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The future of mining? - Printable Version

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The future of mining? - Vito - 03-02-2011

' Wrote:Funny all of those factions operate in Dublin.
The community proved it cannot handle the Mining Mod properly.

I agree.

I would love to see Casero's experiment turned into reality too.

I have another idea: turn the mining back on but remove the Essex and the Hood. I wonder how many IMG's or BMM's we'll still see RP'ing in Dublin. Let's all be honest here, like everything else in life this is about making easy cash.

If any of the mining factions would care about RP they would have asked for buff for the commodities they produce. That would allow them to RP and make more cash than they do now and provide each mining faction with a RP trading route.



The future of mining? - LONGBOW - 03-02-2011

I disagree with the idea that mining deserves some sort of massive reduction in profits. Maybe a little, say, take 10-15% from mining and give it to trading, but no more. In my opinion, mining as it is is a great way for someone like me who doesn't have much time to get on a play this game to hop on, do some RP, talk to some people, get pirated a little, and make a decent profit in a sane amount of time.


The future of mining? - Marburg - 03-02-2011

' Wrote:People, you don't seem to understand that what the admins are searching for is a proactive solution that reduces the number of sanctions/bans/etc which are reactive solutions and result in the admins spending their time dealing with lolwuts rather than enjoying themselves.

Cannon is merely doing what a good scientist should - eliminating potential factors to determine the effects.
This post is pure wisdom among what is mostly gripes about having their toys taken away from them:cool:

Remember, this is only a game & a nothing more than a hobby. there's really no point at all in people getting pissed over what is essentially the scientific method:P



The future of mining? - Hastings - 03-02-2011

' Wrote:I disagree with the idea that mining deserves some sort of massive reduction in profits. Maybe a little, say, take 10-15% from mining and give it to trading, but no more. In my opinion, mining as it is is a great way for someone like me who doesn't have much time to get on a play this game to hop on, do some RP, talk to some people, get pirated a little, and make a decent profit in a sane amount of time.

It's also a great way to cluster all the lulz into one system and cause severe problems. And by one system I mean Dublin. :rtfm:


The future of mining? - Malcolm_Reynalds - 03-02-2011

First thing:
is it really going to kill us if the mining mod is off for a few days? No.


Personally, I'm for the mentioned Idea of higher drop rates/lower sell prices.

I'd turn all the fields back on with a moderate drop rate, with sell prices set for slightly sub-average profits.
Then create a dynamic system where a daily randomization of field drop rates increased for that day. so you can mine your slightly sub average profits day to day from your field of choice, then on random days when the drop rates of your field are higher you can make higher profits that day. or try and track the "hot spots" in an attempt to make high profit every day.

IMO if it stays static, no matter what you do, some People will find whatever is perceived to have the "highest profit per minute" and all congregate there. Dublin Gold is not the first "problem": I remember Niobium, Platinum, silver, and more I can't remember(and that doesn't even cover trade routes). It's the same story cycle over and over. a mining area gets out of control and gets turned off, then it's onto to the next best mining area, rinse repeat until all are off (oh, I guess we're there?). But if it's dynamic where no area is "the best place to mine" for more than a day at a time, things may not get as out of hand in any given area.



But if something "Has to be Nerfed", the only thing that hasn't been nerfed/turned off with mining is the Hegemon. maybe look into that?

remove it's thruster
reduce it's hp by almost half (to 75000)

Then maybe if running is less of an option, more miners will arm themselves, hire escorts, and stand and fight rather than always running.


The future of mining? - Hawk - 03-02-2011

' Wrote:Cannon is merely doing what a good scientist should - eliminating potential factors to determine the effects.

And if he likes the effects it will stay the way it is. Factions like mine that have nothing to do with this mess in Dublin will lose the cornerstone of our RP.


The future of mining? - Knjaz - 03-02-2011

' Wrote:If you've ever had chemo you wouldn't say that:P

People, you don't seem to understand that what the admins are searching for is a proactive solution that reduces the number of sanctions/bans/etc which are reactive solutions and result in the admins spending their time dealing with lolwuts rather than enjoying themselves.

Cannon is merely doing what a good scientist should - eliminating potential factors to determine the effects.


By this logic, closing the server would be the best solution. Or removing rules, at all. //sarcasm.

Well, what I'd like to know, what is the reason behind all of this?
Too many lolcaps? - mining nerf wont help here. At all. There's already more then enough of them.
Too many sanctions/reports? Same, the amount of money people are making per hour wont help, at all. Actually, its vice versa - the less they make per hour, the more hate there will be when someone prevents them from doing so. Because, I bet more then half of miners (mainly powerminers Im talking about here) actually HATE what they're doing and they want to finish it ASAP. And when you hate something, you cant enjoy it (logic, eh?) No joy - 0 RP.

Unpopulated systems? Well, this will help... until best trade route is found. and then you can expect lolcaps fleet going through this trade route killing all opposition, be it pirates or lawfulls (in case its a smuggling route)


So what is the reason, what was the thinking behind all of this?


The future of mining? - Hastings - 03-02-2011

' Wrote:And if he likes the effects it will stay the way it is. Factions like mine that have nothing to do with this mess in Dublin will lose the cornerstone of our RP.

If the mod is turned off and certain situations rectify themselves then is that not proof enough the community can't handle it? Please quit your doomsdaying; the mods aren't out to kill factions.

But ironically the junkers were an example of how low commodity price can positively impact a faction - I imagine that BMM, etc. could experience far greater quality of play if their primarily company responsibility wasn't a mecca for lolwuts.


The future of mining? - Zelot - 03-02-2011

' Wrote:And if he likes the effects it will stay the way it is. Factions like mine that have nothing to do with this mess in Dublin will lose the cornerstone of our RP.

I would just like to point out that there were Junkers and the Junkers Congress long, long....long before the mining mod was put into the game. So I think calling scrap mining the "cornerstone" of Junker rp is a being a bit over dramatic.



The future of mining? - Hawk - 03-02-2011

' Wrote:I would just like to point out that there were Junkers and the Junkers Congress long, long....long before the mining mod was put into the game. So I think calling scrap mining the "cornerstone" of Junker rp is a being a bit over dramatic.

And all that time there have been people complaining that we don't spend enough time in the scrap field instead of doing other things.