DELETE - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: DELETE (/showthread.php?tid=114643) |
DELETE - SnakThree - 04-19-2014 DELETE RE: Removing missiles and mines from NPC - Singularity - 04-19-2014 Won't decrementing the NPC spawn aid the lag decreasing effect ?? If yes, then what's wrong in making NPCs a bit stronger and then cutting out the numbers in which they respawn ?? DELETE - SnakThree - 04-19-2014 DELETE RE: Removing missiles and mines from NPC - Singularity - 04-19-2014 (04-19-2014, 06:37 AM)Snak3 Wrote: Because we play here with other players. If you want PvE, go do missions. The problem with making NPC stronger is that snubcrafts will be at disadvantage due to lower shield regeneration rate compared to transports and bigger ships. And that is not fair. If you accidently leave your ship AFK for a minute, you might end up shot down even near Jump Gates, where majority of NPCs spawn. Again, there is Single Player and mission on server for PvE. The MULTIPLAYER part of the game is all about player-player interaction. I think I also stressed on the "decrementing NPC spawn" part. So, when there's a cutoff on their spawning, how will they affect interaction ?? 1 patrol in the entire system round up won't cause a headache, will it ?? and ofcourse if someone wanted to do missions, then why would he want a buff in NPC stats !! P.S. I even stressed it for a "slight" / "bit" change. Not like the one we had, when killing a NPC patrol was way too difficult. DELETE - SnakThree - 04-19-2014 DELETE RE: Removing missiles and mines from NPC - Highland Laddie - 04-19-2014 Used to be....if there were less than something like 100 or 130 players, then NPC spawn would.increase. (I think if over 130 players, there aren't ANY npc spawns) If I recall, we also did have stronger NPCs at the start of .87, and it was seen as unfavorable, particularly at spots like Java, where NPCs would just massacre folks. So, they got nerfed as a result. RE: Removing missiles and mines from NPC - Govedo13 - 04-24-2014 I am against removing them both. However the way that is now is not acceptable either. NPCs have unlimited bugged ammo, so they can spam missiles and mines all day long even if they have in inventory several shots of each. (11-22-2013, 12:10 AM)Govedo13 Wrote: ============== Reported looong time ago. It is quite bad situation where you as unlawful need to kill your own npcs in order not to disrupt the line that you are camping. I wont even mention that repetitive low level enemy NPCs spawns with unlimited ammo totally screw piracy as well. The repeated NPCs spawn was curable by killing them all but one and waiting for those that you left to go out of ammo. Now there is no fix, even single one would kill your line all the time, counting the ally NPCs that also kill the line all the time.. it as terrible and frustrating as the lag. NPCs should be able to disrupt lines once or twice using their mines and missiles however the unlimited bugged spam of their mines at the line must stop. RE: Removing missiles and mines from NPC - Pancakes - 04-24-2014 completely careless about it, to be honest DELETE - SnakThree - 09-30-2014 DELETE RE: Removing missiles and mines from NPC - Vredes - 09-30-2014 How about buffing them so they would be a challenge? Buffing the missiles I mean, mines can go friendly fire. |