Transports - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Transports (/showthread.php?tid=11296) |
Transports - El Nino - 08-17-2008 Well I'd lower the Adv. Train down to about 100k hull thats the minimal correction... Nerf the ships that are being spammed... that's what i think... Transports - Stormblast - 08-23-2008 I voted no for nerfing the armor and the shields- they're fine. But it would be nice to reduce armor of the Adv. Train to about 110k or 120k. I voted no because transports are large ships and they have to have a lot of armor, and their purpose is to carry goods from point A to point B safely. This means no loss of precious cargo. But if the specs stay like they're are it'd be hard for a pirate to rob traders especially with escort (if they don't have SN), but in a group of three or four VHF or two VHF and a bomber theres no sweat - trader will give money in fear of death. And I think that all that pirating thing is to make friends, meet other pirates and pirate the open seas. :D Transports - sinned-40 - 08-29-2008 the system used now works good I see no real Need to change it, Mod tweeks will be better spent on other parts of Disco... ------ Transports - Frechfuchs - 09-24-2008 I think, transports armor and shields should be stayed untouched. Its true that the armor is hard to break, but remember that the larger transport doesnt have a countermeasure dropper and couldnt escape a cruise disrupter. To make matters worse the mobillity of those ships can not compede with the mobillity of a bomber or a gunboat. Due to the firepower of the trains or heavy tanker they are no match for a well equipted bomber or gunboat. A little example: I was shot down by a XA-pilot in a bomber in less than 15 seconds in front of manhattan. Last amend; most of the large transports pay the tax request, in order to maintain RP and to stay alive. Transports - Chico - 09-24-2008 I don't think they're too powerful. If you struggle against big traders in a VHF, get a mate to help or you "need a bigger boat". I'm not even sure the armour everyone is talking about is the right definition. I thought it was just basic hull integrity. Normally (not always), the bigger the ship, the stronger the hull. Stands to reason that the longer the bridge, the thicker it's supports. The taller the tower, the larger it's foundations. Armour just increases the integrity by strengthening and supporting the overall hull itself. If you don't want to go up against these trade leviathans, go for something smaller. Pick your targets. Piracy was never meant to be easy because the chances are someone will get killed.... Transports - chovynz - 09-25-2008 I'm biased towards piratism. I think the trade ships hull should get slightly buffed, they'r too easy to pirate. Shields are fine. Transports - Dantrithor - 09-25-2008 Right.. i'm biased towards both sides. As traders, i have used from camara ship to luxury liner, and adv train. It just feels wrong that, when military gunboats can regen only once fully shields and hull, an adv train can do it, how many times, 3? 3 and a half? I chased a few days ago the "Rapidez" family transport with Khat's light fighter (a liberator). It was flying with 3 VHF/Bomber escorts. I ignored the scorts and chased the transport while khat distracted them for like 10 minutes shooting non-stop it's shields + hull, switching 2xadv2ximp debbies to 4x hammers every time shields ran out. After that time, i managed to kill it, while dodging it's fire (Well, someone crashed into him at tradelane speed as the adv train was trying to flee to the lane and killed it but.. oh well). Right, right, now the important thing: Transport batteries/nanobotts count is too high. Beeing able to recover once seems enough for them. If we follow what we see, small ships up to bombers receive enough b/b to fully repair a few times, but bigger military ships have hulls/shields bubbles too massive to be repaired so many times, so they can recover less times. Why are >gunboat sized transports an exception? After all, the massive weapons generators they do not have (*cough* aren't supposed to, but actually have*cough*) make up the space for cargo, not for 20x more regen capacity. Shield is fine, big enough to offer protection against NPC/Players, and slow regen so you dont fight, but think about running ASAP. Hull, fine also. Consider that something designed to carry cargo, even without the constrains of gravity, must have heavily reinforced hulls, and can easily have compartimental systems to avoid loss of all cargo in case of hull breach, which can justify the high hull value. Just my 2 ?cent Transports - tk9780 - 09-25-2008 Whats this rubbish about Traders should be helpless Codswallop If transports where helpless than there be no trading, no trading then no interstellar commerce. The balance between pirates and traders are about right. However I think large organised trading groups should have access to military grade weaponry and defensive shield. Transports - DaBoss - 09-27-2008 ' Wrote:Alright, I brought this up before, but I will bring it up again. I would like to apologize in advance to anyone that I might offend with this, or if it is being discussed elsewhere. I also apologize if this is ends up being a rant, as it's rather late.Sorry to be so blunt but u probably a pirate arent you. Done much trading lately? |