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Nomad Idea - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Nomad Idea (/showthread.php?tid=117763) |
RE: Nomad Idea - Scumbag - 07-12-2014 It is, i have it and i wanted to upload some images of nomads but like i said, I'm at work. RE: Nomad Idea - Vulthuryol - 07-12-2014 (07-12-2014, 11:00 AM)Zen_Mechanics Wrote: I would except such an intelligent life form to have less extreme versions of itself. We humans are very much the same as this, There are those of us that are military minded or fight and then there are those of us that are more approachable and do not resort to violence. Actually now I think about it a lot of species are like this, "Citizens" "Workers" "Soldiers". I understand that others don't like this idea of "friendly or at least non-aggressive nomads" for whatever reasons but the idea of a Nomad being passive instead of aggressive isn't exactly too far out of the box. Quote:SO yea what if... Back to the original post though........ I voted against the idea just imo I don't think the community or powers that be would "allow" this to happen to a 100% capacity but maybe to some subdued degree. But in saying that the idea itself isn't totally unthinkable when you refer to the first part of my quote. RE: Nomad Idea - Narcotic - 07-12-2014 All nomads do harvest are souls. RE: Nomad Idea - Remnant - 07-12-2014 Read the big PDF of doomâ„¢. You'll find quite a bit of your answers in there already, although now that I look over it myself, perhaps it could be enriched some (on this particular subject). I'll work on that eventually for a potental new release, I suppose. RE: Nomad Idea - Treewyrm - 07-12-2014 The voting is rather pointless, folks, personally I don't merit idea's worth based on popularity contest, so it's not important what gets more votes or less, really it doesn't. There are plenty other factors that come way before it ever gets to how many vote for this or that, there are technical possibilities, there are implementation concerns, what parts of gameplay are affected, not to mention design and aesthetic factors and so on. RE: Nomad Idea - Lonely_Ghost - 07-12-2014 So Nomnoms mining alien organisms is a very complicated thing? Honestly saing, there are quit a lot of things, which were added and introduced to mod, wich had very doubtfull impact. RE: Nomad Idea - Treewyrm - 07-12-2014 (07-12-2014, 02:33 PM)Lonely_Ghost Wrote: So Nomnoms mining alien organisms is a very complicated thing? Not complicated, I'm just doing it different way, cause that's just how I do things to experiment with stuff. Carbon copy existing things in different palette swap is not my kind of thing. No doubt about plenty useless stuff in the mod, lots of legacy baggage to eventually cut off. RE: Nomad Idea - Marabu - 07-12-2014 (07-12-2014, 12:22 AM)Toji-Haku Wrote: I don't see Nomads as miners or traders. They don't really have a reason for obtaining or having money at all, since they are rather guardians of their homes. They are different from humans, I believe. In this respect every living thing is similar. Humans don't need money either. They need the things that they buy with the money. Nomads don't need the credits, but they do need raw materials to build stuff, and to grow. The "they manipulated humans into doing it for them with infiltrators" would work for most things vanilla (even Marduks were built or fed by Rheinlanders in the SP), but its hard to imagine how they bought everything they needed to blow up Toledo or build a Suncrusher at Walmart. Giving the nomad ID and VHF combo a mining bonus for some things that nomads could realistically make use of, and giving the larger ships a cargo hold buff, doesn't seem like a terribly bad idea, or difficult to implement. (07-12-2014, 02:19 PM)Treewyrm Wrote: The voting is rather pointless, folks, personally I don't merit idea's worth based on popularity contest, so it's not important what gets more votes or less, really it doesn't. There are plenty other factors that come way before it ever gets to how many vote for this or that, there are technical possibilities, there are implementation concerns, what parts of gameplay are affected, not to mention design and aesthetic factors and so on. This warrants the questions: How is it actually decided? How many people decide it, and who? Personally I think giving nomads something else to do apart from shooting and ***no talk just telepathy*** would make them more attractive to play. But thank you for telling us that generally you don't care what other people think. RE: Nomad Idea - Treewyrm - 07-12-2014 (07-12-2014, 02:43 PM)Marabu Wrote:Whatever man, I'm not a wishing well for everyone's ideas. If straw man argument is the foot you start your conversation from then I care neither to explain.(07-12-2014, 02:19 PM)Treewyrm Wrote: The voting is rather pointless, folks, personally I don't merit idea's worth based on popularity contest, so it's not important what gets more votes or less, really it doesn't. There are plenty other factors that come way before it ever gets to how many vote for this or that, there are technical possibilities, there are implementation concerns, what parts of gameplay are affected, not to mention design and aesthetic factors and so on. RE: Nomad Idea - nOmnomnOm - 07-12-2014 (07-12-2014, 12:18 PM)Treewyrm Wrote: Tel this ain't thread about submitting random ideas semi-related to nomads. PPPPPffffffffffff yeah it is! Hence the name of the thread! ![]() But yeah what about bases! Life imagine maybe a nomad base that does twice the damage to ships but 1/2 the HP to kill it. :O What if the nomads quickly build a forward station hive thing and then use it to assault a system! :O AND AND Do Nomads have carriers? Would be cool too! |