming server gameplay and give a buffer zone to everyone else/regrouping lawfuls.

The Omicrons are a piece of crap and we rather drop this request than forcing people to be stuck in that horribly developed place. Nobody wants to fly 300k to meet a player and we certainly won't ask for such restriction.

Another idea would be to restrict indies from entering house space unless in group with a K'Hara| faction member. I suspect it's a solution that makes everyone happy.

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Our current edit version 2, as of 03/12/2012 is the following:

Quote:Pilot carrying this ID is a Nomad, who :
Can engage any ship.
Cannot enter House space except if in group with a K'Hara| Official Faction ship.
Cannot demand credits.
Cannot demand cargo except Human pilots and Nomad items.
Cannot land anywhere except Nomad or Wild bases.
Allowed ships: Nomad Fighters, Nomad Bomber, Nomad Gunboat



RE: Indie Nomad ID implementation - Timbuktu - 12-03-2012

(12-03-2012, 07:05 AM)Alley Wrote: Another idea would be to restrict indies from entering house space unless in group with a K'Hara| faction member. I suspect it's a solution that makes everyone happy.

Would be fine.