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[Guide] Player Owned Base - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +---- Forum: Tutorials & Tools (https://discoverygc.com/forums/forumdisplay.php?fid=178) +---- Thread: [Guide] Player Owned Base (/showthread.php?tid=80349) |
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RE: Discovery Player Base Guide - St.Denis - 10-12-2023 Building Modules Basic Construction materials for Core Upgrade Hull Panels x20000 Industrial Materials x50000 Robotics x20000 Basic Alloy x20000 Super Alloy x20000 Optronics x20000 Titanium x20000 Construction Machinery x20000 Nanocapacitors x10000 Core Upgrade Blueprints x1 Construction materials for Bulk Storage Module Hull Panels x20000 Industrial Materials x10000 Robotics x5000 Optronics x5000 Construction Machinery x5000 Defense All 3 have the same requirements. Construction materials for Defense Module Hull Panels x10000 Industrial Materials x10000 Robotics x10000 Construction Machinery x5000 Munitions x5000 Quantum Multiplexors x10000 Optronics x5000 Factory Construction materials for Docking Module Factory Hull Panels x10000 Industrial Materials x10000 Robotics x20000 Construction Machinery x5000 Optronics x10000 Construction materials for Jumpdrive Factory Hull Panels x10000 Industrial Materials x10000 Robotics x20000 Superconductors x20000 Super Alloy x20000 Construction Machinery x5000 Quantum Multiplexors x10000 Optronics x10000 Construction materials for Hyperspace Scanner Factory Hull Panels x10000 Industrial Materials x10000 Robotics x10000 Construction Machinery x5000 Quantum Multiplexors x20000 Bio-Neural Processors x10000 Optronics x20000 Xeno Relics x5000 Construction materials for Cloaking Device Factory Hull Panels x10000 Industrial Materials x10000 Robotics x10000 Construction Machinery x5000 Quantum Multiplexors x20000 Bio-Neural Processors x10000 Optronics x20000 Xeno Relics x5000 Construction materials for Cloak Disruptor Factory Hull Panels x5000 Industrial Materials x5000 Robotics x10000 Construction Machinery x5000 Optronics x10000 Quantum Multiplexors x10000 Bio-Neural Processors x5000 Xeno Relics x2500 Construction materials for Exotic Weapons Foundry Hull Panels x10000 Industrial Materials x10000 Robotics x10000 Construction Machinery x5000 Optronics x5000 Quantum Multiplexors x10000 Bio-Neural Processors x5000 Xeno Relics x5000 Platinum x10000 Silver x1000 Reflective Lattices x200 Organic Capacitors x1000 Construction materials for Exotic Equipment Fabricator Hull Panels x10000 Industrial Materials x10000 Robotics x10000 Construction Machinery x5000 Optronics x5000 Quantum Multiplexors x10000 Energy Field Equipment x5000 Xeno Relics x5000 Copper x10000 Gold x5000 Reflective Lattices x200 Organic Capacitors x1000 Refinery Construction materials for Industrial Refinery Hull Panels x10000 Industrial Materials x10000 Robotics x5000 Construction Machinery x5000 Optronics x5000 Construction materials for H-Fuel Plant Hull Panels x10000 Industrial Materials x10000 Robotics x5000 Construction Machinery x5000 Optronics x5000 Construction materials for MOX Plant Hull Panels x10000 Industrial Materials x10000 Robotics x5000 Construction Machinery x5000 Optronics x5000 Construction materials for Promethene Plant Hull Panels x10000 Industrial Materials x5000 Cracking Catalysts x5000 Robotics x5000 Construction Machinery x5000 Energy Field Equipment x5000 Construction materials for Scrap Smelter Hull Panels x10000 Industrial Materials x15000 Robotics x10000 Construction Machinery x5000 Construction materials for Exotic Materials Laboratory Hull Panels x10000 Industrial Materials x10000 Robotics x5000 Construction Machinery x5000 Quantum Multiplexors x10000 Energy Field Equipment x5000 Optronics x5000 Utility Construction materials for Hydroponics Bay Hull Panels x10000 Industrial Materials x10000 Robotics x5000 Construction Machinery x5000 Fertilizers x5000 RE: Discovery Player Base Guide - St.Denis - 10-12-2023 Items made in Factories Cloak Disruptors All 3 require the same commodities. Construction materials for Cloak Disruptor: Industrial Materials x15000 Basic Alloy x15000 Energy Field Equipment x10000 Superconductors x10000 Quantum Multiplexors x10000 Bio-Neural Processors x10000 Iridium x10000 Optronics x5000 Produced goods: Cloak Disruptor Workers: Scientists x200 IFF bonuses: Object Unknown - +17% efficiency bonus Kishiro - +17% efficiency bonus LSF - +17% efficiency bonus EFL - +17% efficiency bonus KOI - +17% efficiency bonus Technocracy - +17% efficiency bonus BIS - +17% efficiency bonus GNI - +17% efficiency bonus MND - +17% efficiency bonus Core - +17% efficiency bonus Order - +17% efficiency bonus Docking Module Construction materials for Docking Module: Hull Panels x10000 Industrial Materials x10000 Robotics x10000 Copper x5000 Niobium x5000 Molybdenum x5000 Produced goods: Docking Module x1 IFF bonuses: Bristol - +17% efficiency bonus ALG - +17% efficiency bonus BMM - +17% efficiency bonus Samura - +17% efficiency bonus Daumann - +17% efficiency bonus Bowex - +17% efficiency bonus DSE - +17% efficiency bonus EFL - +17% efficiency bonus GMS - +17% efficiency bonus IMG - +17% efficiency bonus Junkers - +17% efficiency bonus Kishiro - +17% efficiency bonus Kruger - +17% efficiency bonus RGS Shipping - +17% efficiency bonus Survey Construction materials for Hyperspace Matrix MK1: Basic Alloy x30000 Industrial Materials x20000 Robotics x20000 Super Alloy x15000 Quantum Multiplexors x15000 Nanocapacitors x15000 Diamonds x10000 Azurite Gas x10000 Optronics x10000 Xeno Relics x10000 Produced goods: Hyperspace Matrix MK1 x1 Workers: Scientists x200 IFF bonuses: Kishiro - +17% efficiency bonus Ageira - +17% efficiency bonus LSF - +17% efficiency bonus EFL - +17% efficiency bonus KOI - +17% efficiency bonus Technocracy - +17% efficiency bonus BIS - +17% efficiency bonus GNI - +17% efficiency bonus MND - +17% efficiency bonus Core - +17% efficiency bonus Order - +17% efficiency bonus Cloaks Construction materials for Cloaking Device (small): Industrial Materials x15000 Robotics x15000 Super Alloy x10000 Superconductors x10000 Nanocapacitors x10000 Bio-Neural Processors x5000 Copper x10000 Gold x10000 Platinum x10000 Xeno Relics x7000 Azurite Gas x3000 Produced goods: Light Cloaking Device x1 Workers: Scientists x200 IFF bonuses: Kishiro - +17% efficiency bonus Ageira - +17% efficiency bonus LSF - +17% efficiency bonus EFL - +17% efficiency bonus KOI - +17% efficiency bonus Technocracy - +17% efficiency bonus BIS - +17% efficiency bonus GNI - +17% efficiency bonus MND - +17% efficiency bonus Core - +17% efficiency bonus Order - +17% efficiency bonus Construction materials for Cloaking Device (medium): Industrial Materials x25000 Robotics x20000 Super Alloy x15000 Superconductors x15000 Nanocapacitors x15000 Bio-Neural Processors x10000 Copper x15000 Gold x15000 Platinum x15000 Xeno Relics x14000 Azurite Gas x6000 Produced goods: Cloaking Device Mk II x1 Workers & IFF bonuses are same as Light Cloak. Construction materials for Cloaking Device (large): Industrial Materials x35000 Robotics x25000 Super Alloy x20000 Superconductors x20000 Nanocapacitors x20000 Bio-Neural Processors x15000 Copper x20000 Gold x20000 Platinum x20000 Xeno Relics x20000 Azurite Gas x10000 Produced goods: Cloaking Device Mk II Advanced x1 Workers & IFF bonuses are same as Light Cloak. Construction materials for Cloaking Device (transport): Industrial Materials x35000 Robotics x25000 Super Alloy x20000 Superconductors x20000 Nanocapacitors x20000 Bio-Neural Processors x15000 Copper x20000 Gold x20000 Platinum x20000 Xeno Relics x20000 Azurite Gas x10000 Produced goods: Cloaking Device Mk III x1 Workers & IFF bonuses are same as Light Cloak. Jump Drives Construction materials for Jump Drive Series II: Basic Alloy x20000 Industrial Materials x15000 Robotics x15000 Super Alloy x10000 Quantum Multiplexors x10000 Energy Field Equipment x5000 Platinum x10000 Aluminium x10000 Azurite Gas x7000 Optronics x5000 Xeno Relics x3000 Silver x1500 Produced goods: Jump Drive Module Series II x1 Workers: Scientists x200 IFF bonuses: Kishiro - +17% efficiency bonus Ageira - +17% efficiency bonus LSF - +17% efficiency bonus EFL - +17% efficiency bonus KOI - +17% efficiency bonus Technocracy - +17% efficiency bonus BIS - +17% efficiency bonus GNI - +17% efficiency bonus MND - +17% efficiency bonus Core - +17% efficiency bonus Order - +17% efficiency bonus Construction materials for Jump Drive Series III: Basic Alloy x30000 Industrial Materials x20000 Robotics x20000 Super Alloy x15000 Quantum Multiplexors x15000 Energy Field Equipment x10000 Platinum x15000 Aluminium x15000 Azurite Gas x14000 Optronics x10000 Xeno Relics x6000 Silver x2000 Produced goods: Jump Drive Module Series III x1 Workers & IFF bonuses are same as JDII Construction materials for Jump Drive Series IV: Basic Alloy x50000 Industrial Materials x30000 Robotics