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Dev News: April - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Dev News: April (/showthread.php?tid=128223) |
RE: Dev News: April - Crackling - 04-08-2015 Edit: nevermind RE: Dev News: April - Lythrilux - 04-08-2015 (04-08-2015, 04:49 PM)jammi Wrote:(04-08-2015, 04:38 PM)Lythrilux Wrote: You know that equipment slot most/all cruisers have? Imagine something like this: ![]() RE: Dev News: April - Eugen - 04-08-2015 (04-08-2015, 12:43 PM)Sabru Wrote: i haz received skittles. Do we get a cookie next survey? maybe next time we get the rest of the pack XD RE: Dev News: April - Kosa - 04-08-2015 Will the cloak disruptor disrupt an already cloaked ship? Or pre-cloak only - same as CDs now? RE: Dev News: April - Alley - 04-08-2015 The original idea was to get rid of CD's possibility to disrupt cloaks and leave that role to the new cloak disruptor. CD's possibility to interrupt cloaks was only added because nobody was able to code the counter at that time. This one is meant to work both while cloaking and cloaked. We're basically allowing people to properly leave a fight if they manage to be smart enough to trick their opponents, while getting rid of the ridiculous CD spam. It's intended to work as a radius from ship effect, which is the least expensive method we've found but also the least annoying to balance. RE: Dev News: April - Gateway Shipping Inc - 04-08-2015 Quote:Why not to give caps an ability to heal other units (Cap Healing Turrets)? It would be kinda neat, if we had some vessels that would act as Support Corvettes/Frigates. See earlier statement: Quote:Carriers have their own defined role. With bot trading now gone, the Repair Ship has no role. So, giving the healing guns only to the repair ship helps make it unique and useful again. You give that option to other ships (especially capships) and nobody is going to use the Repair Ship. Edit: Gah! wrong account. ![]() RE: Dev News: April - Alestone - 04-08-2015 (04-08-2015, 01:29 PM)Alley Wrote: Actually no, Cloak Disruptors are going to use the CM slot so you have to choose between a cloak, a cm dropper or a disruptor. You can't have both. From an interaction perspective, I think that ClD should share a slot w/ classic CDs. This would force a choice where you need to outfit ships to cover all of the functions. That way, you need 2 ships to get the full benefit of the disruption weapons. This will encourage players to operate together if they want that effect. RE: Dev News: April - Alley - 04-08-2015 Yeah about carriers: they're not getting healing turrets. That's going to be restricted to the repair ship. I'll look into something else for them later on to better fill that snub support role. RE: Dev News: April - Alestone - 04-08-2015 (04-08-2015, 04:38 PM)Lythrilux Wrote: You know that equipment slot most/all cruisers have? +1 RE: Dev News: April - Alestone - 04-08-2015 (04-08-2015, 06:01 PM)Alley Wrote: Yeah about carriers: they're not getting healing turrets. That's going to be restricted to the repair ship. I'll look into something else for them later on to better fill that snub support role. Zero cost bot/batt resupply and/or repair, but you have to be docked. |