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Guard ID's in 4.85 - Printable Version

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Guard ID's in 4.85 - Varyag - 10-21-2008

I must get on at a really good time. Even in Liberty the Navy has been really goods sports for a while now. I haven't been BHBC spammed in so long I am starting to get self concious about smelling bad or something.


Guard ID's in 4.85 - Kuraine - 10-21-2008

Quote:I've only heard rumors and such about how ID's are being changed... so I'd like some clear answers:

-Are actual guard ID's being added? Meaning only obtainable with friendly guard faction rep?

Guard IDs are being implemented yes, and they will only be available for purchase from Guard systems (with the possible exception of one or two). Guard IDs will require the maximum possible reputation with the guard faction that you wish to purchase the ID for.

Quote:-Are guard tags being changed to indicate that you do have the tag? I.e. right now I have an order guard tag, but it still just says Order-Aki.Kimura for my character name. Will it be changed to read Order Guard-Aki Kimura?

It might be possible to do so, yes. But that may have to wait until 4.86 I think.

Quote:-Are high end capital ships being restricted to Guard ID's? I'm fully supportive of that, since it keeps more people out of battleships, carriers, battlecruisers, etc. If this is a yes, I'd like to suggest having both the Osiris and Order Light Carrier require Order Guard ID, people who dont want to work for that can go with the destroyer or gunboat being added.

-If the above is correct, are those high end capships (battlecruisers, carriers, battleships, etc.) having their selling locations moved to guard system bases?

Ships above the level of gunboat are being restricted to the guard IDs. A number of standard IDs don't allow the gunboat either. Guard IDs will allow all ship types in most cases, though some specific IDs may not allow battleships, or they might not allow battleships and cruisers etc.

Some capital ships are being moved to guard systems, some are not. Also, capital ships are going to be more expensive in 4.85. I don't know how much more expensive, so don't ask me. I've probably missed a few other points so I apologise for that.

Edit: Oh and Akumabito, we could of course just not bother to ask for any of your opinions and simply create all the changes in secret and then say "here you go, suck it up". But that wouldn't be fair to people who *are* trying to help out and who do make constructive and positive suggestions.



Guard ID's in 4.85 - Varyag - 10-21-2008

Don't feed the animals Kuraine. Do you really want it comming back for more?

It is always good to get a little more info to prepare for.


Guard ID's in 4.85 - MrCynical - 10-21-2008

' Wrote:for example: a corsair flying an Osiris. now it doesn't make sense for them to fly one considering they have their own Battleship now.

i just don't see allies being that forth coming with their signature tech. i could kinda see exchanging fighters....maybe....but if i were, let's say, the Order i wouldn't want to share my top secret weapons/ships with anyone.

A lot of the in-game lore (infocards and such) make it clear that the Order and Corsairs co-operate very closely in the design of their major weapons projects - and this isn't particularly unrealistic. A real-life example is the CVF (Future Aircraft Carrier) project - the British and French navies are jointly researching and constructing the new aircraft carriers which will be the largest capital ships in each country's fleet when they enter service.


Guard ID's in 4.85 - Ash - 10-21-2008

Yeah i heard about that, arent they building them in Belfast?


Guard ID's in 4.85 - Akumabito - 10-21-2008

' Wrote:Edit: Oh and Akumabito, we could of course just not bother to ask for any of your opinions and simply create all the changes in secret and then say "here you go, suck it up". But that wouldn't be fair to people who *are* trying to help out and who do make constructive and positive suggestions.

Well, that would mean a lot more if these sweeping changes were driven by the whole community rather than a handful of people who happen to be on the forums. When you start telling the 90% of cap ship owners who play on the server but have no idea these changes are coming that they have to go sell their caps now, what do you think the reaction will be?

So, how long will you be allowed to try to get a guard ID in the new version? Will sanctions start the first day? The first week? Will people have to sell their caps then go get a guard ID, then buy it back if they can?




Guard ID's in 4.85 - Jinx - 10-21-2008

it ll be a long time, aku....

when the BB license was introduced ( only 250 million ) .... battleship owners were given 3 RL months to get it - no one was sanctioned for not having one from what i remember ( no one of those that had a BB when the update came )



Guard ID's in 4.85 - Akumabito - 10-21-2008

' Wrote:it ll be a long time, aku....

when the BB license was introduced ( only 250 million ) .... battleship owners were given 3 RL months to get it - no one was sanctioned for not having one from what i remember ( no one of those that had a BB when the update came )


That kinda defeats the point of driving the indies out of the caps though, doesn't it? NPC killing is pretty easy in a BS.

' Wrote:Please talk to people with a modicum of respect, we all deserve it.

You mean everyone except me, right?


Guard ID's in 4.85 - Jinx - 10-21-2008

the point of the new IDs is not retribution or anything....

no one is "trying to drive the indies out of the caps" - really. if it was, it would miss the point...

the IDs are basicly a pillar on which to build a faction ID ( not the item, but a role that the character plays ). - they could also be descriptive like telling the player the whole factions story. - they give you guidelines. it helps you do understand your faction ( sometimes thats not easy - cause the lore is not too numerous here ) and help you when you meet other factions. - meaning, you can expect a certain "frame" of roleplay.

the IDs are not meant to punish. - they are not written to annoy parts of the cummunity or favour others. - they are there to help everyone understand the faction better. - a lot of trouble is sometimes caused by mis-interpretation of the faction.

and what follows are lengthy discussions on a very emotional level - and that is cause people interprete facitons very differently. - with these more "detailed" ( if you wanne be pessimistic - you can say "restrictive" ) IDs.... it will prevent "some" - not all - discussions.

try to look at it in a positive way..

you ll always be able to pick the negative parts - and yes, thats important, too.... but don t forget about the positive parts, too. - try to be objective ... weigh them aginst each other.

edit:

when you approach a suggestion with the attitude to find something bad about it - you will always find it. - you should not go blindly around and just take everything thats offered without critizism - but when you realize that there s also very beneficial parts about it ... well, you might enjoy the server more. ( unless you do anyway )


Guard ID's in 4.85 - Akumabito - 10-21-2008

' Wrote:when you approach a suggestion with the attitude to find something bad about it - you will always find it. - you should not go blindly around and just take everything thats offered without critizism - but when you realize that there s also very beneficial parts about it ... well, you might enjoy the server more. ( unless you do anyway )

I enjoy the server a great deal, and truthfully don't see much wrong with it now that needs these restrictions.

There are things I think are not well thought out with these guard ID's and the new ID system in general. What's the point of them costing 1 million credits for instance?

And I think it is pretty clear that this is done at least in part to "solve" the somewhat imaginary "cap whore" issue, and is largely targeted at indies in cap ships. I think that's a reasonable conclusion based on the events as to what's behind this.