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FLHook Improvements & Features - Printable Version

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+--- Thread: FLHook Improvements & Features (/showthread.php?tid=117808)

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RE: FLHook Improvements & Features - evanz - 08-08-2014

if there wasnt any RA on the base the 2nd and 3rd repair commodities were used in place anyway?


RE: FLHook Improvements & Features - Alley - 08-08-2014

(08-08-2014, 01:49 PM)evanz Wrote: if there wasnt any RA on the base the 2nd and 3rd repair commodities were used in place anyway?

yes, this is how it works.

base_repair_item = commodity_reinforced_alloys, 2
base_repair_item = commodity_robotic_hardware, 2
base_repair_item = commodity_hull_segments, 2

any of these three will repair a base.


DELETE - SnakThree - 08-08-2014

DELETE


RE: FLHook Improvements & Features - Connor - 08-08-2014

I think there was something brought up about this a while ago. I'm pretty sure most people wanted this. It'd be useful for base owners.


RE: FLHook Improvements & Features - Alley - 08-13-2014

Changelog 13/08/2014

Quote:=Cloak=
- Blocked setmsg as well

Quote:=DSAcesrv=
- Initial layout for The Rektifier



DELETE - SnakThree - 08-14-2014

DELETE


RE: FLHook Improvements & Features - Sciamach - 08-16-2014

You say this like PMing someone while cloaked as an engagement notice is a bad thing...

It isn't.


Also: at any given time, I can have upwards of 3 PM chains going with people I'm not even near, or planning on interacting with. These are typically OORP buddes that need to know stuff in game, or I'm generally just talking to. Things like these need to be taken into consideration before just flippantly asking for PMs while cloaked to be disabled.


DELETE - SnakThree - 08-16-2014

DELETE


RE: FLHook Improvements & Features - Alley - 08-16-2014

Stop spamming this thread about this, use the dedicated announcement thread.


RE: FLHook Improvements & Features - Ursus - 08-19-2014

Can you fix the camera with turret steering?