So fighter torpedoes - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: So fighter torpedoes (/showthread.php?tid=105086) |
RE: So fighter torpedoes - Highland Laddie - 10-03-2013 What about just buffing the damage for Starkillers and Sunslayers so they are somewhere in-between Snac and Nova damage, but keep the other stats the same? RE: So fighter torpedoes - Govedo13 - 10-03-2013 (10-03-2013, 08:56 PM)Highland Laddie Wrote: What about just buffing the damage for Starkillers and Sunslayers so they are somewhere in-between Snac and Nova damage, but keep the other stats the same?I approve, however the Starkiller might get a bit more speed too. 17 k for it and 50k for the Sunslayer would do the job. RE: So fighter torpedoes - Tachyon - 10-04-2013 First of all, I think fighter torpedoes (Starkiller) are fine. I am also fine with them being buffed in damage output or, as Ybers suggested, making them un-explodable by CDs. Both ways it makes the Torpedoes more "noob" or beginners friendly and gives them a more reasonable place in pvp. At the moment, though, I think the biggest problem with Torpedoes, for players, is that hardly anyone ever trained with them or used them in pvp to a degree at which they become handy for the user. It makes them appear useless even though they really arent: They ... - still fly at 280m/s or so, when fired at top speed - do 11k damage (Starkiller) while still having 70 ammo (CB with 13k dmg has 25) My conclusion: Starkillers can make the difference in a fight just like missiles do. |