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Balance: Unkillable Battleships - Printable Version

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RE: Balance: Unkillable Battleships - Praetor - 06-02-2014

Come'on
If someone goes to all that trouble of buying costly fuel and entering coords/blind jump just to avoid death,
Let them.


RE: Balance: Unkillable Battleships - Singularity - 06-02-2014

(06-02-2014, 05:18 PM)Praetor Wrote: Come'on
If someone goes to all that trouble of buying costly fuel and entering coords/blind jump just to avoid death,
Let them.

Unfortunately people do that and its most annoying when you are in 1V1 fight in a Battleship and this thing happens.


RE: Balance: Unkillable Battleships - Nerva - 06-02-2014

Buying "costly" fuel - 1-1.5 mill.
Entering jump coordinates - macros.
Being nearly unbeatable - priceless.


RE: Balance: Unkillable Battleships - Antonio - 06-02-2014

(06-02-2014, 05:36 PM)Corundum Wrote: Buying "costly" fuel - 1-1.5 mill.
Entering jump coordinates - macros.
Being nearly unbeatable - priceless.

Exactly. No matter how many arguments you give "for", there are always more "against" because, as I said, it has 0 counterplay. People defending the jumping BSs probably have 2-3 of their own, and don't wanna risk their "invincibility".

Edit: As a reply on a previous post concerning "not getting a blue". It's very hard to get a blue on BS WITHOUT the jump drive. 50% of the time it's "killed by NPC", "divided by zero" and such. And other 50% it's you and 5-6 other people shooting it. Not a too great chance of you getting a blue. So it's not about the blue. It's about killing an enemy player.


RE: Balance: Unkillable Battleships - Highland Laddie - 06-02-2014

Quote: Unfortunately people do that and its most annoying when you are in 1V1 fight in a Battleship and this thing happens.

Ahh..the plot thickens!

This tactic certainly has a counterplay. It's called "don't go 1v1 against a jumping BS." And again, if it's truly just a 1v1, then you can go and resupply once he jumps away. And then call in for help so that next time he shows up...you DO kill him. Ta daa!


RE: Balance: Unkillable Battleships - Connor - 06-02-2014

Thing is though, you suvive if the other jumps out in a 1v1. Whats the problem with that?


RE: Balance: Unkillable Battleships - FallenKnight - 06-02-2014

(06-02-2014, 06:19 PM)Antonio- Wrote: So it's not about the blue. It's about killing an enemy player.
lol


Best answer so far...
(06-02-2014, 06:30 PM)Highland Laddie Wrote: This tactic certainly has a counterplay. It's called "don't go 1v1 against a jumping BS." And again, if it's truly just a 1v1, then you can go and resupply once he jumps away. And then call in for help so that next time he shows up...you DO kill him. Ta daa!

Highland just said it all. If there are people out there abusing the system by multi jump/resupply/re-engage - its their own problem they cant RP and combine it with PVP at all.
Dont play with them, once they jump, you "win" - go and RP it out like a normal Disco player dont 'whine' or make threads to suggest a nerf just because a player is using the technology wrong.
Thats not fair for those that actually do RP with jumps (like carriers) and do not abuse the system like that. Smile

PS: Antonio, there is no need for a blue nor kill an enemy. Its a RP server which means - even if you make them flee, surrender, retreat (jump) = you win. Most battles in Disco are not won by guns but by words (RP) Wink


RE: Balance: Unkillable Battleships - Govedo13 - 06-02-2014

(06-02-2014, 04:51 PM)Antonio- Wrote: Something that has 0 counterplay is a problem, and will continue to be one.
Battleship - no matter how good vs 2 good heavy bomber users? 0 counterplay for the battleship?

Ganking force chasing with 360-375-400 vs 350 for the Battleship.
0 counterplay ?

Both equally skilled 1 Battleship vs 1 Cruiser?
0 counterplay again?

And no I does not like or fly battleships or any caps. However it is hypocrite to cry for nerfs against most overnerfed and useless class in the game.


RE: Balance: Unkillable Battleships - Binski - 06-02-2014

The Libertarian here again (not Libertonian).

I see no problem with using JD's or cloaks to escape. I think its cool, they worked for it, sunk the cash into it, so if you can't get defeat them because of it, you may need to do the same. If anything, cloaks should not be CD able, since there's nothing worse than dying with a full load of fuel that you couldn't use. People will scream bloody murder, but players using them would be less inclined to avoid people using cloaks, if they knew they had a decent chance to escape with them, and take their chances interacting, instead of having to hide altogether in the first place.

You can always have someone in a well armed transport, with a large cloak. when the ship jumps back, they can decloak and ambush. A large cloak on something like a Serenity, with UAU 8, can get almost 50 mins of cloak time using MOX, plenty of time to wait and see what will happen. As far as dragging out the battles? Thats the point, to win, they invested in a way to get in and out of battle without docking or dying, and it will exhaust the other side. Seems like a good battle tactic to me.

Everyone says this or that is OP, but what's more OP than complaining that your enemy is using advanced technology to beat you. What happens if it were RL and whoever you're at war with develops JD's or cloaks? Couldn't request a nerf for add CD ability then, you'd have to deal. As far as I'm concerned, the addition of these things was inevitable, they were in sci-fi for decades before this game. Using a JD to jump in and out of battle seems like a good practical way to use one. Cuz it seems the only acceptable use of a JD is, well, so far I haven't seen one use that hasn't sparked complaints by those not using them. Don't use them for the advantage they give, like easy trading, or escape from battle, that's OP. Don't people know its OP to win against certain players?? Thats why people invest in certain advantages, like longer range, stealth, and FTL jumping, and there's a reason why its so expensive you can't just log and buy one on your first day.

And you can't complain about not being able to have your CAU8 and JD on the same boat, its always about balance, you always sacrifice one advantage for the other.


RE: Balance: Unkillable Battleships - SnakThree - 06-02-2014

We play the game to run away from real life. Stop comparing it to one.