Discovery Gaming Community
bretonian heavy transport - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37)
+--- Thread: bretonian heavy transport (/showthread.php?tid=9695)

Pages: 1 2 3 4


bretonian heavy transport - Shadow2336 - 06-23-2008

I'd go for the Bretonian flag.

Easy, neutral emblem for bretonia's ships.

And which BMM or Bowex wouldn't want to proudly wear the Queen's flag?


bretonian heavy transport - Colonel Z.e.r.o. - 06-23-2008

Could someone tell me the tools I need to make things like this plz?


bretonian heavy transport - Jinx - 06-23-2008

[Image: moredetailed.jpg]

i think i ll make the pipes smaller / thinner.. they are too massive - they were not meant to be pipes - but rather powerlines .... hehe. - proportional mistake there...

a more detailed version now -

@Tenacity:
the vertically downwards cargopods are sort of a brand of that concept. - the trains arrangement of cargo containers is in a flexible line ( in theory - not in game ) one behind another - just like a train. - so the train can be ( again in theory ) made allmost indefinitely long. - or as long as the engine can pull.

the "transports" concept is that of hanging cargopods - but its limited, cause it offers no flexible joints like the train. - so we only have the transport and the large transport.

the container transport arranges the containers in a rather complex and compact "Y" pattern, - which, while it actually does safe a lot of room - is a more complex matter to arrange when loading and unloading.

what i tried to make was a transport that could logicly be loaded / unloaded quickly - while at the same time offer allmost the same flexibility as the train. - so this transports containers are arranged like bullets in a magazine.

the vertical arrangement of the containers also have a gameplay reason. - in order to make "big" transports, - we can only really either grow transports horizontally, vertically or make them longer. - a vertical transport goes well into a tradelane and is easier to fly than a horizontal ship. ( one has a better control over a hammerhead than over an eagle - but maybe its just me )

the other reason is that every ship needs a weak-spot. this ships weakspot should be its size from the sides. while being able to escape a chase easier ( small from the front and the back ) - it should be very easy to hit form the sides. - to make up for it.. it will have engine hardpoints in the front aswell as in the back - and more turrets than most other ships of that class ( so its a counterpart to the kusari container transport )

the mission of such a ship is meant to be the "civilized" areas. - that means - it should be utterly impossible to get through an asteroid field for example ( or as painful as in a battleship ). - such a ship is meant to rely on lanes. - of course, base thoughts while making a concept sometimes hit a dead end and don t evolve more - but thats why i present the ships - if i didn t care, i d simply submit them =)


bretonian heavy transport - Turkish - 06-23-2008

I think its looking really good Jinx, your design for vertical loading and unloading makes sense to me as a space saver.

Also, its looking like a lobster to me, that's good, right?


bretonian heavy transport - LancerZero - 06-24-2008

Looks very nice - I'd much rather fly this thing than the Percheron! (no offense intended to the Perch's creator, because it IS true to Bret design style, but I just can't stand the thing:P) Though I gather that the idea is that this thing will be roughly the capacity of an adv. train, maybe a little less?


bretonian heavy transport - Tarkis - 06-24-2008

It's great, i like the style and reasoning behind the vertical cargo pods.
This one needs to be put in...though i am a little biased since i'm in Gateway Interstellar...

But still - Great work Jinx.


bretonian heavy transport - Akumabito - 06-24-2008

The problem with stacking and the reduced length is that if a regular (npc primarily) cruise disruptor blast radius might be enough to stop it. If it is no one will fly it.


bretonian heavy transport - Turkish - 06-24-2008

I'm sorry, are you actually complaining that it might work within the predetermined game dynamic?


bretonian heavy transport - Gamazson - 06-24-2008

The blast radius of cruise disruptor must come in contact with the engine hard point. So like a train this would need skill to stop.


bretonian heavy transport - El Nino - 06-24-2008

' Wrote:The problem with stacking and the reduced length is that if a regular (npc primarily) cruise disruptor blast radius might be enough to stop it. If it is no one will fly it.

I would... says the BMM fellow... that's why we have escorts...