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Information about upcoming Zoner changes - Printable Version

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RE: Information about upcoming Zoner changes - t0l - 02-24-2014

(02-24-2014, 02:51 PM)sathish.wazza Wrote:
(02-24-2014, 02:47 PM)Tal Wrote: If it's a 5Ker or 4.3ker or whatever the hell of some sort, there'd be more room onboard cargo-wise than a BS and you could RP that your transport was converted into a floating city.

See how easy that was?

(02-24-2014, 02:47 PM)Tal Wrote: more room onboard cargo-wise than a BS and you could RP that your transport was converted into a floating city.

(02-24-2014, 02:47 PM)Tal Wrote: that your transport

I hope this helps.


(02-24-2014, 01:01 PM)sathish.wazza Wrote:
(02-24-2014, 12:51 PM)Mister_X Wrote: Just wanted to ask something about the Zoner Academy Wazza mentioned.
Can't he RP that with the new ship, or does the Academy have to be located on a huge battleship?
The ship that he used there was a Colony ship,which has the looks and the story behind it to support the idea of Orphanage.And it is not an outright battleship,but it has the defenses of a battleship to defend itself.

You cant use these transports to run an orphanage.

Some more clarifications:

Orphanage:A place which gives shelter and food for people who have lost their parents.A place for them to "live"

Transport:A vessel/entity used for moving things from one place to another.

Basic thought,orphans,and in general,you cant expect people to be sheltered in a transport.Would anyone of us accept a bus/train/car to be our home/orphanage?Some things are meant to be,they cannot be altered.

Your point is? You don't need a battleship to RP a colony ship. That's like saying people can't sit inside 18-wheelers when they evidently can, and with a little "ROLEPLAY" you can say it was turned into a multi-deck, fully functioning city ship.

You CAN and SHOULD: Roleplay it properly to make it a colony ship, regardless whether or not that it's "designated" as a colony ship. I roleplayed an Arrastra as a research vessel. Anything is possible with ROLEPLAY.

You CAN and SHOULD: Stop whining.

With this in mind, ample compensation should be given to those who are losing ~400 million on their conversions.


RE: Information about upcoming Zoner changes - Sath - 02-24-2014

I am not whining,to be true.

I can understand that you can RP anything you want regardless of that being explained pointwise.I dont want to get anymore negativity in here.Everyone plays for fun.At the end of the day,no one gives a damn about nerfs,powercore stuff or any such.Fun,its the point of this game.Taking that off,reduces server activity.

And I am one among them who wants to play for fun,but not at the expense of others fun.Good luck in killing the Zoners.Thats what you guys are after right?With complete backing up of everyone who are in the right place.I am new here.I know my opinions wont be counted on this forum.I dont have many friends to back me up.

Its more like I am fighting for a lost cause.Cause after all these QQ,the devs still are reluctant on this change.It is a sure indication that this move is backed up by the admins.Then there is no point of arguing against the superior people here.I can sense that the decision is already made.If thats the case,so be it.I will live with that.Afterall,I am just another common newbie,who is disregarded and mocked at.Thanks for all the people who actually replied to my queries.

I take a bow.Good luck with the new models,btw,they look superb.Good work Jinx.


RE: Information about upcoming Zoner changes - Coin - 02-24-2014

Wow. Just wow. I go away for the weekend and the place falls apart without me.


For the record, I don't zoner. I don't even join in when its time to blockade a freeport, cos its not fun for the other guys. I have a few points:


DO NOT REMOVE THE ZONER CAPS - we want more activity, not less. the zoner caps are popular. If the factions are not allowed to control the purchase of the caps (cos indies apparently have rights), then you cannot remove the caps. it is the same *thing*, just in a different wrapper.

Jinx Vs Zoners, round two. Perhaps not the best person to be handling this debate.

