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Discovery 4.87 Balance Discussion - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Discovery 4.87 Balance Discussion (/showthread.php?tid=98573) |
RE: Discovery 4.87 Balance Discussion - SnakThree - 10-12-2014 Due to balance. Else you could launch three missiles as long as you have ammo and as often as refire allows. While still using all the turrets. RE: Discovery 4.87 Balance Discussion - Scotia - 10-12-2014 (10-12-2014, 12:55 PM)Haste Wrote:(10-11-2014, 07:50 PM)Scotia Wrote: Impulse/Thruster/Cruise Isn't that the point of the "scout" role of the lights and even somewhat of the heavy's? Shouldn't a light have the ability to harass the heck out of it's larger counterparts? Reductions in damage output and armor are rewarded with both speed and maneuverability in capital ships. Why not snubs? Shield runners reduce their own effectiveness by not engaging anyways. If you used that speed only to dodge in an LF, you're a fly not worthy of the time it would take to swat. Effective usage of that speed would be in full retreat, possibly kiting, and pursuit of a heavier fighter. It would natively provide an benefit to avoidance. The biggest advantage of taking a lighter fighter should be the ability to "choose" your own engagements, and avoid the ones that don't play in your favor. |