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[Guide] Player Owned Base - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +---- Forum: Tutorials & Tools (https://discoverygc.com/forums/forumdisplay.php?fid=178) +---- Thread: [Guide] Player Owned Base (/showthread.php?tid=80349) |
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RE: Discovery Player Base Guide - Couden - 10-18-2023 The guide needs to be updates, an old guide should be copied and archived RE: Discovery Player Base Guide - Jean Paul Richter - 10-18-2023 (10-12-2023, 08:39 PM)St.Denis Wrote: Building Modules Should be easier like this Basic Modules ![]() Factory Modules ![]() Refinery Modules ![]() Made in Factories ![]() ![]() ![]() Use [imgw ] [/imgw ] tags to fit images to the forum limits, or post them as links please ~Karst RE: Discovery Player Base Guide - TheSauron - 10-18-2023 (10-18-2023, 12:48 PM)Jean Paul Richter Wrote: Should be easier like this RE: Discovery Player Base Guide - Groshyr - 10-18-2023 [imgw] would be nice. RE: Discovery Player Base Guide - St.Denis - 10-18-2023 Revised Requirements for Building Modules Basic Construction materials for Core Upgrade Hull Panels - 10000 Industrial Materials - 25000 Robotics - 10000 Basic Alloy - 10000 Super Alloy - 10000 Optronics - 5000 Titanium - 10000 Construction Machinery - 10000 Nanocapacitors - 5000 Core Upgrade Blueprints - 1 Construction materials for Bulk Storage Module Hull Panels - 10000 Industrial Materials - 5000 Robotics - 5000 Optronics - 5000 Construction Machinery - 5000 Defense All 3 have the same requirements. Construction materials for Defense Module Hull Panels - 5000 Industrial Materials - 5000 Robotics - 5000 Construction Machinery - 5000 Munitions - 5000 Quantum Multiplexors - 5000 Optronics - 2500 Factory Construction materials for Docking Module Factory Hull Panels - 5000 Industrial Materials - 10000 Robotics - 10000 Construction Machinery - 5000 Optronics - 5000 Construction materials for Jumpdrive Factory Hull Panels - 5000 Industrial Materials - 10000 Robotics - 10000 Superconductors - 10000 Super Alloy - 10000 Construction Machinery - 5000 Quantum Multiplexors - 5000 Optronics - 5000 Construction materials for Hyperspace Scanner Factory Hull Panels - 5000 Industrial Materials - 10000 Robotics - 10000 Construction Machinery - 5000 Quantum Multiplexors - 10000 Bio-Neural Processors - 5000 Optronics - 10000 Xeno Relics - 2500 Construction materials for Cloaking Device Factory Hull Panels - 5000 Industrial Materials - 10000 Robotics - 10000 Construction Machinery - 5000 Quantum Multiplexors - 10000 Bio-Neural Processors - 5000 Optronics - 10000 Xeno Relics - 2500 Construction materials for Cloak Disruptor Factory Hull Panels - 5000 Industrial Materials - 5000 Robotics - 5000 Construction Machinery - 5000 Optronics - 5000 Quantum Multiplexors - 5000 Bio-Neural Processors - 2500 Xeno Relics - 1000 Construction materials for Exotic Weapons Foundry Hull Panels - 5000 Industrial Materials - 10000 Robotics - 10000 Construction Machinery - 5000 Optronics - 2500 Quantum Multiplexors - 5000 Bio-Neural Processors - 2500 Xeno Relics - 1000 Platinum - 5000 Silver - 5000 Reflective Lattices - 200 Organic Capacitors -1000 Construction materials for Exotic Equipment Fabricator Hull Panels - 5000 Industrial Materials - 10000 Robotics - 10000 Construction Machinery - 5000 Optronics - 2500 Quantum Multiplexors - 5000 Energy Field Equipment - 2500 Xeno Relics - 2500 Copper - 5000 Gold - 5000 Reflective Lattices - 200 Organic Capacitors -1000 Refinery Construction materials for Industrial Refinery Hull Panels - 5000 Industrial Materials - 5000 Robotics - 5000 Construction Machinery - 5000 Optronics - 2500 Construction materials for H-Fuel Plant Hull Panels - 5000 Industrial Materials - 5000 Robotics - 5000 Construction Machinery - 5000 Optronics - 2500 Construction materials for MOX Plant Hull Panels - 5000 Industrial Materials - 5000 Robotics - 5000 Construction Machinery - 5000 Optronics - 2500 Construction materials for Promethene Plant Hull Panels - 5000 Industrial Materials - 5000 Cracking Catalysts - 5000 Construction Machinery - 5000 Energy Field Equipment - 2500 Construction materials for Scrap Smelter Hull Panels - 5000 Industrial Materials - 10000 Robotics - 5000 Construction Machinery - 5000 Construction materials for Exotic Materials Laboratory Hull Panels - 5000 Industrial Materials - 10000 Robotics - 5000 Construction Machinery - 5000 Quantum Multiplexors - 5000 Energy Field Equipment - 2500 Optronics - 2500 Utility Construction materials for Hydroponics Bay Hull Panels - 5000 Industrial Materials - 5000 Robotics - 5000 Construction Machinery - 5000 Fertilizers - 5000 RE: Discovery Player Base Guide - St.Denis - 10-18-2023 Revised Requirements for Items made in Factories Cloak Disruptors All 3 require the same commodities. Construction materials for Cloak