Gallia, round two. Large chunks of the lore are being rewritten seemingly overnight. Again. There is an undisclosed contract between the author and the reader - if the James Bond franchise started having him as a true-to-life computer nerd, rather than the stylish, dashing and completely-wide-of-the-mark international playboy, we'd stop watching the films, cos they'd be as entertaining as watching ice melt. In the dark.
When you change direction, you have to ensure FIRST that your audience are delighted, and willing to engage with your new product. This doesn't appear to be the case with this suggestion. The zoner caps create activity. Get all the houses to pass laws saying that they can be hunted on sight, get the zoner factions to say their prototypes have been stolen and need to be apprehended. Just don't turn them into used colostomy bags. Used, leaking colostomy bags. Whatever point you had when you suggested a nerf has been lost due to the fact that your nerf is of staggeringly epic proportions. BS>transports? Battletransports? Please, do you even pirate? There is no such thing as a battletransport. Experienced and organised pirates don't sweat what comes down the lanes. Four titans are enough to take down cruisers - I know, cos i've done it with the Sails in a raid on bretonia. Great days, gave us a sense of achievement. No such thing with a flimsy transport the size of a base.

Final nails.
When my brother was young (about eight) he made a box, from scratch. he designed and built it all by himself. when it came to cutting the wood, he drew careful pencil marks, and measured it twice, and cut the wood with the right saw. However, he didnt want to use glue, cos thats not as manly and adult as using a hammer. So he got the bucket of nails, and proceeded to nail the wood together. He put one in the middle, and then two others roughly equidistant from the edge. And then he put extra nails in the spaces. And again, more nails. And more. A lot more. In fact, he put in so many nails, there was no more space to put in one more, it was a mess of nails, and splintered wood, and the box was never completed as the first joint was well and truly cattle-trucked.
My point is this: I was watching him nail this bit of wood, to make sure that he didn't do something stupid like nail his hand to his eye (this is the kid who superglued his hands together). So, all the while, I was saying "thats probably enough" "that looks really good, stop there" "don't put in too many nails", and he was refusing to listen to older, wiser heads. Much like this suggestion. I cannot stress how much this suggestion has damaged Jinx's, and by extension, the dev teams reputation. I can only offer this advice:

Put the hammer down before I get out the superglue.


RE: Information about upcoming Zoner changes - RedEclipse - 02-24-2014

(02-24-2014, 03:54 PM)Tal Wrote: Your point is? You don't need a battleship to RP a colony ship. That's like saying people can't sit inside 18-wheelers when they evidently can, and with a little "ROLEPLAY" you can say it was turned into a multi-deck, fully functioning city ship.

You CAN and SHOULD: Roleplay it properly to make it a colony ship, regardless whether or not that it's "designated" as a colony ship. I roleplayed an Arrastra as a research vessel. Anything is possible with ROLEPLAY.

You CAN and SHOULD: Stop whining.

With this in mind, ample compensation should be given to those who are losing ~400 million on their conversions.
As colony ship is not just shell of hull, but a ship which actually costs alot of human-hours and cash to build, its cannot be not equipped with typical battleship turrets, as any other ships with same size. You can RP this ship as you want - colony ship, mobile base of operations, freeport. But the thing is, there's always cross line - part of RP is always PvP. I'm not fan of PvP, nor good with it, but its a fact. So, if Zoner capitals would be nerfed, it'll change attitude of other players towards Zoner player, it can be much more aggressive, simple because he can vaporize you without even getting a scratch. People are people.

So a question, as player to player, would you like too see these changes implied to your favor faction/capital ship? Not saying at all should Zoners keep using guns in wild Omicrons or other regions, just want to hear what you think from player side, not RP.


RE: Information about upcoming Zoner changes - tothebonezone - 02-24-2014

Hurr, durr, final nail.

There was a thread about the removal of zoner caps a time ago made by Kazinsal, and the results were overwhelming.

People voted for the removal of zoner caps. The same dozen or so zoners defending them are the ones complaining now.

Get real.


RE: Information about upcoming Zoner changes - Coin - 02-24-2014

It is a large bottle of superglue, just so you know.


