Faction leaders and Devs alike, please hear me out. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +---- Forum: Faction Rules (https://discoverygc.com/forums/forumdisplay.php?fid=46) +---- Thread: Faction leaders and Devs alike, please hear me out. (/showthread.php?tid=99145) |
RE: Faction leaders and Devs alike, please hear me out. - Azan27 - 05-26-2013 I'm really interested in this. Having a player faction ID, as opposed to a player faction tied to a NPC faction ID, sounds very cool. Does anyone have any ideas as to how base ownership would be divided? RE: Faction leaders and Devs alike, please hear me out. - Switchback - 05-26-2013 Uh, question. If/when this happens, whats to stop indie pirate factions from just grabbing rogue/hacker ids and doing whatever they want? If theres nowhere for indie pirates to dock in liberty, why couldn't they just take some ID's for the sake of having places to base? Before my time, VR was a LH official faction. VR- and LH~ did not get along. It took an admin decision and a lot of bickering for the two factions to be split up for the betterment of the then community. Whats to say something like this won't happen again. Maybe with an indie rogue faction? Hell, it already has happened with California.Blue and his band of furry freak brothers. RE: Faction leaders and Devs alike, please hear me out. - AeternusDoleo - 05-27-2013 I'll address these points from a dev standpoint. Wether or not this whole thing is a good idea or not is another matter alltogether.
Some questions to Spazz: - Who determines FR5's for the NPC faction in this case? For instance, if the Junker Congress moved on their own ID and an annoying Ranseur kept undocking from Rochester, and the LN demand something to be done about it... who would do that? The player faction? The admins? - How are multiple playerfactions on the same NPC faction handled in your proposal? RE: Faction leaders and Devs alike, please hear me out. - Hone - 06-05-2013 I dont like seperating factions from the NPCs, we're here to roleplay the factions, not just make new ones. But it is tricky balancing how much power to change a faction the players should have, I know. RE: Faction leaders and Devs alike, please hear me out. - Redon - 06-06-2013 Official factions are supposed to guide the NPC factions they represent as they develop, not move away from them. I think the whole proposition is useless for that reason. To address more specific points, I think it makes perfect sense for Rogues to kick their competition from their bases, especially when they turn against their hosts more often than not. If you pirate in Liberty and you chose a Pirate ID instead of a Rogues ID, this specifically means you want to be a pirate that is not affiliated with the Liberty Rogues. I hear the argument "this is freelancer, not factionlancer" so often, as if the statement proved something... The logic of that argument fails where Freelancer was designed to be a singleplayer game, you're a freelancer in a world of factions and diplomatic events. This doesn't work if every inhabitant of Sirius wants to be a freelancer. I might just suggest renaming the game to Discovery Factionlancer instead, because I'd much rather have roleplay based on the interactions between factions and their members, than a universe that consists of freelancers doing whatever they want. |