Disruptor: Industrial Materials - 7500 Basic Alloy - 7500 Energy Field Equipment - 5000 Superconductors - 5000 Quantum Multiplexors - 5000 Bio-Neural Processors - 5000 Iridium - 5000 Optronics - 2500 Produced goods: Cloak Disruptor Workers: Scientists x200 IFF bonuses: Are all now +15% Object Unknown Kishiro LSF EFL KOI Technocracy BIS GNI MND Core Order Docking Module Construction materials for Docking Module: Hull Panels - 2500 Industrial Materials - 5000 Robotics - 5000 Copper - 2500 Niobium - 2500 Molybdenum - 2500 Produced goods: Docking Module x1 IFF bonuses: Are all now +15% Bristol ALG BMM Samura Daumann Bowex DSE EFL GMS IMG Junkers Kishiro Kruger RGS Shipping Survey Construction materials for Hyperspace Matrix MK1: Basic Alloy - 15000 Industrial Materials - 10000 Robotics - 10000 Super Alloy - 7500 Quantum Multiplexors - 7500 Nanocapacitors - 7500 Diamonds - 5000 Azurite Gas - 5000 Optronics - 5000 Xeno Relics - 2500 Produced goods: Hyperspace Matrix MK1 x1 Workers: Scientists x200 IFF bonuses: Are all now +15% Kishiro Ageira LSF EFL KOI Technocracy BIS GNI MND Core Order Cloaks Construction materials for Cloaking Device (small): Industrial Materials - 7500 Robotics - 7500 Super Alloy - 5000 Superconductors - 5000 Nanocapacitors - 5000 Bio-Neural Processors - 2500 Copper - 5000 Gold - 5000 Platinum - 5000 Xeno Relics - 5000 Azurite Gas - 1500 Produced goods: Light Cloaking Device x1 Workers: Scientists x200 IFF bonuses: Are all now +15% Kishiro Ageira LSF EFL KOI Technocracy BIS GNI MND Core Order Construction materials for Cloaking Device (medium): Industrial Materials - 12000 Robotics - 10000 Super Alloy - 7500 Superconductors - 7500 Nanocapacitors - 7500 Bio-Neural Processors - 5000 Copper - 7500 Gold - 7500 Platinum - 7500 Xeno Relics - 3500 Azurite Gas - 3000 Produced goods: Cloaking Device Mk II x1 Workers & IFF bonuses are same as Light Cloak. Construction materials for Cloaking Device (large): Industrial Materials - 17500 Robotics - 17500 Super Alloy - 10000 Superconductors - 10000 Nanocapacitors - 10000 Bio-Neural Processors - 7500 Copper - 10000 Gold - 10000 Platinum - 10000 Xeno Relics - 5000 Azurite Gas - 5000 Produced goods: Cloaking Device Mk II Advanced x1 Workers & IFF bonuses are same as Light Cloak. Construction materials for Cloaking Device (transport): Industrial Materials - 17500 Robotics - 12500 Super Alloy - 10000 Superconductors - 10000 Nanocapacitors - 10000 Bio-Neural Processors - 7500 Copper - 10000 Gold - 10000 Platinum - 10000 Xeno Relics - 6500 Azurite Gas - 7000 Produced goods: Cloaking Device Mk III x1 Workers & IFF bonuses are same as Light Cloak. Jump Drives Construction materials for Jump Drive Series II: Basic Alloy - 10000 Industrial Materials - 7500 Robotics - 7500 Super Alloy - 7500 Quantum Multiplexors - 7500 Energy Field Equipment - 2500 Platinum - 5000 Aluminium - 5000 Azurite Gas - 3500 Optronics - 2500 Xeno Relics - 1500 Silver - 5000 Produced goods: Jump Drive Module Series II x1 Workers: Scientists x200 IFF bonuses:Are all now +15% Kishiro Ageira LSF EFL KOI Technocracy BIS GNI MND Core Order Construction materials for Jump Drive Series III: Basic Alloy - 15000 Industrial Materials - 10000 Robotics - 10000 Super Alloy - 7500 Quantum Multiplexors - 7500 Energy Field Equipment - 5000 Platinum - 7500 Aluminium - 7500 Azurite Gas - 7000 Optronics - 10000 Xeno Relics - 3000 Silver - 7500 Produced goods: Jump Drive Module Series III x1 Workers & IFF bonuses are same as JDII Construction materials for Jump Drive Series IV: Basic Alloy - 25000 Industrial Materials - 15000 Robotics - 15000 Super Alloy - 10000 Quantum Multiplexors - 10000 Energy Field Equipment - 7500 Platinum - 10000 Aluminium - 10000 Azurite Gas - 10000 Optronics - 7500 Xeno Relics - 5000 Silver - 10000 Produced goods: Jump Drive Module Series IV x1 Workers & IFF bonuses are same as JDII RE: Discovery Player Base Guide - St.Denis - 10-18-2023 A Revised Guide to the Manufacturing Prices of POB Modules
** Unknown price with the needed Reflective Lattices and Organic Capacitors Seeing as no Base will be near all the cheapest selling places, the prices will vary somewhere between min and max. As usual, prices are subject to Dev reviews. Thanks to @DonSam for the help with the figures. RE: Discovery Player Base Guide - St.Denis - 10-18-2023 A Guide to the Manufacturing Prices of POB Produced Items This one is going to really change people's perception on what certain items are now worth.
Seeing as no Base will be near all the cheapest selling places, the prices will vary somewhere between min and max. As usual, prices are subject to Dev reviews. Thanks to @DonSam for the help with the figures. RE: Discovery Player Base Guide - Czechmate - 10-18-2023 thanks for your hard work! RE: Discovery Player Base Guide - Wildkins - 10-22-2023 Updated (mostly) to reflect changes in Discovery 5.0: Fire and Fortune. |