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Remove Omicron-81 (And buffer systems in general) - Printable Version

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RE: Remove Omicron-81 (And buffer systems in general) - Pel - 12-15-2013

I want to see the buffer systems gone as well.

Slightly off-topic, though-- with the asteroids causing problems for cap ships and other larger vessels, why not make some of the fields dynamic in these remote systems with no trade lanes? If you have dynamic asteroids a cap ship can push right through them.

Downside: the "go to" autopilot will no longer work. Therefore, in most systems where traders predominate the fields should remain as they are (so a trader can set a waypoint, hit F2 and go get a cup of coffee while his ship sails safely through the field). Despite the video link above, I do NOT recommend making the Badlands dynamic.

But if you want to create nuisance free battlefields in remote areas, just make the asteroids dynamic.


RE: Remove Omicron-81 (And buffer systems in general) - Scumbag - 12-15-2013

The reason they were added in the first place is wrong. Meaning they were added to make trade routes longer. I suggest they bunch all the buffer systems up and add them to the nomad omicrons. Make it a part of the galaxy very hard to reach and explore. Let Treewyrm go wild on it, add lots of cool nomad stuff there.

And fix the damn economy, make it based on lore not a spreadsheet with travel times.

These things keep poping up over and over again, it's clear that the community has a problem with:
Buffer Systems
Useless Battleships
Absurd Economy


RE: Remove Omicron-81 (And buffer systems in general) - Panzer - 12-16-2013

I say we take a vanilla map, stripped of all the systems discovery added over the years and add again those systems that have proven good and frequently-visited additions. Simultaneously, to retain playability, commodity and equipment stuff, many old systems should be made larger in area to accommodate moved real estate. Examples?

The most pressing issue seems to be interaction-killing buffers and Hispanic RP "empires" - I mean the corsair 4-system loop behind gamma, another 4 systems immediately around Alpha and all in between save for Theta and the Sigmas. I seriosuly don't understand why can't Theta continue being a major crossroads? Connected directly with s17, alpha and gamma. The Outcasts and Corsairs -should- be fighting. In my experince, only one, though small buffer system is needed between two significant playerbase hubs - such as tau37 between the miners congregating around java and Outcasts in front of Malta. Always sufficient advance warning in case of either sides' attack on the other. Right now, there's a minimum of 4 "buffers" between Crete and Malta and it REALLY doesn't matter that the intention was to redirect traffic towards the sigmas and Beta - because the distance is too long to begin with. Want to attract people to the sigmas? Make gas-mining or whatever Sigmas can potentially offer as a money opportunity as lucrative as IMG's operations in o7 and T37 and watch the magic happen.

Wilds got magically zapped to Drake, rendering o55 and 58 useless. Those two systems could be erased and a wild base put someplace in the southern part of the Von Rohe belt in o11. Aside from that, o50, Cayman, 52 - does anyone ever have any business going there? And what's omega9? Do the Bounty Hunters use o54? What happened to trusty omega 15? In other words, lots of omegas have been added and the ONLY ones of any value are 49 and 47, which create a link between Dublin and the deeper omegas.

Guard systems are an obsolete concept and there are no less than FIVE of them in the tau region that barely anybody's using. for the IMG/CR - java is, was and will always be the hangout, not 44/39. For the Dragons - 63 is further from any action than Chugoku and serves as an optional equipment shop. Dead-end system at that. GCs have 65 and while pretty, it doesn't shorten their way into the taus significantly either. Tottori and T42? Seen any FA or Hogosha frequenting them?

The NOMicrons plus order - Not teribly bad, but there's a lot of shortening that can be done without risking the emergence of an overpwered trading shortcut. Not even remotely. I'd just limit it to a loop starting gamma, kappa, delta, then iota and 90, ending in alpha. Plus a triangular-ish order appendage out of Delta containing minor and mu, with o.major (Dyson sphere exterio and interior) vailable for events and such. NOT connected to liberty.

And lastly, speaking of Liberty and its surroundings - Alabama, Cassini and yukon - nobody used those as the kusari connector to begin with. And now it's also been severed.

I probably could go on and end up with a vanilla map plus less than a dozen disco systems.


RE: Remove Omicron-81 (And buffer systems in general) - eigos - 12-19-2013

My theory: Buffer systems were created as some kind of "tactical assault/defence/fallback point". But with less and less people in the server, not mentioning the low faction activity, these systems remain empty.
100 people spread thinly among more than 160 systems, this aint working out so well right now.

If it was a MMO-RP-FPS game, with more than 500 people online on average, then maybe we would need all those systems.

But with our current 60-110 people, its just bad. Voted for removal.


RE: Remove Omicron-81 (And buffer systems in general) - Coin - 12-19-2013

option 1 - remove the buffer systems
option 2 - shrink the buffer systems down to om7 size
option 3 - remove the buffer systems and increase the size of the next systems to newcastle size


RE: Remove Omicron-81 (And buffer systems in general) - Highland Laddie - 12-19-2013

Quote:option 3 - remove the buffer systems and increase the size of the next systems to newcastle size

I like this one.


RE: Remove Omicron-81 (And buffer systems in general) - Coin - 12-19-2013

(12-15-2013, 11:08 PM)Pel Wrote: I want to see the buffer systems gone as well.

Slightly off-topic, though-- with the asteroids causing problems for cap ships and other larger vessels, why not make some of the fields dynamic in these remote systems with no trade lanes? If you have dynamic asteroids a cap ship can push right through them.

Downside: the "go to" autopilot will no longer work. Therefore, in most systems where traders predominate the fields should remain as they are (so a trader can set a waypoint, hit F2 and go get a cup of coffee while his ship sails safely through the field). Despite the video link above, I do NOT recommend making the Badlands dynamic.

But if you want to create nuisance free battlefields in remote areas, just make the asteroids dynamic.

double post fail

why does f2 not work in that situation?

can dynamic asteroids be selected at will? cos a bunch of lns camping buffalo isn't a good idea - can the asteroids do hull damage to prevent camping?


RE: Remove Omicron-81 (And buffer systems in general) - Hidamari - 12-19-2013

I think asteroids should be larger and fewer. instead of tiny and in the hundreds.

divide the number of asteroids by ten and increase their size by five


RE: Remove Omicron-81 (And buffer systems in general) - SnakThree - 12-19-2013

(12-19-2013, 06:53 PM)Hidamari Wrote: I think asteroids should be larger and fewer. instead of tiny and in the hundreds.

divide the number of asteroids by ten and increase their size by five

Like in Alberta?


RE: Remove Omicron-81 (And buffer systems in general) - Hidamari - 12-19-2013

(12-19-2013, 06:58 PM)Snak3 Wrote:
(12-19-2013, 06:53 PM)Hidamari Wrote: I think asteroids should be larger and fewer. instead of tiny and in the hundreds.

divide the number of asteroids by ten and increase their size by five

Like in Alberta?

Like in Alberta.

that is how ALL the fields should be.