What should we do with lag-players ? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: What should we do with lag-players ? (/showthread.php?tid=98313) |
RE: What should we do with lag-players ? - GTB - 05-09-2013 (05-09-2013, 07:21 AM)cata77 Wrote: I am talking about situation when only 2 bombers attacks me , we are only 3 peps in , lets say , Gamma , and after i start hitting them they sudenly start laging . What made me laugh other day. I was in "/conn" fighting this player who'd already won loads of other players their. Anyway... I told him he was laggy and no point fighting him again. So he says "hold on while I dock to fix it", how the heck can you dock to fix your lag? 3 times he did same thing saying they'd fix lag, so what the heck was he doing to think he can fix his lag problem by docking and then unlocking 2 minutes later. Have they got a magic fix lag docking station in /conn RE: What should we do with lag-players ? - cata77 - 05-09-2013 (05-09-2013, 04:48 PM)GTB Wrote:(05-09-2013, 07:21 AM)cata77 Wrote: I am talking about situation when only 2 bombers attacks me , we are only 3 peps in , lets say , Gamma , and after i start hitting them they sudenly start laging . I was refering ONLY at this kind of situation . There are players that induce lag , you may believe or not , but i play Disco for over 5 years , i play from fixed and from mobile connection . I saw players who only laged after they started loosing ground , were cases with only 40 players online and only 2 in the same system . I also saw players who sudenly stoped laging after we asked them to do so .. yeah , strange . I know is not much to do , but maybe someone will find a magical solution for that . RE: What should we do with lag-players ? - cata77 - 05-11-2013 This things happens daily around here . How can a player with lag between 85-92 troll and attack cruisers (not me , again) with his bomber knowing that he has huge lag .... And when we ask him about he continues trolling ? In the first place , why a player with 90 lag even play this game ? I know there are players who just RP , so the lag is no problem to them , but how many of them play with lag over 80 ? Is realy beyond my understanding . I played with some lag , some years ago , lag around 20-30 and some loss , and i found it not worth it to play at all , even to RP , so i realy don't understand . RE: What should we do with lag-players ? - Agmen of Eladesor - 05-11-2013 Apparently none of you complaining about this live anywhere other than within spitting distance of the server. My comment to you is quit whining and grow up - the world does not revolve around you. (It revolves around me, but that's from my perspective anyway. Solipsism - it's what's for breakfast.) Seriously though - typical ping for me when I lived in Indiana was between 120 - 150. Now that I'm in Oklahoma, depending upon what time of day it is, my best ping is 150 late at night when the Eurawhiners are in bed, and 200-ish during the day. I certainly know that's nothing close to what the ANZLAGGERS get, but guys - quityerbitchin .... We play the game because we love the game. If we get into a combat with you, well, deal with it. We don't care that you don't like that we're tougher to hit or whatever. We're just here to play, same as you. Realize as well that just because there's only two people in the same system - the server is keeping up with what's going on in all the OTHER systems. That means you get 5 (or worse, 20) people having a combat somewhere at the same time, you could be the ONLY one in the system and see issues from increased lag. RE: What should we do with lag-players ? - cata77 - 05-11-2013 (05-11-2013, 12:40 PM)Agmen of Eladesor Wrote: Apparently none of you complaining about this live anywhere other than within spitting distance of the server. Try making a difference between ping and lag . I won't even try explain to you . On ping 120 ( i have ping around 120-130 on my mobile connection) i have 0 (as in ZERO) lag , just some loss from time to time , but that does not make me jump around . Also , i'm not wining and i don't have to grow up , but i bet you do , after reading your post . Then again , i also stated they don't realy afect me but the others in the groups i was in . Try read and ask someone to explain you if is too hard for you . The lag players affect us all , and , again, just for you to understand - i was refering ONLY about what can we do about the ones who knows they lag and troll , and also about those who induce lag . I am not the first and i will not be the last to ask what , or if , we can do something about . The question in this thread is : can we do something about ? Not why , who , where do they lag . There are solutions for them ( those who constantly lag , lets say - abowe 70 or 50 , or whatsoever) , but the