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Social Experiment: Removing Mines - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Social Experiment: Removing Mines (/showthread.php?tid=104708) |
RE: Social Experiment: Removing Mines - Ursus - 09-12-2013 If it was up to me, I would not remove them, but I'd cut the ammo count to 5 so that they were more tactical and less spam RE: Social Experiment: Removing Mines - Crackpunch - 09-12-2013 Gunboats would become more popular. RE: Social Experiment: Removing Mines - Misfit - 09-12-2013 I fly bombers so I only use Screamers, and even then I never use them against fighters or other bombers because I feel like people are already good enough at dodging them to worry about using them. I wouldn't be too fussed if mines got the chop, be it for an experiment or permanently. RE: Social Experiment: Removing Mines - Johnnie-Lapierre - 09-12-2013 Quote:RP-wise? Not at all, some people will leave the server since you would take their only way of killing another fighter. RE: Social Experiment: Removing Mines - Knjaz - 09-12-2013 (09-11-2013, 08:29 PM)Narcotic Wrote: Rather 'balance' mines by increasing gun damage in general. Or removing bots. Or removing armor upgrades. you don't need to increase gun damage, to increase the speed of snub fights. Also, it totally won't affect the extreme impact of skill difference. What would work, is increasing hit probability in hands of both skilled and not-so-skilled pilots. *imho, since I didn't fly em for 2 years, just from the memories of the past. RE: Social Experiment: Removing Mines - Soul Reaper - 09-12-2013 (09-12-2013, 04:28 AM)Sol Wrote: After these considerations, I don't think keeping mines or removing them would affect much for those who know what's what... Maybe it'd only make things a little bit less interesting, and take from them a mine trap which helps them instantly take blue messages from unsuspecting bounty targets... The current balance helps the experienced rather than the inexperienced. Indeed. (09-12-2013, 05:22 AM)Daedric Wrote: Reads less of a theory or expeirement and more of a person bashing on people who use nukes in PvP; seemingly because he gets killed by people he thinks are less skilled than him who use nukes to defeat him. It would seem to me that those people have more skill than you as you're unable to avoid being killed by their tactic. I've been here long enough and have been doing PvP long enough to know that mines are a part of disco combat, Daedric, I know all that. And no I'm not bashing on anyone because of that because **** happens and I've been killed like that before and I myself have also killed people better than me with random mines as well, especially a few years back when I was basically a zero at PvP. I remind everyone, this is not about balance, this is not about a personal agenda, I simply would like to know what people think would happen if we removed mines. Stop discussing their balance, if you want to do that go and make another thread. RE: Social Experiment: Removing Mines - Papa Oomaumau - 09-12-2013 (09-12-2013, 02:18 PM)Soul Reaper Wrote: I remind everyone, this is not about balance, this is not about a personal agenda, I simply would like to know what people think would happen if we removed mines. Stop discussing their balance, if you want to do that go and make another thread. Short answer - Combat would become unbalanced. I suppose if you don't want to hear valid arguments, the next step would be a poll with just a yes answer? RE: Social Experiment: Removing Mines - Soul Reaper - 09-12-2013 (09-12-2013, 02:21 PM)Papa Oomaumau Wrote: Short answer - Combat would become unbalanced. A valid argument is what those guys above me are saying, yours is just trying to look smart. If you don't care, don't post. RE: Social Experiment: Removing Mines - Fifty. - 09-12-2013 You said it's a social experiment, right? Which means hearing out people's reactions, rather than telling them their opinion has no value. My reaction? I vote no, cause things are okay as they are at the moment. RE: Social Experiment: Removing Mines - Zen_Mechanics - 09-12-2013 You know, I had a hard time dealing mines when I first started ( i think in 84 missiles were somewhat better than they are now ) - but nuclear mines aren't really something you can buy from a local resturant, the fact that everyone can have them is kinda .. unrealistic. That's to say, taychon and photon weapons are really nothing more than just a beam of light, a flashlight really, yet it will require atleast 20trillion flashlights to actually get that kind of power, but magicaly here we are... Nuclear mines should be fitted to kill larger ships and not used on fighters, and only large ships should be able to use them. Fighters at best should have rocket pods & weapons. Not hiroshima grade mines that only cost 2,000 a piece. |