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Information about upcoming Zoner changes - Printable Version

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RE: Information about upcoming Zoner changes - Cælumaresh - 02-24-2014

So i read that the PERSEPHONE will look like the NEPH in the future. But people like drrobe actually SRPd the Pers for specific parts, like the Orb on it. It basically ruins a way better model than the neph.

EDIT: The models could do nicely for Aquilon and Neph and keep the line as it is now.

EDIT 2: Or make Aqui and Neph transes, but give them like 18 + trans turrets. After all, edge worlds is dangerous, and it would still have use to buy one as a heavely fortified research ship o some kind.


RE: Information about upcoming Zoner changes - Appelflap - 02-24-2014

As a beginner (started playing 4.87 since end of December) I have never ever seen a Zoner cap until today (and I play regularly), and it was one that was in the border/edge worlds and wasn't lolwutting at all. So to be honest, I don't understand the problem of all these "lolwutting" Zoner caps.

In my opinion the actual problems with Disco are that most of the activity is concentrated in some of the core systems of Liberty (Although it makes it more cozy *smiles*). Gallia and Rheinland are sometimes quite empty.

Second, server rules don't explain how RP between a trader and pirate should be done. All to often any RP is futile and the trader must give lots of money or drop cargo within 10 seconds, so there's very little incentive to do RP. Perhaps server rules could give some ideas for the pirate and trader?

Third, maybe POBs should be able to buy and sell goods at different prices? (sell to trader at higher price than buy it from trader) That's how it is in RL. Maybe it will add some extra economy effect to the game and currently POBs can be used to just change ownership of goods.

If the devs still want to delete or modify the Zoner caps, at least turn Zoner carrier into some civilian jump ship (with less guns) for rich corporations then (I hope I don't get sent to a Gallic guillotine for saying this). It's one of the nicest looking ships in the game and it doesn't looks so overly aggressive/hostile.


RE: Information about upcoming Zoner changes - t0l - 02-24-2014

(02-24-2014, 05:12 PM)RedEclipse Wrote:
(02-24-2014, 03:54 PM)Tal Wrote: Your point is? You don't need a battleship to RP a colony ship. That's like saying people can't sit inside 18-wheelers when they evidently can, and with a little "ROLEPLAY" you can say it was turned into a multi-deck, fully functioning city ship.

You CAN and SHOULD: Roleplay it properly to make it a colony ship, regardless whether or not that it's "designated" as a colony ship. I roleplayed an Arrastra as a research vessel. Anything is possible with ROLEPLAY.

You CAN and SHOULD: Stop whining.

With this in mind, ample compensation should be given to those who are losing ~400 million on their conversions.
As colony ship is not just shell of hull, but a ship which actually costs alot of human-hours and cash to build, its cannot be not equipped with typical battleship turrets, as any other ships with same size. You can RP this ship as you want - colony ship, mobile base of operations, freeport. But the thing is, there's always cross line - part of RP is always PvP. I'm not fan of PvP, nor good with it, but its a fact. So, if Zoner capitals would be nerfed, it'll change attitude of other players towards Zoner player, it can be much more aggressive, simple because he can vaporize you without even getting a scratch. People are people.

So a question, as player to player, would you like too see these changes implied to your favor faction/capital ship? Not saying at all should Zoners keep using guns in wild Omicrons or other regions, just want to hear what you think from player side, not RP.

The balance statements have not been released yet. Who says that a transport has to be weak? A CAU8 Bison can kill an Outcast destroyer. For all we know, these ships could have massive powercores, tons of transport turrets (12 charons can rip things apart, imagine 20+), and some serious hull points. Don't judge a book by it's cover.

As for our favorite capital ships, I'd like them to be removed in the case that they should not exist in such large numbers, I.E. Red Hessians or Blood Dragons, hell, even LWB can fly cruisers.

I will gladly buy a transport, like a BWT, even, and roleplay that as a colony ship. I will do it.


RE: Information about upcoming Zoner changes - Zen_Mechanics - 02-24-2014

You still don't get it do you? No one has ever said it is not possible to rp different types of realms and life, it is however important to many of us that the system to which we are bound to operate with gives us the tools to actually make it as realistic as possible, in the case of the nephilim, having a big ship like that, with the specific design, and with the actuall capability to maximize our rp is in big importance. Yes, a bison could act like a battleship, but it is a self inflicting paradox when you realize that it is infact just a bison, and such realization prevents you to move forward. RP is often my number one choice, however - given the universe to which we live in, pvp is bound to occur one way or another, and it is in my best intrest not to get myself killed if infact all other measures fail. Remember, this aint just about you, its also about the people you meet.