question was - can we do something without affecting the RP players who also lag ? Like put some rule of "don't engage if you lag like hell and you are aware of that , or leave the area if some 5 players tells you you jump all over , or something like that . RE: What should we do with lag-players ? - Syrus - 05-11-2013 I've always wondered what people do to "suddenly" get a 2-4% LAG (not ping, not loss, just lag) just when the engagement starts or they get in a bad situation. Not before the fight. Not after it. Just when they need it. All fine except the 2-4% lagging. So convienent, mh...? Nothing really surprises me now, after learning about this FPS thing tbh. Just saying. RE: What should we do with lag-players ? - Visivicous - 05-11-2013 Lag can be caused by high latency, and this is the type of lag most people are familiar with. https://en.wikipedia.org/wiki/Lag_(online_gaming) The problem with using ping to determine latency, is that the ping command only sends a single, very small (only a few bytes IIRC), packet to test minimum time it takes to transmit the packet and return a signal. Latency can change drastically if the size of the packet is increased, which can cause a sync delay between the client and the server (lag). Just flying down a trade lane, or in a straight line, does not require a large amount of data to be communicated between client and server. But when combat starts, the frequency of packets transmitted/received increases quite a bit. Add in the fact that this has to be synced up between multiple clients and the server, and the introduction of lag becomes understandable. But that is just for 'normal' players with high latency. What is being discussed here are the few players (I hope few!) who increase their lag intentionally, by stressing their computer or internet connection. As far as that goes, I have no idea how to stop this from happening. Even if a server side program sifted through latency/lag logs and booted players who only seem to have lag during combat, it would catch people who just have a poor connection, or distant connection. Any solution would probably affect the 'normal', or innocent, players as well as the guilty. RE: What should we do with lag-players ? - lw'nafh - 05-11-2013 we should do nothing. if people lag, let them, it isn't necessarily their fault you twits. RE: What should we do with lag-players ? - Agmen of Eladesor - 05-12-2013 (05-11-2013, 01:26 PM)cata77 Wrote:(05-11-2013, 12:40 PM)Agmen of Eladesor Wrote: Apparently none of you complaining about this live anywhere other than within spitting distance of the server. My point about a high ping - not through anything wireless, but through a fully wired cable modem - is I tend to have no lag when nothing is going on as well, simply because, well, there's nothing happening. But as soon as something DOES start to happen, I'll start to run anywhere from a 1 - 5% lag, and my ping shoots up to 200 - 400, simply because the information packets get bigger both up and down. I get a 21 ms ping, with 12 mb up, 4 mb down, when I'm speedtesting from here to Tulsa - 100 miles. From here to a server in Berlin, 159 ping, 4.8 mb down, 3.8 up. To Sydney, 196 ping, 5.2 down, 2.9 up. I fully understand that a ping is a simple, hey I'm here signal. But if it takes 160 ms for a simple yes/no to go up and back, what happens when you start throwing in lots of information, whole packets? And those people who are physically closer have computers that can receive the information and send new information back, during the time that my computer is still receiving the first information that it was sent. That's the point I'm making - when I go into a system with a lot of things happening, the system gets laggy as hell. During that one event, when I had 50 some odd people chasing and shooting at me, everyone was bouncing all over the place from my perspective due to lag. Just part of it... RE: What should we do with lag-players ? - Jihadjoe - 05-12-2013 The original poster is complaining about people who are cheating by deliberately choking their internet connection in a very specific way. If you limit your connection in certain ways, you can ensure you appear to warp around to other, while others do not warp around on your screen. I do not believe he is complaining about people who simply have a high ping. If he is complaining about people who have a high ping, then he should not be. As for those who are deliberately messing with their connection for a PvP advantage, it is considered cheating, but it is also rather hard to prove as a great many people do just have a rubbish connection. When BT were my ISP, occasionally I'd have whole weeks where I would have a ping of 400ms and massive packet loss. That's me playing from the UK. People who end up in that situation do not need to be "dealt with". |