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[Guide] Player Owned Base - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +---- Forum: Tutorials & Tools (https://discoverygc.com/forums/forumdisplay.php?fid=178) +---- Thread: [Guide] Player Owned Base (/showthread.php?tid=80349) |
RE: Discovery Player Base Guide - SwiftWing - 11-04-2023 (11-04-2023, 07:13 AM)St.Denis Wrote:(11-04-2023, 05:57 AM)SwiftWing Wrote: I'm trying to find a listing for POB crew/scientist etc for each POB buildable Modules can anyone point me in the correct direction please if it has already been listed. Yes of Great help thanks, but any chance they can also be added to the Build/Construction needs requirement for each POB Refinery's and POB construction list, so everyone will know in advance of when constructing anything? this will help greatly when finishing there construction because they can have them ready to drop and or pick the Items up while there doing all there other running around for Construction ![]() ![]() Might can be listed as something like this "Operational needs: 100 Scientists" RE: Discovery Player Base Guide - St.Denis - 11-04-2023 (11-04-2023, 01:39 PM)SwiftWing Wrote: Yes of Great help thanks, but any chance they can also be added to the Build/Construction needs requirement for each POB Refinery's and POB construction list, so everyone will know in advance of when constructing anything? this will help greatly when finishing there construction because they can have them ready to drop and or pick the Items up while there doing all there other running around for Construction As in this? https://discoverygc.com/forums/showthread.php?tid=80349&pid=2308906#pid2308906 RE: Discovery Player Base Guide - NOVA-5 - 11-05-2023 (05-16-2012, 02:10 AM)Discovery Freelancer Tutorials Wrote: • 150 Industrial Materials Once the base as been deployed, that 2.5m will vanish into the ether? RE: Discovery Player Base Guide - St.Denis - 11-05-2023 (11-05-2023, 10:33 AM)NOVA-5 Wrote:(05-16-2012, 02:10 AM)Discovery Freelancer Tutorials Wrote: • 150 Industrial Materials I think that is the intention. RE: Discovery Player Base Guide - Gabriel Angelos - 11-06-2023 I belive it will be very helpful if the devs can add batch number at crafting. It will help regulating overuse of supply. Specially in hydroponics bay where water resource are being consumed by crew and for crafting. If there is a max batch number then it will be helpful to regulate essential supplies. EDIT : Please change Toxic waste generation of Advance scrap smelting from 150 to 200 Also why two food rations ![]() Please make it single RE: Discovery Player Base Guide - St.Denis - 11-07-2023 Base Decay Just in case people think they have a few days to before they need to worry about supplying their Bases, just be be aware of the Decay Rates. Quote:- - Core 1 Quote:• Wear and Tear Damage every 60 seconds = (200 * Core Level) If your Base hasn't got enough Crew, then this is how long it will last from full health. Core 1 - 200 x 1 x 4 x 1440 (minutes in a day) = 1,152,000 per day - will last 10.4 days before destruction. Core 2 - 200 x 2 x 4 x 1440 = 2,304,000 - will last 6.9 days before destruction. Core 3 - 200 x 3 x 4 x 1440 = 3,456,000 - will last 5.8 days before destruction. Core 4 - 200 x 4 x 4 x 1440 = 4,608,000 - will last 5.2 days before destruction. So please be aware that you don't have much time before your Base disappears. RE: Discovery Player Base Guide - Czechmate - 11-07-2023 This has to be an oversight surely lol RE: Discovery Player Base Guide - Reno - 11-07-2023 It's a job now. RE: Discovery Player Base Guide - Couden - 11-07-2023 (11-07-2023, 12:02 PM)Reno Wrote: It's a job now. Always has been RE: Discovery Player Base Guide - Czechmate - 11-07-2023 Eh cmon 5 days for core 4 cannot be intended |