To avoid any language barrier here

you may rp a nephilim with a bison, but a nephilim wont go down with 3 shots


RE: Information about upcoming Zoner changes - Unlucky_Soul - 02-24-2014

Quote:The balance statements have not been released yet. Who says that a transport has to be weak? A CAU8 Bison can kill an Outcast destroyer. For all we know, these ships could have massive powercores, tons of transport turrets (12 charons can rip things apart, imagine 20+), and some serious hull points. Don't judge a book by it's cover.

As for our favorite capital ships, I'd like them to be removed in the case that they should not exist in such large numbers, I.E. Red Hessians or Blood Dragons, hell, even LWB can fly cruisers.

I will gladly buy a transport, like a BWT, even, and roleplay that as a colony ship. I will do it.

A Cau8 bison kill an Outcast Destroyer? maybe if the outcast destroyer pilot is a noob. Come on look at the gun range . Transport Charons 1k range. Cruisers 2k+.Damage charon 1.3k, Cruisers 2.k+. The cruiser doesn't need to come close. The bison is a big target anyways. If they want a transport to be able to kill a destroyer make the transport guns match cruiser guns in range.

You may want to RP as a colony ship in a BWTbut the other players wont see it like you do.

For you BWT=Colony Ship
For others BWT = Easy Target

See. RP is fine , its imaginary but to have substance in real game you must be able to back it up.You must be able to defend the colony ship against attackers in game as well.

I do hope the devs post the stats of the changes before implementing it.


RE: Information about upcoming Zoner changes - Nexus Ark - 02-24-2014

(02-24-2014, 06:13 PM)Tal Wrote: I will gladly buy a transport, like a BWT, even, and roleplay that as a colony ship. I will do it.

Ive got a Zoner BWT for sale, 40 Mills and its yours ^^


RE: Information about upcoming Zoner changes - RedEclipse - 02-24-2014

Tal, I can RP starflier as Venator, but it does make this RP is legit from pov of other players? You did not answered my question at all, though - I have to agree with you, if Zoner caps going to be deleted/replaced somehow same should apply to all non-vanilla capital ships.

But what it'll bring? Bigger activity? I doubt. Some say we have to fight for Zoner caps, but I don't think so. All cases of freshest Zoner drama cases NOT Zoner caps, but POBs without a single rule on them.


RE: Information about upcoming Zoner changes - .Gypsy. - 02-24-2014

(02-24-2014, 01:10 PM)Kazinsal Wrote: If you can't roleplay a colony ship without battleship turrets, you shouldn't be roleplaying something as complex as a colony ship. /opinion

If you by chance are referring to me (former owner of the Zoner Academy) I didn't care if it is a battleship or not.. see my post on page 8 in this thread, I wouldn't care if it were a liner or whatever as I posted there, I just wanted to keep the colony ship.

I wrote:
(02-23-2014, 12:50 AM).Gypsy. Wrote: Or if your determined to use that new model of yours.. make that the new battleship, let TAZ and Phoenix keep there unique ship they have now, and make the current Nephilim model a full colony ship Like a Super Liner, that way you dont wipe out its colony lore (and my RP lol) that's reasonable right?

EDIT: I see you were, see page 8, I didnt care if its a BS or not, it was the colony ship I wanted, that's not why I sold the RP however. I simply don't agree with the direction the zoners are being taken in nor the way it is being taken there. That is just my opinion, and because of that, I simply don't have the interest in the Zoners now. Its as simple as that. Rather then cry about it here, I simple chose not to play zoners anymore.


RE: Information about upcoming Zoner changes - Zen_Mechanics - 02-24-2014

If you dont have the physical representation of a battleship and dont have the muscle to back it up, how can you rp as a battleship in a fight?
That's like saying Bastet can be a battleship - so it must not leave the omicrons, but thats just a cheap example.


I can rp a super weapon and destroy the nomad lair, do I have that weapon? no - can I rp it ? Yes, will it take a physical effect? no, Can I prove it? no, why? because I dont have the representation of it.

Or a better one : I can rp 4 barges as 4 battleships against 2 REAL battleships, can I claim victory? Or will we end up dead ?


Arguement closed, next excuse to remove zoner caps please.


RE: Information about upcoming Zoner changes - Haste - 02-24-2014

Colony ship =/= Battleship.

You don't have to roleplay a Battleship to roleplay a Colony ship.