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Discovery 4.87: Conquest - Update 6 - Printable Version

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+--- Thread: Discovery 4.87: Conquest - Update 6 (/showthread.php?tid=112894)

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RE: Discovery 4.87: Conquest - Update 6 - Ponge - 03-07-2014

Um, yeah, I agree scrap mining was OP, but now... useless. Any plans to balance that?
Below, what Larzac said, but same stands for ALG.


RE: Discovery 4.87: Conquest - Update 6 - larzac - 03-07-2014

I like the idea of patch but...
WHY ruin texas and junker activities?????
Scrap price: Dresden 1560!! Really????
And i dont speak of others sell point who are at 893 max...
This has to be a joke...


RE: Discovery 4.87: Conquest - Update 6 - Kazinsal - 03-07-2014

People making a quarter billion credits per hour by mining scrap right next to Beaumont was kind of a problem.


RE: Discovery 4.87: Conquest - Update 6 - Rhonkar - 03-07-2014

Thank you devs for making this game alive.


RE: Discovery 4.87: Conquest - Update 6 - Rhonkar - 03-08-2014

(03-07-2014, 11:58 PM)Kazinsal Wrote: People making a quarter billion credits per hour by mining scrap right next to Beaumont was kind of a problem.

People were really making that ? O_0 Haha it took me hundreds of hours to earn my billions. I don't know if I have to laugh or not.


RE: Discovery 4.87: Conquest - Update 6 - Ponge - 03-08-2014

(03-07-2014, 11:58 PM)Kazinsal Wrote: People making a quarter billion credits per hour by mining scrap right next to Beaumont was kind of a problem.

Yes, but why there aren't some decent priced sellpoints not so close to the sources? Now ALG and Junkers will haul ores instead of srap mining (which supposed to be their lore activity), because mining scrap does not worth in any way.

By the way, I have no problem with hauling ore, just asking.

Or I just mine Helium, as that is better than scrap now. A general mineable commodity pays beter than a faction specific mineable commodity. I really hope this will be balanced or fixed somehow.


RE: Discovery 4.87: Conquest - Update 6 - QuinnZai - 03-08-2014

I will say thank you for the tractor beam fix and changing up the fighters and their guns.
Its great to have some new stuff to look at when it comes to snubs and have a reason to change my loadouts.

Just hoping you guys can get the server lag issues fixed next.


RE: Discovery 4.87: Conquest - Update 6 - Cælumaresh - 03-08-2014

(03-07-2014, 11:57 PM)larzac Wrote: I like the idea of patch but...
WHY ruin texas and junker activities?????
Scrap price: Dresden 1560!! Really????
And i dont speak of others sell point who are at 893 max...
This has to be a joke...
IMG|


Prepare for more junkers in 23 soonTM


RE: Discovery 4.87: Conquest - Update 6 - Lythrilux - 03-08-2014

(03-07-2014, 11:58 PM)Kazinsal Wrote: People making a quarter billion credits per hour by mining scrap right next to Beaumont was kind of a problem.

Curb stomping it to uselessness wasn't a good idea though. I trust that this is still being looked at though. I suggest turning an eye to Premium Scrap to find something worth buffing.


RE: Discovery 4.87: Conquest - Update 6 - Ponge - 03-08-2014

(03-08-2014, 12:18 AM)Lythrilux Wrote:
(03-07-2014, 11:58 PM)Kazinsal Wrote: People making a quarter billion credits per hour by mining scrap right next to Beaumont was kind of a problem.

Curb stomping it to uselessness wasn't a good idea though. I trust that this is still being looked at though. I suggest turning an eye to Premium Scrap to find something worth buffing.

I'd agree to this, if they fix the sellpoints. The only viable sellpoint is a Samura base now; there is one sellpoint in O-gamma and one in O- alpha, but the price/distance balance is off, way worse than any other mineable commodities (except regular scrap now).

Other question: what about the omicron rework? I looked in companion, but could not notice any major changes.