![]() |
Admin Notice: Removing /setmsg Functionality - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Admin Notice: Removing /setmsg Functionality (/showthread.php?tid=97401) |
RE: Admin Notice: Removing /setmsg Functionality - Oorn - 04-21-2013 Wow it actually happened, awesome. (04-21-2013, 06:12 AM)Ursus Wrote: get your inbox ready for the killed-while-typing rage complaintsAnd so this change focussed attention on far more important problem, and I will be inhumanly happy if this one will also be worked on. Keep up good job! RE: Admin Notice: Removing /setmsg Functionality - Curios - 04-21-2013 YATTA Finnaly a good change RE: Admin Notice: Removing /setmsg Functionality - Goddess Astra - 04-21-2013 As someone who takes RP seriously, this is a great change. Thank you for this. RE: Admin Notice: Removing /setmsg Functionality - monmarfori - 04-21-2013 Yes. Finally a way to keep those spammers away by repeatedly typing /s0 all over. RE: Admin Notice: Removing /setmsg Functionality - Ninefour - 04-21-2013 Not good, devs. No /setmsg means harder gameplay and roleplay for slowtypers like me who can't type long phrases in seconds. This might lead to abuse such as 'getting killed while typing' like Ursus said. RE: Admin Notice: Removing /setmsg Functionality - SeaFalcon - 04-21-2013 Would it be possible to make it still enabled in groupchat? For the sake of targeting a target or requesting support at a certain part? I assuming it should be possible since you can use /g1 Just have the rest disabled. RE: Admin Notice: Removing /setmsg Functionality - Duvelske - 04-21-2013 (04-21-2013, 09:57 AM)Ninefour Wrote: Not good, devs. No /setmsg means harder gameplay and roleplay for slowtypers like me who can't type long phrases in seconds. This might lead to abuse. there are also other ways to bypass this. Buy some high end keyboard and you can set a message with 1 hit of a button. it saves even pressing <enter> /l1 <enter> I am sure 1 i know who will use that with his keyboard now. I am glad it happened but in the end it will mess more up then it does good. Also a tip for pirates: Wait at lanes and pretype you message. shoot lane and press enter its basicly the same. For interceptions you could do the same fly around and pretype it first. RE: Admin Notice: Removing /setmsg Functionality - Omicron - 04-21-2013 Approved allthrough it would be much better if admins did somewhere above mentioned "Target is X" and simmilar, or even let us bind such thing to a key. RE: Admin Notice: Removing /setmsg Functionality - bloogaL - 04-21-2013 (04-21-2013, 09:57 AM)Ninefour Wrote: This might lead to abuse such as 'getting killed while typing' like Ursus said. This is not abuse and it's not hard to type and fly at the same time anyway. Anyway, while I support the principle behind this change I don't know how effective it'll be. If someone really wants to get around having to type out their own role play it's not like they can't set up their own macros for it. This would mean not only is nothing solved, but also that now anyone who would be using them to call targets/locations can't anymore. As has already been suggested many times, limit them to group chat please. RE: Admin Notice: Removing /setmsg Functionality - (ツ) - 04-21-2013 I don't like it. How are we supposed to communicate in combat situations? Why not have the lenght of the setmsgs shortened to about... let's say twenty five letters? |