Base-to-ship assignments, 4.87 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Base-to-ship assignments, 4.87 (/showthread.php?tid=91331) |
RE: Base-to-ship assignments, 4.87 - Pavel - 12-19-2012 This isn't place for that discussion my dear "the closest by the lore allies", so it's my last message regarding it: you don't produce those all big RM ships; Daumann does it. When inforcard says: "after the destruction of the Navy during the 80-Years War and the economic crash that followed, Daumann has been forced to transition into the less lucrative fields of commercial and civilian ship construction", it doesn't say we stopped constructing valkyries and turtles, it says because of economic problems RM no longer ordered bazillion of ships, so DHC had to start constructing transports to still be that profitable. And Alster really doesn't produce any RM ship, it's civilian shipyard. http://www.cshake.net/flwiki/infocard_backend.php?type=1&num=65622 http://www.cshake.net/flwiki/infocard_backend.php?type=1&num=131464 http://www.cshake.net/flwiki/infocard_backend.php?type=1&num=133946 http://www.cshake.net/flwiki/infocard_backend.php?type=1&num=134940 @mwerte that way I can post in news channel Daumann ships found Vogtland, and RM marines are conquering it currently. Look, I created own lore! That would be all. Rest is to be discussed via PMs. RE: Base-to-ship assignments, 4.87 - aerelm - 12-20-2012 Quote:Red Hessians A feedback for the list of ships sold on Hessian bases.
Also, as much as I like seeing sell points for Pirate Trans/Train and the Slave Liner on Hessian bases, if you ask me, Viernheim rather than Offenbach would be a better sell point for those ships. As the base infocard suggests, Viernheim is the source of Blood Diamond trade, and being the closest Hessian base to the Mollyland, it'd make more sense to have their transport designs available at that base, rather than a base systems away, and it'd also give the non-guard Hessian bases some diversity, unlike how the current list works, which is having all the useful stuff shoved into o54, and having most of the nonguard bases sell Odin/Loki/Thor, like Hessians don't manufacture anything else. And... As to whatever should happen to Offenbach sellpoints, I'd be more glad seeing that base without a ship dealer altogether, cause it's built there for the sole purpose of keeping watch on Dresden JH, and nothing else. --- Last but not least, a random idea regarding another base: What's the reason that Barrier Gate always getting the most unrelated ships assigned to it's ship dealer? It's cool to see the BW Gunship sold there, but I honestly think the other two slots could seriously need a rework. How many of the lancers visiting Barrier do you think go there to buy a Firefly? Same can be said for even a BWT. Most people who go there to set their chars up plan to run the char FL IDed/Pirate IDed, and majority of them pick either a VHF or a Bomber. For that reason, I believe having Sabre and Cutlass sold on Barrier would be far more useful than Firefly and BWT (was gonna suggest puttin Eagle, Roc and CTE GB on FP 6, but seeing as it's not even on your list, I suppose something nasty's gonna happen to it in 87), and speed things up when it comes to makin a generic char. Figure that base is mostly visited by shady folk/smugglers. BWT, BWGB and Firefly seemed an okay ship group to cater to those. FP6 doesnt have a ship dealer, which is why it's not on the list. RE: Base-to-ship assignments, 4.87 - Ursus - 12-23-2012 (12-19-2012, 09:51 PM)Ursus Wrote: A few people have said that they like to fly the mk1 ships sometimes, which is why I suggested continuing to sell them but move them to a guard system where newbs wouldnt find them easily. Unlawful guard factions and house police guard factions are easy to bribe for rep, but you have to know to do it.Vets use them for the challenge sometimes, but iff they are sold on public bases then newbs buy them because they are cheap, when they should grind for more cash and buy a mk2 ship instead. Move them to guard systems and newbs cannot buy them, but the vets still can. Personally I'm with you on deleting them from the mod, just relaying what other people have said to me in prior discussions. Quote:Not really understanding the civ ship distribution patterns.I could rough out a proposed distribution, if you're interested. RE: Base-to-ship assignments, 4.87 - Sabru - 07-09-2013 looks all good in my opinion. Yay! Zoner dessie and Cruiser to Pueblo Bonito * Sabru dances RE: Base-to-ship assignments, 4.87 - Govedo13 - 07-09-2013 I really find strange why you sell only 3 ships at Barrier when you have 3 separate stations with 3 separate ship dealers that enable to sell 9 ships there. You can add 6 more civilian ships that have bad sale places there. Barrier should be able to provide enough ships for all folks that visit it. RE: Base-to-ship assignments, 4.87 - Thyrzul - 07-09-2013 Wow, weird it needed a gravedig for me to stumble upon this thread, but I am glad for this as I got questions.
Quote:How come Chalons-en-Champagne lacks sale points for Council Cruiser and Council Battleship and instead it sells 2 vessels which can also be bought like 2k away from it? That looks like a waste of sale points, leaving Arras base as the only sale point for Redemptions in the whole game. My recommendation is to give Chalons-en-Champagne Council Perilous, Council Obstinate and Redemption as ships to sell. RE: Base-to-ship assignments, 4.87 - AeternusDoleo - 07-09-2013 @Govedo, you have 3 dockable points that lead to 1 base. Not 3 seperate bases. So no. @Thyr: Someone dragged this old cow out of the river again. These have been finished and I don't plan to revisit them before the beta. Locking topic. |