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Remove Liberty from the Outcast Zone of Influence. - Printable Version

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+--- Thread: Remove Liberty from the Outcast Zone of Influence. (/showthread.php?tid=113474)

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RE: Remove Liberty from the Outcast Zone of Influence. - Divine - 03-19-2014

(03-18-2014, 09:56 PM)Divine Wrote: ...
For the Outcast independent players that roll with capital class warships into Liberty, feel free to waste them on the spot whenever you catch them.
If an Outcast independent (or even factioned player) does pirate within Liberty, feel free to waste them.
If you got a problem with official factions operations within libertonian borders, feel free to defend your territory if that is what you think is the proper reaction.

//Edit: I might add, because I don't get tired to do so, if Nacion Maltese would still have a properly done set of inRP-laws both official factions would finally agree upon, we could even deal with the Outcast capital class warships inRP as we used to back in the old days. But alas...
Outcasts used to have an inRP-law regulating the deployment of capital craft vessels within Liberty: The original set of inRP-laws along with the faction-rights allowed the that time official Outcast faction to have the residents of Liberty deal with the situations, and if nothing else worked out to stop the issue with independent capital craft trying to invade libertonian territory. An easy message with evidence by one of the local unlawful factions (Hackers/Rogues) usually had those indepentend players reputation with the Outcasts altered quite fast.

Would the Contari Lance finally get their [...] to the table and work out a standing new set of inRP laws, we could finally enforce such again. And deal with issues like the into Liberty running independent capital ships inRP again.

So as this still claims to be a RP-server, how about you all stop requesting such things on the forums, which will later eventually result in more ID-rule restrictions, and instead go bug the Contari Lance to finally get to the discussion and care for the nation-wide Outcast-RP, which they to now failed to do terribly, so we could have all this troubles caused within Liberty resolved within RP, by the players, as it used to be.
And it used to work. Used to work really well tbh.


RE: Remove Liberty from the Outcast Zone of Influence. - NixOlympica - 03-19-2014

Remove all OC from Lib? No, we've raped vanilla enough already.

Limit OC caps in Liberty? Sure why not. I dislike ruleLancer but if you start doing it, do it thoroughly.


RE: Remove Liberty from the Outcast Zone of Influence. - sindroms - 03-19-2014

Remove the OCs from Liberty with guns.


RE: Remove Liberty from the Outcast Zone of Influence. - andreialvin - 03-19-2014

i think beast ideea ever its this new outcast id,and from what i see players really enjoy the fights in new york


RE: Remove Liberty from the Outcast Zone of Influence. - Scumbag - 03-19-2014

Let's not kill activity with rules. Good intention but it can be resolved otherwise.


RE: Remove Liberty from the Outcast Zone of Influence. - .Gypsy. - 03-19-2014

(03-19-2014, 09:01 PM)TheUnforgiven Wrote: Every time something new or different starts happening it always gets resistance. When this happens, its often easy to just say 'change the game right now!'. To me, this is an inrp problem. You should direct an inrp rant at the LN to do more about it. If those caps begin to find that they're dying faster and faster, with more and more resistance mounting against them, they'll enjoy their battles while they last and this phase will die out.

This is the sort of thing that's supposed to incite players to get their own cap, pick a side and get in the fight. Roll with it! Some call it lolwuts, i call it people playing the game and enjoying themselves. If they're not breaking server rules, let them set the path for the future of the lore. Evolution...it happens.

Yup, this^^


RE: Remove Liberty from the Outcast Zone of Influence. - sindroms - 03-19-2014

I think that only a few months ago people were complaining, that there was nothing to shoot or be shot by in NY.


RE: Remove Liberty from the Outcast Zone of Influence. - Altejago - 03-19-2014

There is likely to be a war with Kusari in the not so distant future, cap battles won't be an issue when you got Gallic and KNF ships in Colorado.

OC caps have no purpose in Liberty and while these idiots keep bringing them, it's going to harm Rogue/OC relations as a whole.

Keep OC ZOI as is, allow caps only in the Omicrons.

You know, like the Bounty Hunters.


RE: Remove Liberty from the Outcast Zone of Influence. - McNeo - 03-20-2014

How out of touch have you got to be to warn the Liberty Rogues for trying to kick Outcast cap troublemakers off their turf? It's not like they can do it alone, given that they lack a battleship for their indies to use.

I like Outcasts being in Liberty. They have the vanilla precedent and they need to be there for the distribution of Cardamine. Im not at all in favour of their cruisers and battleships being there though. Where do they berth? What about supplies and maintenance?

It's farcicle that it's the only thing worth doing as an Outcast - even more so that Liberty can't respond by doing the same thing back.

If you don't want to take anything away from the Outcasts, give the Liberty forces the ability to strike Outcasts at their home - which is practically what the Outcasts are doing to Liberty when they attempt to siege a base right outside of manhattan. Yes, it would be extra retarded, but this place isn't making more sense any time soon. I'd rather not be bound by rules preventing us from going there and dispensing freedom to those hispanic gringos every time they try to spread the orange dream via capspam in the heart of Liberty.

Whatever way you cut it, right now it's simply not fair.


RE: Remove Liberty from the Outcast Zone of Influence. - Thexare - 03-20-2014

I've never liked Outcast caps in Liberty. It seems worse now than it used to be, though perhaps that's just proportionate to the number of people online.

*shrug*

I'm entirely in favor of barring them from Liberty. McNeo raises the best argument; if Hackers, Rogues, and Junkers don't want Outcast caps drawing attention to their operations, where do they refuel and resupply?