x30000 Super Alloy x20000 Quantum Multiplexors x20000 Energy Field Equipment x15000 Platinum x20000 Aluminium x20000 Azurite Gas x20000 Optronics x15000 Xeno Relics x10000 Silver x1500 Produced goods: Jump Drive Module Series IV x1 Workers & IFF bonuses are same as JDII I will attempt to work out the 'cost' price of manufacturing said items. Note: the Prices will be the cheapest possible, with no profit or Hauler Fees. You will probably find that the cost of a commodity could go up by a minimum 5-7 credits per system difference from the cheapest source. DISCLAIMER: I don't use 3rd Party Software to work out credits per second, so the 5-7 credits is just a guess. RE: Discovery Player Base Guide - St.Denis - 10-13-2023 A Guide to the Manufacturing Prices of POB Modules
The 'Extras' do not get consumed, but do count towards the total amount of Crew for the needs of Food, Oxygen and Water each day. ** Unknown price with the needed Reflective Lattices and Organic Capacitors *** Depends on what is being made. Can range from 200 to 1000 Scientists. Seeing as no Base will be near all the cheapest selling places, the prices will vary somewhere between min and max. As usual, prices are subject to Dev reviews. Thanks to @DonSam for the help with the figures. RE: Discovery Player Base Guide - St.Denis - 10-13-2023 A Guide to the Manufacturing Prices of POB Produced Items This one is going to really change people's perception on what certain items are now worth.
The 'Extras' do not get consumed, but do count towards the total amount of Crew for the needs of Food, Oxygen and Water each day. Seeing as no Base will be near all the cheapest selling places, the prices will vary somewhere between min and max. As usual, prices are subject to Dev reviews. Thanks to @DonSam for the help with the figures. RE: Discovery Player Base Guide - Fab - 10-13-2023 (10-13-2023, 09:01 PM)St.Denis Wrote: A Guide to the Manufacturing Prices of POB Produced Items you really should make your own tutorial. I'm getting into pobs now and I'd appreciate concise and centralized information. have you calculated the prices for exotic ores from the uncharteds? RE: Discovery Player Base Guide - St.Denis - 10-13-2023 (10-13-2023, 09:29 PM)Fab Wrote:I have just been doing this as a 'fill-in' to help people understand the new Changes.(10-13-2023, 09:01 PM)St.Denis Wrote: A Guide to the Manufacturing Prices of POB Produced Items I expect, at some point, the Devs will do a more concise Tutorial. I know nothing of the ores from Uncharted and I suppose the price will depend on what Players are will to part with them for, unless there are designated NPC sell points for these ores. If there are, then that will give an idea of the worth. it could be a case of supply and demand where the highest bidder wins. RE: Discovery Player Base Guide - Lord Chaos - 10-15-2023 Credit to who made this document. Here is the original link: https://docs.google.com/spreadsheets/d/1dqt97DgCI0o71-jDlHnsO8GBHeXMtEE11S0a8z5sIm4/edit#gid=913373090 ![]() RE: Discovery Player Base Guide - jammi - 10-16-2023 (10-15-2023, 01:37 AM)Cpt. Dylan Hunt Wrote: Credit to who made this document.That's my doc that I used to test refinery ratios and work out the daily output. ![]() I'm currently halving module and manufacturing recipe costs across the board, so hopefully this will also make equipment slightly more accessible. Moving forward, we're planning on publishing the server config file that contains all of the POB module and manufacturing costs, in much the same way ID data is provided. We'll provide an update when it's out there. RE: Discovery Player Base Guide - New Horizon Industries - 10-18-2023 (10-16-2023, 09:27 PM)jammi Wrote: I'm currently halving module and manufacturing recipe costs across the board, so hopefully this will also make equipment slightly more accessible. uhhhhh I have calculated today all needed commodities for JD's/Matrix etc. The costs for every device are higher now. is it correct? and reducing the costs for non-ore materials DON'T reduce the costs. RE: Discovery Player Base Guide - St.Denis - 10-18-2023 (10-18-2023, 11:03 AM)New Horizon Industries Wrote:(10-16-2023, 09:27 PM)jammi Wrote: I'm currently halving module and manufacturing recipe costs across the board, so hopefully this will also make equipment slightly more accessible. I have recalculated them all and the prices have reduced across the board. I will be redoing my tables, above, some time today. |