Retconning for reasons of balance is oxymoronic. Just outlaw them, and people will see the ships getting torn apart, and they won't think 'OHH <3' when they see Jinx's overpowering sense of artistry and creative flair, they'll think - 'nice ship, but apparently I need to stick to the omicrons to fly it - by jingo, its so beautiful, its worth it'.

I have no vested interest in the outcome of this distasteful saga, apart from I want quality targets to shoot at. Transports don't get me buzzing, they're too easy to kill. I've been playing here for a long time, and need to have challenges. Seems that the only poker game in town is determined to chase away the marks.


RE: Information about upcoming Zoner changes - RedEclipse - 02-24-2014

(02-24-2014, 05:13 PM)Saronsen Wrote: Hurr, durr, final nail.

There was a thread about the removal of zoner caps a time ago made by Kazinsal, and the results were overwhelming.

People voted for the removal of zoner caps. The same dozen or so zoners defending them are the ones complaining now.

Get real.
As I remember, it wasn't about removal, but restriction them to SRP/official factions.

Anyway, don't you think it's biased opinion to remove capital ships because of indies? Actually, in last drama - all three official Zoner factions together submitted FR5 to stop this madness, but it was ignored by admins. Lets see, what we have now.


RE: Information about upcoming Zoner changes - tothebonezone - 02-24-2014

(02-24-2014, 05:20 PM)Coin Wrote: Transports don't get me buzzing, they're too easy to kill. I've been playing here for a long time, and need to have challenges. Seems that the only poker game in town is determined to chase away the marks.

Ah yes, so it dwindles down to PvP instead of RP, which happens to be the name of the game on this server.

Full speed ahead to the new zoner ships, cap'n.


RE: Information about upcoming Zoner changes - Coin - 02-24-2014

(02-24-2014, 05:22 PM)Saronsen Wrote:
(02-24-2014, 05:20 PM)Coin Wrote: Transports don't get me buzzing, they're too easy to kill. I've been playing here for a long time, and need to have challenges. Seems that the only poker game in town is determined to chase away the marks.

Ah yes, so it dwindles down to PvP instead of RP, which happens to be the name of the game on this server.

Full speed ahead to the new zoner ships, cap'n.

there are servers that have PvP disabled. This RP server has it enabled. RP doesn't mean 'can't shoot me', but 'can't shoot me without a reason'. On this server, we also have the rule 'can't shoot without saying you're gonna shoot' as well. This doesn't mean that every single player on the disco server is here to only write stories while bathed in the gamma radiation of a pulsar or neutron star. That's fun, but there also needs to be a balance between peaceful solitude and frenetic, panicking, twisting diving and rolling around as you pit your wits, skills and equipt against those of one of your friends. A purely RP server (there was one, run by christians, lasted like three months, only two people online) would be a very dull offering. Similarly, I choose not to play on PvP servers, as that just comes down to bandwidth and IP address. Disco strikes a nice balance between the two, and it ill-behoves anyone to denigrate an essential component of the game. The server has ALWAYS been around pvp. There has never been a time in my almost six years' tenure that a month has gone by without someone receiving a sanction for underlvl killing, or silent killing.

On this point, this isn't a 'Real' game, but a game of pretend and make-believe space-boat piracy adventure, with dangerous aliens and other admins. So, consequently, I won't be 'getting real', but I do thank you for the suggestion. If you could refrain from such phraseology in future posts you might escape the wrath of Akumabito.


RE: Information about upcoming Zoner changes - Zen_Mechanics - 02-24-2014

What makes you think it was a ZA fault, it clearly didnt help obviously, but that issue had different reasons, mostly related upon pob-rules, which didnt exist back then. The deployment of cap ships in regions where zoners are not supposed to be in is what drives this change, despite the countless given reasons. You mean to tell me that its a ZA issue? Im sorry but thats where we disagree. Do you see us fly nephilims, or have you seen us fly them since the "war" has ended? No. We deploy when it is required, flying it on a normal basis doesn't make sense even to us, So please, don't put all the blame on ZA, and start addressing the real issue.